2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * scut.c: Scuttle ships, planes or land units
30 * Known contributors to this file:
50 static void scuttle_land(struct lndstr *);
59 scuttle_tradeship(struct shpstr *sp, int interactive)
70 mp = &mchr[(int)sp->shp_type];
71 getsect(sp->shp_x, sp->shp_y, §);
72 if (sect.sct_own && sect.sct_type == SCT_HARBR) {
73 dist = mapdist(sp->shp_x, sp->shp_y,
74 sp->shp_orig_x, sp->shp_orig_y);
75 /* Don't disclose distance to to pirates */
76 if (sp->shp_own == sp->shp_orig_own) {
78 pr("%s has gone %d sects\n", prship(sp), dist);
80 wu(0, sp->shp_own, "%s has gone %d sects\n",
83 if (dist < trade_1_dist)
85 else if (dist < trade_2_dist)
86 cash = (1.0 + trade_1 * ((float)dist));
87 else if (dist < trade_3_dist)
88 cash = (1.0 + trade_2 * ((float)dist));
90 cash = (1.0 + trade_3 * ((float)dist));
92 cash *= (((float)sp->shp_effic) / 100.0);
94 if (sect.sct_own != sp->shp_own) {
95 ally_cash = cash * trade_ally_cut;
96 cash *= (1.0 + trade_ally_bonus);
100 if (!interactive && cash) {
101 natp = getnatp(sp->shp_own);
102 natp->nat_money += cash;
104 wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
105 } else if (!cash && !interactive) {
106 wu(0, sp->shp_own, "Unfortunately, you make $0 on this trade.\n");
107 } else if (cash && interactive) {
108 player->dolcost -= cash;
109 } else if (interactive && sp->shp_own == sp->shp_orig_own) {
110 pr("You won't get any money if you scuttle in %s!",
111 xyas(sp->shp_x, sp->shp_y, player->cnum));
112 sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
117 np = getnatp(sect.sct_own);
118 np->nat_money += ally_cash;
121 "Trade with %s nets you $%d at %s\n",
123 (int)ally_cash, xyas(sect.sct_x, sect.sct_y, sect.sct_own));
124 if (sp->shp_own != sp->shp_orig_own)
125 nreport(sp->shp_own, N_PIRATE_TRADE, sp->shp_orig_own, 1);
127 nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
128 } else if (sp->shp_own != sp->shp_orig_own)
129 nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);
145 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
158 pr("Ships, land units, or planes only! (s, l, p)\n");
161 sprintf(prompt, "%s(s)? ", ef_nameof(type));
162 if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
164 if (!snxtitem(&ni, type, p))
166 if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
168 s_char y_or_n[80], bbuf[80];
170 if (type == EF_SHIP) {
172 sprintf(bbuf, "all ships");
174 sprintf(bbuf, "all unassigned ships");
175 else if (issector(p))
176 sprintf(bbuf, "all ships in %s", p);
177 else if (isalpha(*p))
178 sprintf(bbuf, "fleet %c", *p);
180 sprintf(bbuf, "ships %s", p);
181 } else if (type == EF_LAND) {
183 sprintf(bbuf, "all land units");
185 sprintf(bbuf, "all unassigned land units");
186 else if (issector(p))
187 sprintf(bbuf, "all units in %s", p);
188 else if (isalpha(*p))
189 sprintf(bbuf, "army %c", *p);
191 sprintf(bbuf, "units %s", p);
194 sprintf(bbuf, "all planes");
196 sprintf(bbuf, "all unassigned planes");
197 else if (issector(p))
198 sprintf(bbuf, "all planes in %s", p);
199 else if (isalpha(*p))
200 sprintf(bbuf, "wing %c", *p);
202 sprintf(bbuf, "planes %s", p);
