2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * shi.c: Show a list of your ships
30 * Known contributors to this file:
55 if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
59 while (nxtitem(&ni, (s_char *)&ship)) {
60 if (!player->owner || ship.shp_own == 0)
62 if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
63 pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
71 pr("shp# ship type x,y fl eff civ mil uw fd pn");
81 pr("%3d ", ship.shp_own);
83 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
84 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
85 pr("%1c", ship.shp_fleet);
86 pr("%4d%%", ship.shp_effic);
88 getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
89 pr("%4d", vec[I_CIVIL]);
90 pr("%4d", vec[I_MILIT]);
92 pr("%4d", vec[I_FOOD]);
94 pr("%3d", ship.shp_nplane);
95 pr("%3d", ship.shp_nchoppers);
96 pr("%3d", ship.shp_nxlight);
97 pr("%3d", ship.shp_nland);
98 pr("%4d", ship.shp_mobil);
100 pr("%5d", ship.shp_fuel);
101 pr("%5d\n", ship.shp_tech);
103 if (ship.shp_name[0] != 0) {
106 pr(" %s\n", ship.shp_name);
112 pr("%s: No ship(s)\n", player->argp[1]);
114 pr("%s: No ship(s)\n", "");
117 pr("%d ship%s\n", nships, splur(nships));