2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * scra.c: Scrap ships, planes or land units
29 * Known contributors to this file:
31 * Markus Armbruster, 2004-2012
45 union empobj_storage item;
57 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
70 pr("Ships, land units, or planes only! (s, l, p)\n");
74 if (!snxtitem(&ni, type, player->argp[2], NULL))
77 while (nxtitem(&ni, &item)) {
82 snprintf(prompt, sizeof(prompt), "Really scrap %d %s%s [n]? ",
83 n, ef_nameof(type), splur(n));
88 while (nxtitem(&ni, &item)) {
93 if (ontradingblock(type, &item.ship)) {
94 pr("You cannot scrap an item on the trading block!\n");
99 getsect(item.gen.x, item.gen.y, §);
100 if (type == EF_SHIP) {
102 && relations_with(sect.sct_own, player->cnum) < FRIENDLY) {
103 pr("%s is not in a friendly harbor!\n",
107 if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) {
108 pr("%s is not in a 60%% efficient harbor!\n",
112 if (mchr[item.ship.shp_type].m_flags & M_TRADE) {
113 pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
115 "Are you really sure that you want to scrap %s (n)? ",
117 if (!confirm(prompt)) {
118 pr("%s not scrapped\n", prship(&item.ship));
124 && relations_with(sect.sct_own, player->cnum) != ALLIED) {
125 pr("%s is not in an allied sector!\n",
126 unit_nameof(&item.gen));
130 && (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) {
131 pr("%s is not in a 60%% efficient airfield!\n",
132 prplane(&item.plane));
137 pr("%s scrapped in %s\n",
138 unit_nameof(&item.gen),
139 xyas(item.gen.x, item.gen.y, player->cnum));
140 unit_drop_cargo(&item.gen, sect.sct_own);
141 if (type == EF_SHIP) {
142 eff = item.ship.shp_effic / 100.0;
143 mp = &mchr[(int)item.ship.shp_type];
144 for (i = I_NONE + 1; i <= I_MAX; i++) {
145 sect.sct_item[i] += item.ship.shp_item[i];
147 sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
148 sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff;
149 } else if (type == EF_LAND) {
150 eff = item.land.lnd_effic / 100.0;
151 lp = &lchr[(int)item.land.lnd_type];
152 for (i = I_NONE + 1; i <= I_MAX; i++) {
153 sect.sct_item[i] += item.land.lnd_item[i];
155 sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
156 sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff;
158 eff = item.land.lnd_effic / 100.0;
159 pp = &plchr[(int)item.plane.pln_type];
160 sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
161 sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
162 sect.sct_item[I_MILIT] += pp->pl_crew;
165 put_empobj(type, item.gen.uid, &item.gen);
166 for (i = I_NONE + 1; i <= I_MAX; i++) {
167 if (sect.sct_item[i] > ITEM_MAX)
168 sect.sct_item[i] = ITEM_MAX;