2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * setres.c: Set resources of a sector
29 * Known contributors to this file:
33 * Markus Armbruster, 2010-2013
41 * format: setres resource <amt> <sect>
50 struct nstr_sect nstr;
54 what = getstarg(player->argp[1],
55 "Set what (iron, gold, oil, uranium, fertility)? ",
61 if (!snxtsct(&nstr, player->argp[2]))
63 while (nxtsct(&nstr, §) > 0) {
64 p = getstarg(player->argp[3], "What value : ", buf);
67 if (!check_sect_ok(§))
71 ret = edit_sect(§, "i", p);
74 ret = edit_sect(§, "g", p);
77 ret = edit_sect(§, "c", p);
80 ret = edit_sect(§, "f", p);
83 ret = edit_sect(§, "u", p);