2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * scra.c: Scrap ships, planes or land units
30 * Known contributors to this file:
76 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
89 pr("Ships, land units, or planes only! (s, l, p)\n");
92 sprintf(prompt, "%s(s)? ", ef_nameof(type));
93 if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
95 if (!snxtitem(&ni, type, p))
97 if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
99 s_char y_or_n[80], bbuf[80];
101 memset(y_or_n, 0, sizeof(y_or_n));
102 if (type == EF_SHIP) {
104 sprintf(bbuf, "all ships");
106 sprintf(bbuf, "all unassigned ships");
107 else if (issector(p))
108 sprintf(bbuf, "all ships in %s", p);
109 else if (isalpha(*p))
110 sprintf(bbuf, "fleet %c", *p);
112 sprintf(bbuf, "ships %s", p);
113 } else if (type == EF_LAND) {
115 sprintf(bbuf, "all land units");
117 sprintf(bbuf, "all unassigned land units");
118 else if (issector(p))
119 sprintf(bbuf, "all units in %s", p);
120 else if (isalpha(*p))
121 sprintf(bbuf, "army %c", *p);
123 sprintf(bbuf, "units %s", p);
126 sprintf(bbuf, "all planes");
128 sprintf(bbuf, "all unassigned planes");
129 else if (issector(p))
130 sprintf(bbuf, "all planes in %s", p);
131 else if (isalpha(*p))
132 sprintf(bbuf, "wing %c", *p);
134 sprintf(bbuf, "planes %s", p);
137 sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
138 if (!confirm(y_or_n))
141 while (nxtitem(&ni, (s_char *)&item)) {
146 if (ontradingblock(type, (int *)&item.ship)) {
147 pr("You cannot scrap an item on the trading block!\n");
152 if (type == EF_SHIP) {
153 getsect(item.ship.shp_x, item.ship.shp_y, §);
154 if (sect.sct_type != SCT_HARBR)
156 if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
158 } else if (type == EF_LAND) {
159 if (item.land.lnd_ship >= 0) {
160 pr("%s is on a ship, and cannot be scrapped!\n",
164 getsect(item.land.lnd_x, item.land.lnd_y, §);
166 getsect(item.plane.pln_x, item.plane.pln_y, §);
167 if (sect.sct_type != SCT_AIRPT)
169 if (sect.sct_effic < 60 ||
170 (sect.sct_own != player->cnum &&
171 getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY))
174 getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
175 if (type == EF_SHIP) {
176 eff = ((float)item.ship.shp_effic / 100.0);
177 mp = &mchr[(int)item.ship.shp_type];
178 if (opt_TRADESHIPS) {
179 if (mp->m_flags & M_TRADE) {
180 pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
182 "Are you really sure that you want to scrap %s (n)? ",
184 if (!confirm(prompt)) {
185 pr("%s not scrapped\n", prship(&item.ship));
190 pr("%s", prship(&item.ship));
191 for (i = 1; i <= I_MAX; i++) {
192 vec[i] += item.ship.shp_item[i];
194 vec[I_LCM] += mp->m_lcm * 2 / 3 * eff;
195 vec[I_HCM] += mp->m_hcm * 2 / 3 * eff;
196 getsect(item.ship.shp_x, item.ship.shp_y, §2);
197 snxtitem_all(&ni2, EF_PLANE);
198 while (nxtitem(&ni2, (s_char *)&plane)) {
199 if (plane.pln_own == 0)
201 if (plane.pln_ship == item.ship.shp_uid) {
203 "Plane %d transferred off ship %d to %s\n",
204 ni2.cur, item.ship.shp_uid,
205 xyas(plane.pln_x, plane.pln_y, player->cnum));
207 if (sect2.sct_own != plane.pln_own) {
209 "%s given to %s\n", prplane(&plane),
210 cname(sect2.sct_own));
212 "%s given to you by %s\n", prplane(&plane),
213 cname(player->cnum));
215 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
216 plane.pln_x, plane.pln_y);
217 plane.pln_own = sect2.sct_own;
218 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
219 plane.pln_x, plane.pln_y);
220 putplane(plane.pln_uid, (s_char *)&plane);
223 snxtitem_all(&ni2, EF_LAND);
224 while (nxtitem(&ni2, (s_char *)&land)) {
225 if (land.lnd_own == 0)
