2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * shi.c: Show a list of your ships
30 * Known contributors to this file:
54 if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
58 while (nxtitem(&ni, (s_char *)&ship)) {
59 if (!player->owner || ship.shp_own == 0)
61 if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
62 pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
70 pr("shp# ship type x,y fl eff civ mil uw fd pn");
80 pr("%3d ", ship.shp_own);
82 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
83 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
84 pr("%1c", ship.shp_fleet);
85 pr("%4d%%", ship.shp_effic);
87 pr("%4d", ship.shp_item[I_CIVIL]);
88 pr("%4d", ship.shp_item[I_MILIT]);
89 pr("%4d", ship.shp_item[I_UW]);
90 pr("%4d", ship.shp_item[I_FOOD]);
92 pr("%3d", ship.shp_nplane);
93 pr("%3d", ship.shp_nchoppers);
94 pr("%3d", ship.shp_nxlight);
95 pr("%3d", ship.shp_nland);
96 pr("%4d", ship.shp_mobil);
98 pr("%5d", ship.shp_fuel);
99 pr("%5d\n", ship.shp_tech);
101 if (ship.shp_name[0] != 0) {
104 pr(" %s\n", ship.shp_name);
110 pr("%s: No ship(s)\n", player->argp[1]);
112 pr("%s: No ship(s)\n", "");
115 pr("%d ship%s\n", nships, splur(nships));