2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * scra.c: Scrap ships, planes or land units
30 * Known contributors to this file:
45 union empobj_storage item;
61 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
74 pr("Ships, land units, or planes only! (s, l, p)\n");
77 sprintf(prompt, "%s(s)? ", ef_nameof(type));
78 if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
80 if (!snxtitem(&ni, type, p, NULL))
82 if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
84 char y_or_n[80], bbuf[80];
86 memset(y_or_n, 0, sizeof(y_or_n));
87 if (type == EF_SHIP) {
89 sprintf(bbuf, "all ships");
91 sprintf(bbuf, "all unassigned ships");
93 sprintf(bbuf, "all ships in %s", p);
95 sprintf(bbuf, "fleet %c", *p);
97 sprintf(bbuf, "ships %s", p);
98 } else if (type == EF_LAND) {
100 sprintf(bbuf, "all land units");
102 sprintf(bbuf, "all unassigned land units");
103 else if (issector(p))
104 sprintf(bbuf, "all units in %s", p);
105 else if (isalpha(*p))
106 sprintf(bbuf, "army %c", *p);
108 sprintf(bbuf, "units %s", p);
111 sprintf(bbuf, "all planes");
113 sprintf(bbuf, "all unassigned planes");
114 else if (issector(p))
115 sprintf(bbuf, "all planes in %s", p);
116 else if (isalpha(*p))
117 sprintf(bbuf, "wing %c", *p);
119 sprintf(bbuf, "planes %s", p);
122 sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
123 if (!confirm(y_or_n))
126 while (nxtitem(&ni, &item)) {
131 if (ontradingblock(type, &item.ship)) {
132 pr("You cannot scrap an item on the trading block!\n");
137 getsect(item.gen.x, item.gen.y, §);
138 if (type == EF_SHIP) {
140 && getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) {
141 pr("%s is not in a friendly harbor!\n",
145 if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) {
146 pr("%s is not in a 60%% efficient harbor!\n",
152 && getrel(getnatp(sect.sct_own), player->cnum) != ALLIED) {
153 pr("%s is not in an allied sector!\n",
154 obj_nameof(&item.gen));
158 && (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) {
159 pr("%s is not in a 60%% efficient airfield!\n",
160 prplane(&item.plane));
165 if (type == EF_SHIP) {
166 eff = item.ship.shp_effic / 100.0;
167 mp = &mchr[(int)item.ship.shp_type];
168 if (opt_TRADESHIPS) {
169 if (mp->m_flags & M_TRADE) {
170 pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
172 "Are you really sure that you want to scrap %s (n)? ",
174 if (!confirm(prompt)) {
175 pr("%s not scrapped\n", prship(&item.ship));
180 for (i = I_NONE + 1; i <= I_MAX; i++) {
181 sect.sct_item[i] += item.ship.shp_item[i];
183 sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
184 sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff;
185 getsect(item.ship.shp_x, item.ship.shp_y, §2);
186 snxtitem_cargo(&ni2, EF_PLANE, EF_SHIP, item.ship.shp_uid);
187 while (nxtitem(&ni2, &plane)) {
189 "Plane %d transferred off ship %d to %s\n",
190 ni2.cur, item.ship.shp_uid,
191 xyas(plane.pln_x, plane.pln_y, player->cnum));
193 if (sect2.sct_own != plane.pln_own) {
195 "%s given to %s\n", prplane(&plane),
196 cname(sect2.sct_own));
198 "%s given to you by %s\n", prplane(&plane),
199 cname(player->cnum));
201 plane.pln_own = sect2.sct_own;
202 putplane(plane.pln_uid, &plane);
204 snxtitem_cargo(&ni2, EF_LAND, EF_SHIP, item.ship.shp_uid);
205 while (nxtitem(&ni2, &land)) {
207 "Land unit %d transferred off ship %d to %s\n",
208 ni2.cur, item.ship.shp_uid,
209 xyas(land.lnd_x, land.lnd_y, player->cnum));
211 if (sect2.sct_own != land.lnd_own) {
213 "%s given to %s\n", prland(&land),
214 cname(sect2.sct_own));
216 "%s given to you by %s\n", prland(&land),
217 cname(player->cnum));
219 land.lnd_own = sect2.sct_own;
220 putland(land.lnd_uid, &land);
222 item.ship.shp_effic = 0;
223 putship(item.ship.shp_uid, &item.ship);
224 } else if (type == EF_LAND) {
225 eff = item.land.lnd_effic / 100.0;
226 lp = &lchr[(int)item.land.lnd_type];
227 for (i = I_NONE + 1; i <= I_MAX; i++) {
228 sect.sct_item[i] += item.land.lnd_item[i];
230 sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
231 sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff;
232 getsect(item.land.lnd_x, item.land.lnd_y, §2);
234 snxtitem_cargo(&ni2, EF_LAND, EF_LAND, item.land.lnd_uid);
235 while (nxtitem(&ni2, &land)) {
237 "Land unit %d transferred off land unit %d to %s\n",
238 land.lnd_uid, item.land.lnd_uid,
239 xyas(land.lnd_x, land.lnd_y, player->cnum));
241 if (sect2.sct_own != land.lnd_own) {
243 "%s given to %s\n", prland(&land),
244 cname(sect2.sct_own));
246 "%s given to you by %s\n", prland(&land),
247 cname(player->cnum));
249 land.lnd_own = sect2.sct_own;
250 putland(land.lnd_uid, &land);
253 snxtitem_cargo(&ni2, EF_PLANE, EF_LAND, item.land.lnd_uid);
254 while (nxtitem(&ni2, &plane)) {
256 "Plane %d transferred off land unit %d to %s\n",
257 ni2.cur, item.land.lnd_uid,
258 xyas(plane.pln_x, plane.pln_y, player->cnum));
260 if (sect2.sct_own != plane.pln_own) {
262 "%s given to %s\n", prplane(&plane),
263 cname(sect2.sct_own));
265 "%s given to you by %s\n", prplane(&plane),
266 cname(player->cnum));
268 plane.pln_own = sect2.sct_own;
269 putplane(plane.pln_uid, &plane);
271 item.land.lnd_effic = 0;
272 putland(item.land.lnd_uid, &item.land);
274 eff = item.land.lnd_effic / 100.0;
275 pp = &plchr[(int)item.plane.pln_type];
276 sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
277 sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
278 sect.sct_item[I_MILIT] += pp->pl_crew;
279 item.plane.pln_effic = 0;
280 putplane(item.plane.pln_uid, &item.plane);
282 pr("%s scrapped in %s\n",
283 obj_nameof(&item.gen),
284 xyas(item.gen.x, item.gen.y, player->cnum));
285 for (i = I_NONE + 1; i <= I_MAX; i++) {
286 if (sect.sct_item[i] > ITEM_MAX)
287 sect.sct_item[i] = ITEM_MAX;