2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * shoo.c: Shoot some conquered populace or pigeons.
30 * Known contributors to this file:
46 struct nstr_sect nstr;
59 ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
60 if (!ip || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW))
63 if (!snxtsct(&nstr, player->argp[2]))
65 sprintf(prompt, "number of %s to shoot? ", ip->i_name);
66 p = getstarg(player->argp[3], prompt, buf);
67 if (!p || (targets = atoi(p)) <= 0)
69 while (nxtsct(&nstr, §)) {
72 mil = sect.sct_item[I_MILIT];
74 snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
75 while (nxtitem(&ni, &land)) {
76 mil += land.lnd_item[I_MILIT];
78 if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
79 mil += land.lnd_item[I_MILIT];
84 if (sect.sct_item[item] == 0 || sect.sct_item[I_CIVIL] > mil * 10)
86 nshot = sect.sct_item[item] > targets ? targets : sect.sct_item[item];
87 if (nshot > sect.sct_mobil * 5)
88 nshot = sect.sct_mobil * 5;
91 * Each security unit lowers the cost of
92 * shooting a person by 10%. However, you
93 * can't go lower than 50% of normal cost
97 m *= 1.0 - nsec * 0.1;
102 if (m > sect.sct_mobil)
104 sect.sct_mobil -= roundavg(m);
105 sect.sct_item[item] -= nshot;
106 pr("BANG!! (thump) %d %s shot in %s!\n",
107 nshot, ip->i_name, xyas(sect.sct_x, sect.sct_y, player->cnum));
108 if (chance(nshot / 100.0))
109 nreport(player->cnum, N_SHOOT_CIV, sect.sct_oldown, 1);
110 if (sect.sct_item[item] <= 0 && item == I_CIVIL
111 && (sect.sct_own != sect.sct_oldown)) {
112 sect.sct_oldown = sect.sct_own;
113 pr(" %s is now completely yours\n",
114 xyas(sect.sct_x, sect.sct_y, player->cnum));