2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * sail.c: Set sail path for leaders
30 * Known contributors to this file:
42 show_sail(struct nstr_item *nstr)
47 while (nxtitem(nstr, &ship)) {
48 if (!player->owner || ship.shp_own == 0)
53 pr("shp# ship type x,y ");
54 pr("mobil mobquota follows path\n");
57 pr("%3d ", ship.shp_own);
58 pr("%4d ", ship.shp_uid);
59 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
60 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
61 pr("%3d ", ship.shp_mobil);
62 pr(" %3d ", ship.shp_mobquota);
63 pr(" %3d ", ship.shp_follow);
64 if (ship.shp_path[0]) {
65 pr("%s", ship.shp_path);
66 } else if ((ship.shp_autonav & AN_AUTONAV)) {
70 if (ship.shp_name[0] != 0) {
73 pr(" %s\n", ship.shp_name);
78 pr("%s: No ship(s)\n", player->argp[1]);
80 pr("%s: No ship(s)\n", "");
83 pr("%d ship%s\n", count, splur(count));
88 cmd_unsail_ship(struct nstr_item *nstr)
93 while (nxtitem(nstr, &ship)) {
94 if (!player->owner || ship.shp_own == 0)
96 if (ship.shp_path[0]) {
97 pr("Ship #%d unsailed\n", ship.shp_uid);
100 putship(ship.shp_uid, &ship);
107 cmd_sail_ship(struct nstr_item *nstr)
111 char navpath[MAX_PATH_LEN];
113 while (nxtitem(nstr, &ship)) {
114 if (!player->owner || ship.shp_own == 0)
116 if ((ship.shp_autonav & AN_AUTONAV) &&
117 !(ship.shp_autonav & AN_STANDBY)) {
118 pr("Ship #%d has other orders!\n", ship.shp_uid);
122 pr("Ship #%d at %s\n", ship.shp_uid,
123 xyas(ship.shp_x, ship.shp_y, ship.shp_own));
124 cp = getpath(navpath, player->argp[2],
125 ship.shp_x, ship.shp_y, 0, 0, P_SAILING);
128 if (!check_ship_ok(&ship))
130 strncpy(ship.shp_path, cp, sizeof(ship.shp_path) - 2);
131 ship.shp_mission = 0;
132 putship(ship.shp_uid, &ship);
141 struct nstr_item nstr;
144 pr("The SAIL option is not enabled, so this command is not valid.\n");
147 if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
149 cp = player->argp[2];
150 if (*player->argp[0] == 'u' || (cp && !strcmp(cp, "-")))
151 return cmd_unsail_ship(&nstr);
152 if (cp && *cp == 'q')
153 return show_sail(&nstr);
154 return cmd_sail_ship(&nstr);