2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * scut.c: Scuttle ships, planes or land units
29 * Known contributors to this file:
30 * Markus Armbruster, 2004-2009
45 union empobj_storage item;
53 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
66 pr("Ships, land units, or planes only! (s, l, p)\n");
69 sprintf(prompt, "%s(s)? ", ef_nameof(type));
70 if (!(p = getstarg(player->argp[2], prompt, buf)))
72 if (!snxtitem(&ni, type, p, NULL))
74 if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
76 char y_or_n[80], bbuf[80];
78 if (type == EF_SHIP) {
80 sprintf(bbuf, "all ships");
82 sprintf(bbuf, "all unassigned ships");
84 sprintf(bbuf, "all ships in %s", p);
86 sprintf(bbuf, "fleet %c", *p);
88 sprintf(bbuf, "ships %s", p);
89 } else if (type == EF_LAND) {
91 sprintf(bbuf, "all land units");
93 sprintf(bbuf, "all unassigned land units");
95 sprintf(bbuf, "all units in %s", p);
97 sprintf(bbuf, "army %c", *p);
99 sprintf(bbuf, "units %s", p);
102 sprintf(bbuf, "all planes");
104 sprintf(bbuf, "all unassigned planes");
105 else if (issector(p))
106 sprintf(bbuf, "all planes in %s", p);
107 else if (isalpha(*p))
108 sprintf(bbuf, "wing %c", *p);
110 sprintf(bbuf, "planes %s", p);
112 sprintf(y_or_n, "Really scuttle %s? ", bbuf);
113 if (!confirm(y_or_n))
116 while (nxtitem(&ni, &item)) {
120 if (ontradingblock(type, &item.ship)) {
121 pr("You cannot scuttle an item on the trading block!\n");
126 if (type == EF_SHIP) {
127 mp = &mchr[(int)item.ship.shp_type];
128 if (opt_TRADESHIPS && (mp->m_flags & M_TRADE)) {
129 if (!scuttle_tradeship(&item.ship, 1))
132 } else if (type == EF_LAND) {
133 if (item.land.lnd_ship >= 0) {
134 pr("%s is on a ship, and cannot be scuttled!\n",
139 pr("%s scuttled in %s\n",
140 obj_nameof(&item.gen),
141 xyas(item.gen.x, item.gen.y, player->cnum));
142 getsect(item.gen.x, item.gen.y, §);
143 if (sect.sct_own == item.gen.own)
144 unit_drop_cargo(&item.gen, sect.sct_own);
146 put_empobj(type, item.gen.uid, &item.gen);
153 scuttle_tradeship(struct shpstr *sp, int interactive)
164 mp = &mchr[(int)sp->shp_type];
165 getsect(sp->shp_x, sp->shp_y, §);
166 if (sect.sct_own && sect.sct_type == SCT_HARBR && sect.sct_effic >= 2
167 && relations_with(sect.sct_own, sp->shp_own) >= FRIENDLY) {
168 dist = mapdist(sp->shp_x, sp->shp_y,
169 sp->shp_orig_x, sp->shp_orig_y);
170 /* Don't disclose distance to to pirates */
171 if (sp->shp_own == sp->shp_orig_own)
172 mpr(sp->shp_own, "%s has gone %d sects\n", prship(sp), dist);
173 if (dist < trade_1_dist)
175 else if (dist < trade_2_dist)
176 cash = 1.0 + trade_1 * dist;
177 else if (dist < trade_3_dist)
178 cash = 1.0 + trade_2 * dist;
180 cash = 1.0 + trade_3 * dist;
182 cash *= sp->shp_effic / 100.0;
184 if (sect.sct_own != sp->shp_own) {
185 ally_cash = cash * trade_ally_cut;
186 cash *= (1.0 + trade_ally_bonus);
190 if (!cash && (dist < 0 || sp->shp_own == sp->shp_orig_own)) {
192 pr("You won't get any money if you scuttle in %s!",
193 xyas(sp->shp_x, sp->shp_y, player->cnum));
194 sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
201 player->dolcost -= cash;
203 natp = getnatp(sp->shp_own);
204 natp->nat_money += cash;
206 wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
210 np = getnatp(sect.sct_own);
211 np->nat_money += ally_cash;
214 "Trade with %s nets you $%d at %s\n",
216 (int)ally_cash, xyas(sect.sct_x, sect.sct_y, sect.sct_own));
217 if (sp->shp_own != sp->shp_orig_own)
218 nreport(sp->shp_own, N_PIRATE_TRADE, sp->shp_orig_own, 1);
220 nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
221 } else if (sp->shp_own != sp->shp_orig_own)
222 nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);