2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * scra.c: Scrap ships, planes or land units
29 * Known contributors to this file:
31 * Markus Armbruster, 2004-2009
46 union empobj_storage item;
58 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
71 pr("Ships, land units, or planes only! (s, l, p)\n");
74 sprintf(prompt, "%s(s)? ", ef_nameof(type));
75 if (!(p = getstarg(player->argp[2], prompt, buf)))
77 if (!snxtitem(&ni, type, p, NULL))
79 if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
81 char y_or_n[80], bbuf[80];
83 memset(y_or_n, 0, sizeof(y_or_n));
84 if (type == EF_SHIP) {
86 sprintf(bbuf, "all ships");
88 sprintf(bbuf, "all unassigned ships");
90 sprintf(bbuf, "all ships in %s", p);
92 sprintf(bbuf, "fleet %c", *p);
94 sprintf(bbuf, "ships %s", p);
95 } else if (type == EF_LAND) {
97 sprintf(bbuf, "all land units");
99 sprintf(bbuf, "all unassigned land units");
100 else if (issector(p))
101 sprintf(bbuf, "all units in %s", p);
102 else if (isalpha(*p))
103 sprintf(bbuf, "army %c", *p);
105 sprintf(bbuf, "units %s", p);
108 sprintf(bbuf, "all planes");
110 sprintf(bbuf, "all unassigned planes");
111 else if (issector(p))
112 sprintf(bbuf, "all planes in %s", p);
113 else if (isalpha(*p))
114 sprintf(bbuf, "wing %c", *p);
116 sprintf(bbuf, "planes %s", p);
119 sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
120 if (!confirm(y_or_n))
123 while (nxtitem(&ni, &item)) {
128 if (ontradingblock(type, &item.ship)) {
129 pr("You cannot scrap an item on the trading block!\n");
134 getsect(item.gen.x, item.gen.y, §);
135 if (type == EF_SHIP) {
137 && relations_with(sect.sct_own, player->cnum) < FRIENDLY) {
138 pr("%s is not in a friendly harbor!\n",
142 if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) {
143 pr("%s is not in a 60%% efficient harbor!\n",
148 && (mchr[item.ship.shp_type].m_flags & M_TRADE)) {
149 pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
151 "Are you really sure that you want to scrap %s (n)? ",
153 if (!confirm(prompt)) {
154 pr("%s not scrapped\n", prship(&item.ship));
160 && relations_with(sect.sct_own, player->cnum) != ALLIED) {
161 pr("%s is not in an allied sector!\n",
162 obj_nameof(&item.gen));
166 && (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) {
167 pr("%s is not in a 60%% efficient airfield!\n",
168 prplane(&item.plane));
173 pr("%s scrapped in %s\n",
174 obj_nameof(&item.gen),
175 xyas(item.gen.x, item.gen.y, player->cnum));
176 unit_drop_cargo(&item.gen, sect.sct_own);
177 if (type == EF_SHIP) {
178 eff = item.ship.shp_effic / 100.0;
179 mp = &mchr[(int)item.ship.shp_type];
180 for (i = I_NONE + 1; i <= I_MAX; i++) {
181 sect.sct_item[i] += item.ship.shp_item[i];
183 sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
184 sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff;
185 } else if (type == EF_LAND) {
186 eff = item.land.lnd_effic / 100.0;
187 lp = &lchr[(int)item.land.lnd_type];
188 for (i = I_NONE + 1; i <= I_MAX; i++) {
189 sect.sct_item[i] += item.land.lnd_item[i];
191 sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
192 sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff;
194 eff = item.land.lnd_effic / 100.0;
195 pp = &plchr[(int)item.plane.pln_type];
196 sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
197 sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
198 sect.sct_item[I_MILIT] += pp->pl_crew;
201 put_empobj(type, item.gen.uid, &item.gen);
202 for (i = I_NONE + 1; i <= I_MAX; i++) {
203 if (sect.sct_item[i] > ITEM_MAX)
204 sect.sct_item[i] = ITEM_MAX;