2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * scra.c: Scrap ships, planes or land units
30 * Known contributors to this file:
61 int itemvec[I_MAX + 1];
77 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
90 pr("Ships, land units, or planes only! (s, l, p)\n");
93 sprintf(prompt, "%s(s)? ", ef_nameof(type));
94 if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
96 if (!snxtitem(&ni, type, p))
98 if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
100 s_char y_or_n[80], bbuf[80];
102 memset(y_or_n, 0, sizeof(y_or_n));
103 if (type == EF_SHIP) {
105 sprintf(bbuf, "all ships");
107 sprintf(bbuf, "all unassigned ships");
108 else if (issector(p))
109 sprintf(bbuf, "all ships in %s", p);
110 else if (isalpha(*p))
111 sprintf(bbuf, "fleet %c", *p);
113 sprintf(bbuf, "ships %s", p);
114 } else if (type == EF_LAND) {
116 sprintf(bbuf, "all land units");
118 sprintf(bbuf, "all unassigned land units");
119 else if (issector(p))
120 sprintf(bbuf, "all units in %s", p);
121 else if (isalpha(*p))
122 sprintf(bbuf, "army %c", *p);
124 sprintf(bbuf, "units %s", p);
127 sprintf(bbuf, "all planes");
129 sprintf(bbuf, "all unassigned planes");
130 else if (issector(p))
131 sprintf(bbuf, "all planes in %s", p);
132 else if (isalpha(*p))
133 sprintf(bbuf, "wing %c", *p);
135 sprintf(bbuf, "planes %s", p);
138 sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
139 if (!confirm(y_or_n))
142 while (nxtitem(&ni, (s_char *)&item)) {
147 if (ontradingblock(type, (int *)&item.ship)) {
148 pr("You cannot scrap an item on the trading block!\n");
153 if (type == EF_SHIP) {
154 getsect(item.ship.shp_x, item.ship.shp_y, §);
155 if (sect.sct_type != SCT_HARBR)
157 if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
159 } else if (type == EF_LAND) {
160 if (item.land.lnd_ship >= 0) {
161 pr("%s is on a ship, and cannot be scrapped!\n",
165 getsect(item.land.lnd_x, item.land.lnd_y, §);
167 getsect(item.plane.pln_x, item.plane.pln_y, §);
168 if (sect.sct_type != SCT_AIRPT)
170 if (sect.sct_effic < 60 ||
171 (sect.sct_own != player->cnum &&
172 getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY))
175 getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
176 if (type == EF_SHIP) {
177 eff = ((float)item.ship.shp_effic / 100.0);
178 mp = &mchr[(int)item.ship.shp_type];
179 if (opt_TRADESHIPS) {
180 if (mp->m_flags & M_TRADE) {
181 pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
183 "Are you really sure that you want to scrap %s (n)? ",
185 if (!confirm(prompt)) {
186 pr("%s not scrapped\n", prship(&item.ship));
191 pr("%s", prship(&item.ship));
192 getvec(VT_ITEM, itemvec, (s_char *)&item.ship, EF_SHIP);
193 for (i = 1; i <= I_MAX; i++) {
194 vec[i] += itemvec[i];
196 vec[I_LCM] += mp->m_lcm * 2 / 3 * eff;
197 vec[I_HCM] += mp->m_hcm * 2 / 3 * eff;
198 getsect(item.ship.shp_x, item.ship.shp_y, §2);
199 snxtitem_all(&ni2, EF_PLANE);
200 while (nxtitem(&ni2, (s_char *)&plane)) {
201 if (plane.pln_own == 0)
203 if (plane.pln_ship == item.ship.shp_uid) {
205 "Plane %d transferred off ship %d to %s\n",
206 ni2.cur, item.ship.shp_uid,
207 xyas(plane.pln_x, plane.pln_y, player->cnum));
209 if (sect2.sct_own != plane.pln_own) {
211 "%s given to %s\n", prplane(&plane),
212 cname(sect2.sct_own));
214 "%s given to you by %s\n", prplane(&plane),
215 cname(player->cnum));
217 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
218 plane.pln_x, plane.pln_y);
219 plane.pln_own = sect2.sct_own;
220 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
221 plane.pln_x, plane.pln_y);
222 putplane(plane.pln_uid, (s_char *)&plane);
225 snxtitem_all(&ni2, EF_LAND);
226 while (nxtitem(&ni2, (s_char *)&land)) {
