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(land, nuke, plan, shi): Change stop prefix to `!'. Explain it in the
[empserver] / src / lib / commands / shi.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See files README, COPYING and CREDITS in the root of the source
23  *  tree for related information and legal notices.  It is expected
24  *  that future projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  shi.c: Show a list of your ships
29  * 
30  *  Known contributors to this file:
31  *     Steve McClure, 2000
32  */
33
34 #include <config.h>
35
36 #include "misc.h"
37 #include "player.h"
38 #include "sect.h"
39 #include "ship.h"
40 #include "nsc.h"
41 #include "file.h"
42 #include "optlist.h"
43 #include "commands.h"
44
45 int
46 shi(void)
47 {
48     int nships, noff;
49     struct nstr_item ni;
50     struct shpstr ship;
51
52     if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
53         return RET_SYN;
54
55     nships = noff = 0;
56     while (nxtitem(&ni, &ship)) {
57         if (!player->owner || ship.shp_own == 0)
58             continue;
59         count_planes(&ship);
60         count_units(&ship);
61         if (nships++ == 0) {
62             if (player->god)
63                 pr("own ");
64             pr("shp#     ship type       x,y   fl   eff civ mil  uw  fd pn"
65                " he xl ln mob");
66             if (opt_FUEL)
67                 pr(" fuel");
68             pr(" tech\n");
69         }
70         if (ship.shp_off)
71             noff++;
72         if (player->god)
73             pr("%3d ", ship.shp_own);
74         pr("%4d ", ni.cur);
75         pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
76         prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
77         pr("%1.1s", &ship.shp_fleet);
78         pr(" %c%3d%%", ship.shp_off ? '!' : ' ', ship.shp_effic);
79
80         pr("%4d", ship.shp_item[I_CIVIL]);
81         pr("%4d", ship.shp_item[I_MILIT]);
82         pr("%4d", ship.shp_item[I_UW]);
83         pr("%4d", ship.shp_item[I_FOOD]);
84
85         pr("%3d", ship.shp_nplane);
86         pr("%3d", ship.shp_nchoppers);
87         pr("%3d", ship.shp_nxlight);
88         pr("%3d", ship.shp_nland);
89         pr("%4d", ship.shp_mobil);
90         if (opt_FUEL)
91             pr("%5d", ship.shp_fuel);
92         pr("%5d\n", ship.shp_tech);
93         if (ship.shp_name[0] != 0) {
94             if (player->god)
95                 pr("    ");
96             pr("       %s\n", ship.shp_name);
97         }
98     }
99     if (nships == 0) {
100         if (player->argp[1])
101             pr("%s: No ship(s)\n", player->argp[1]);
102         else
103             pr("%s: No ship(s)\n", "");
104         return RET_FAIL;
105     } else {
106         pr("%d ship%s", nships, splur(nships));
107         if (noff)
108             pr(", %d stopped (eff marked with !)", noff);
109         pr("\n");
110     }
111     return RET_OK;
112 }