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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  shi.c: Show a list of your ships
29  * 
30  *  Known contributors to this file:
31  *     Steve McClure, 2000
32  *     
33  */
34
35 #include "misc.h"
36 #include "player.h"
37 #include "var.h"
38 #include "xy.h"
39 #include "sect.h"
40 #include "ship.h"
41 #include "nat.h"
42 #include "nsc.h"
43 #include "deity.h"
44 #include "file.h"
45 #include "optlist.h"
46 #include "commands.h"
47
48 int
49 shi(void)
50 {
51     int nships;
52     struct nstr_item ni;
53     struct shpstr ship;
54     int vec[I_MAX + 1];
55
56     if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
57         return RET_SYN;
58
59     nships = 0;
60     while (nxtitem(&ni, (s_char *)&ship)) {
61         if (!player->owner || ship.shp_own == 0)
62             continue;
63         if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
64             pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
65             continue;
66         }
67         count_planes(&ship);
68         count_units(&ship);
69         if (nships++ == 0) {
70             if (player->god)
71                 pr("own ");
72             pr("shp#     ship type       x,y   fl  eff civ mil  uw  fd pn");
73             pr(" he");
74             pr(" xl");
75             pr(" ln");
76             pr(" mob");
77             if (opt_FUEL)
78                 pr(" fuel");
79             pr(" tech\n");
80         }
81         if (player->god)
82             pr("%3d ", ship.shp_own);
83         pr("%4d ", ni.cur);
84         pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
85         prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
86         pr("%1c", ship.shp_fleet);
87         pr("%4d%%", ship.shp_effic);
88
89         getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
90         pr("%4d", vec[I_CIVIL]);
91         pr("%4d", vec[I_MILIT]);
92         pr("%4d", vec[I_UW]);
93         pr("%4d", vec[I_FOOD]);
94
95         pr("%3d", ship.shp_nplane);
96         pr("%3d", ship.shp_nchoppers);
97         pr("%3d", ship.shp_nxlight);
98         pr("%3d", ship.shp_nland);
99         pr("%4d", ship.shp_mobil);
100         if (opt_FUEL)
101             pr("%5d", ship.shp_fuel);
102         pr("%5d\n", ship.shp_tech);
103         if (opt_SHIPNAMES) {
104             if (ship.shp_name[0] != 0) {
105                 if (player->god)
106                     pr("    ");
107                 pr("       %s\n", ship.shp_name);
108             }
109         }
110     }
111     if (nships == 0) {
112         if (player->argp[1])
113             pr("%s: No ship(s)\n", player->argp[1]);
114         else
115             pr("%s: No ship(s)\n", "");
116         return RET_FAIL;
117     } else
118         pr("%d ship%s\n", nships, splur(nships));
119     return RET_OK;
120 }