227 if (land.lnd_own == 0)
229 if (land.lnd_ship == item.ship.shp_uid) {
231 "Land unit %d transferred off ship %d to %s\n",
232 ni2.cur, item.ship.shp_uid,
233 xyas(land.lnd_x, land.lnd_y, player->cnum));
235 if (sect2.sct_own != land.lnd_own) {
237 "%s given to %s\n", prland(&land),
238 cname(sect2.sct_own));
240 "%s given to you by %s\n", prland(&land),
241 cname(player->cnum));
243 makelost(EF_LAND, land.lnd_own, land.lnd_uid,
244 land.lnd_x, land.lnd_y);
245 land.lnd_own = sect2.sct_own;
246 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
247 land.lnd_x, land.lnd_y);
248 putland(land.lnd_uid, (s_char *)&land);
251 makelost(EF_SHIP, item.ship.shp_own, item.ship.shp_uid,
252 item.ship.shp_x, item.ship.shp_y);
253 item.ship.shp_own = 0;
254 putship(item.ship.shp_uid, (s_char *)&item.ship);
255 } else if (type == EF_LAND) {
256 eff = ((float)item.land.lnd_effic / 100.0);
257 lp = &lchr[(int)item.land.lnd_type];
258 pr("%s", prland(&item.land));
259 getvec(VT_ITEM, itemvec, (s_char *)&item.land, EF_LAND);
260 for (i = 1; i <= I_MAX; i++) {
261 vec[i] += itemvec[i];
263 /* Military, guns and shells are not required to build land units */
264 /* vec[I_MILIT] += total_mil(&item.land);*/
265 /* vec[I_GUN] += lp->l_gun * 2 / 3 * eff;*/
266 /* vec[I_SHELL] += lp->l_shell * 2 / 3 * eff;*/
267 vec[I_LCM] += lp->l_lcm * 2 / 3 * eff;
268 vec[I_HCM] += lp->l_hcm * 2 / 3 * eff;
269 getsect(item.land.lnd_x, item.land.lnd_y, §2);
271 snxtitem_all(&ni2, EF_LAND);
272 while (nxtitem(&ni2, (s_char *)&land)) {
273 if (land.lnd_own == 0)
275 if (land.lnd_land == item.land.lnd_uid) {
277 "Land unit %d transferred off land unit %d to %s\n",
278 land.lnd_uid, item.land.lnd_uid,
279 xyas(land.lnd_x, land.lnd_y, player->cnum));
281 if (sect2.sct_own != land.lnd_own) {
283 "%s given to %s\n", prland(&land),
284 cname(sect2.sct_own));
286 "%s given to you by %s\n", prland(&land),
287 cname(player->cnum));
289 makelost(EF_LAND, land.lnd_own, land.lnd_uid,
290 land.lnd_x, land.lnd_y);
291 land.lnd_own = sect2.sct_own;
292 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
293 land.lnd_x, land.lnd_y);
294 putland(land.lnd_uid, (s_char *)&land);
298 snxtitem_all(&ni2, EF_PLANE);
299 while (nxtitem(&ni2, (s_char *)&plane)) {
300 if (plane.pln_own == 0)
302 if (plane.pln_land == item.land.lnd_uid) {
304 "Plane %d transferred off land unit %d to %s\n",
305 ni2.cur, item.land.lnd_uid,
306 xyas(plane.pln_x, plane.pln_y, player->cnum));
308 if (sect2.sct_own != plane.pln_own) {
310 "%s given to %s\n", prplane(&plane),
311 cname(sect2.sct_own));
313 "%s given to you by %s\n", prplane(&plane),
314 cname(player->cnum));
316 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
317 plane.pln_x, plane.pln_y);
318 plane.pln_own = sect2.sct_own;
319 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
320 plane.pln_x, plane.pln_y);
321 putplane(plane.pln_uid, (s_char *)&plane);
324 makelost(EF_LAND, item.land.lnd_own, item.land.lnd_uid,
325 item.land.lnd_x, item.land.lnd_y);
326 item.land.lnd_own = 0;
327 putland(item.land.lnd_uid, (s_char *)&item.land);
329 eff = ((float)item.land.lnd_effic / 100.0);
330 pp = &plchr[(int)item.plane.pln_type];
331 pr("%s", prplane(&item.plane));
332 vec[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
333 vec[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
334 vec[I_MILIT] += pp->pl_crew;
335 makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
336 item.plane.pln_x, item.plane.pln_y);
337 item.plane.pln_own = 0;
338 putplane(item.plane.pln_uid, (s_char *)&item.plane);
340 pr(" scrapped in %s\n",
341 xyas(sect.sct_x, sect.sct_y, player->cnum));
342 putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);