227 if (land.lnd_ship == item.ship.shp_uid) {
229 "Land unit %d transferred off ship %d to %s\n",
230 ni2.cur, item.ship.shp_uid,
231 xyas(land.lnd_x, land.lnd_y, player->cnum));
233 if (sect2.sct_own != land.lnd_own) {
235 "%s given to %s\n", prland(&land),
236 cname(sect2.sct_own));
238 "%s given to you by %s\n", prland(&land),
239 cname(player->cnum));
241 makelost(EF_LAND, land.lnd_own, land.lnd_uid,
242 land.lnd_x, land.lnd_y);
243 land.lnd_own = sect2.sct_own;
244 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
245 land.lnd_x, land.lnd_y);
246 putland(land.lnd_uid, (s_char *)&land);
249 makelost(EF_SHIP, item.ship.shp_own, item.ship.shp_uid,
250 item.ship.shp_x, item.ship.shp_y);
251 item.ship.shp_own = 0;
252 putship(item.ship.shp_uid, (s_char *)&item.ship);
253 } else if (type == EF_LAND) {
254 eff = ((float)item.land.lnd_effic / 100.0);
255 lp = &lchr[(int)item.land.lnd_type];
256 pr("%s", prland(&item.land));
257 for (i = 1; i <= I_MAX; i++) {
258 vec[i] += item.land.lnd_item[i];
260 /* Military, guns and shells are not required to build land units */
261 /* vec[I_MILIT] += total_mil(&item.land);*/
262 /* vec[I_GUN] += lp->l_gun * 2 / 3 * eff;*/
263 /* vec[I_SHELL] += lp->l_shell * 2 / 3 * eff;*/
264 vec[I_LCM] += lp->l_lcm * 2 / 3 * eff;
265 vec[I_HCM] += lp->l_hcm * 2 / 3 * eff;
266 getsect(item.land.lnd_x, item.land.lnd_y, §2);
268 snxtitem_all(&ni2, EF_LAND);
269 while (nxtitem(&ni2, (s_char *)&land)) {
270 if (land.lnd_own == 0)
272 if (land.lnd_land == item.land.lnd_uid) {
274 "Land unit %d transferred off land unit %d to %s\n",
275 land.lnd_uid, item.land.lnd_uid,
276 xyas(land.lnd_x, land.lnd_y, player->cnum));
278 if (sect2.sct_own != land.lnd_own) {
280 "%s given to %s\n", prland(&land),
281 cname(sect2.sct_own));
283 "%s given to you by %s\n", prland(&land),
284 cname(player->cnum));
286 makelost(EF_LAND, land.lnd_own, land.lnd_uid,
287 land.lnd_x, land.lnd_y);
288 land.lnd_own = sect2.sct_own;
289 makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
290 land.lnd_x, land.lnd_y);
291 putland(land.lnd_uid, (s_char *)&land);
295 snxtitem_all(&ni2, EF_PLANE);
296 while (nxtitem(&ni2, (s_char *)&plane)) {
297 if (plane.pln_own == 0)
299 if (plane.pln_land == item.land.lnd_uid) {
301 "Plane %d transferred off land unit %d to %s\n",
302 ni2.cur, item.land.lnd_uid,
303 xyas(plane.pln_x, plane.pln_y, player->cnum));
305 if (sect2.sct_own != plane.pln_own) {
307 "%s given to %s\n", prplane(&plane),
308 cname(sect2.sct_own));
310 "%s given to you by %s\n", prplane(&plane),
311 cname(player->cnum));
313 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
314 plane.pln_x, plane.pln_y);
315 plane.pln_own = sect2.sct_own;
316 makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
317 plane.pln_x, plane.pln_y);
318 putplane(plane.pln_uid, (s_char *)&plane);
321 makelost(EF_LAND, item.land.lnd_own, item.land.lnd_uid,
322 item.land.lnd_x, item.land.lnd_y);
323 item.land.lnd_own = 0;
324 putland(item.land.lnd_uid, (s_char *)&item.land);
326 eff = ((float)item.land.lnd_effic / 100.0);
327 pp = &plchr[(int)item.plane.pln_type];
328 pr("%s", prplane(&item.plane));
329 vec[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
330 vec[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
331 vec[I_MILIT] += pp->pl_crew;
332 makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
333 item.plane.pln_x, item.plane.pln_y);
334 item.plane.pln_own = 0;
335 putplane(item.plane.pln_uid, (s_char *)&item.plane);
337 pr(" scrapped in %s\n",
338 xyas(sect.sct_x, sect.sct_y, player->cnum));
339 putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);