204 sprintf(y_or_n, "Really scuttle %s? ", bbuf);
205 if (!confirm(y_or_n))
208 while (nxtitem(&ni, &item)) {
212 if (ontradingblock(type, (int *)&item.ship)) {
213 pr("You cannot scuttle an item on the trading block!\n");
218 if (type == EF_SHIP) {
219 mp = &mchr[(int)item.ship.shp_type];
220 if (opt_TRADESHIPS) {
221 if (mp->m_flags & M_TRADE)
222 if (!scuttle_tradeship(&item.ship, 1))
225 pr("%s", prship(&item.ship));
226 scuttle_ship(&item.ship);
227 } else if (type == EF_LAND) {
228 if (item.land.lnd_ship >= 0) {
229 pr("%s is on a ship, and cannot be scuttled!\n",
233 pr("%s", prland(&item.land));
234 scuttle_land(&item.land);
236 pr("%s", prplane(&item.plane));
237 if (item.plane.pln_ship >= 0) {
240 getship(item.plane.pln_ship, &ship);
241 take_plane_off_ship(&item.plane, &ship);
243 makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
244 item.plane.pln_x, item.plane.pln_y);
245 item.plane.pln_own = 0;
246 putplane(item.plane.pln_uid, &item.plane);
248 pr(" scuttled in %s\n",
249 xyas(item.ship.shp_x, item.ship.shp_y, player->cnum));
256 scuttle_ship(struct shpstr *sp)
263 getsect(sp->shp_x, sp->shp_y, §);
264 snxtitem_all(&ni, EF_PLANE);
265 while (nxtitem(&ni, &plane)) {
266 if (plane.pln_own == 0)
268 if (plane.pln_ship == sp->shp_uid) {
270 if (sect.sct_own != sp->shp_own) {
271 wu(0, plane.pln_own, "Plane %d scuttled in %s\n",
273 xyas(plane.pln_x, plane.pln_y, plane.pln_own));
274 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
275 plane.pln_x, plane.pln_y);
279 "Plane %d transferred off ship %d to %s\n",
280 plane.pln_uid, sp->shp_uid,
281 xyas(plane.pln_x, plane.pln_y, plane.pln_own));
283 putplane(plane.pln_uid, &plane);
286 snxtitem_all(&ni, EF_LAND);
287 while (nxtitem(&ni, &land)) {
288 if (land.lnd_own == 0)
290 if (land.lnd_ship == sp->shp_uid) {
292 if (sect.sct_own == sp->shp_own) {
294 "Land unit %d transferred off ship %d to %s\n",
295 land.lnd_uid, sp->shp_uid,
296 xyas(land.lnd_x, land.lnd_y, land.lnd_own));
297 putland(land.lnd_uid, &land);
302 makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
304 putship(sp->shp_uid, sp);
308 scuttle_land(struct lndstr *lp)
315 getsect(lp->lnd_x, lp->lnd_y, §);
316 snxtitem_all(&ni, EF_PLANE);
317 while (nxtitem(&ni, &plane)) {
318 if (plane.pln_own == 0)
320 if (plane.pln_land == lp->lnd_uid) {
322 if (sect.sct_own != lp->lnd_own) {
323 wu(0, plane.pln_own, "Plane %d scuttled in %s\n",
325 xyas(plane.pln_x, plane.pln_y, plane.pln_own));
326 makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
327 plane.pln_x, plane.pln_y);
331 "Plane %d transferred off unit %d to %s\n",
332 plane.pln_uid, lp->lnd_uid,
333 xyas(plane.pln_x, plane.pln_y, plane.pln_own));
335 putplane(plane.pln_uid, &plane);
338 snxtitem_all(&ni, EF_LAND);
339 while (nxtitem(&ni, &land)) {
340 if (land.lnd_own == 0)
342 if (land.lnd_land == lp->lnd_uid) {
344 if (sect.sct_own == lp->lnd_own) {
346 "Land unit %d transferred off unit %d to %s\n",
347 land.lnd_uid, lp->lnd_uid,
348 xyas(land.lnd_x, land.lnd_y, land.lnd_own));
349 putland(land.lnd_uid, &land);
354 makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
356 putland(lp->lnd_uid, lp);