2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * sect.c: Show sectors in map-like format with conditionals.
30 * Known contributors to this file:
52 struct nscstr cond[NS_NCOND];
61 /* Note this is not re-entrant anyway, so we keep the buffers
63 static s_char *mapbuf = NULL;
64 static s_char **map = NULL;
67 if (!snxtsct(&ns, player->argp[1]))
70 mapbuf = malloc(WORLD_Y * MAPWIDTH(1));
72 map = malloc(WORLD_Y * sizeof(s_char *));
74 for (i = 0; i < WORLD_Y; i++)
75 map[i] = &mapbuf[MAPWIDTH(1) * i];
81 if (!mapbuf || !map) {
82 pr("Memory error, tell the deity.\n");
83 logerror("malloc failed in sect\n");
86 np = getnatp(player->cnum);
88 memcpy(cond, ns.cond, sizeof(*cond) * ncond);
90 xyrelrange(getnatp(player->cnum), &ns.range, &range);
91 border(&range, " ", "");
92 blankfill(mapbuf, &ns.range, 1);
93 while (nxtsct(&ns, §)) {
96 ptr = &map[ns.dy][ns.dx];
97 *ptr = dchr[sect.sct_type].d_mnem;
98 if (nstr_exec(cond, ncond, §)) {
103 for (i = 0, y = ns.range.ly; i < ns.range.height; y++, i++) {
105 pr("%3d %s %-3d\n", yval, map[i], yval);
109 border(&range, " ", "");
112 pr("%s: No sector(s)\n", player->argp[1]);
114 pr("%s: No sector(s)\n", "");
117 pr("%d sector%s\n", nsect, splur(nsect));