2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * stre.c: Calculate military strengths of sectors
29 * Known contributors to this file:
31 * Markus Armbruster, 2004-2010
41 static double units_in_sector(struct combat *def);
42 static void stre_hdr(void);
49 struct nstr_sect nstr;
50 double dtotal, r_total, eff;
54 if (!snxtsct(&nstr, player->argp[1]))
58 att_combat_init(def, EF_SECTOR);
59 while (nxtsct(&nstr, §)) {
65 pr("%3d ", sect.sct_own);
66 prxy("%4d,%-4d", nstr.x, nstr.y);
67 pr(" %c", dchr[sect.sct_type].d_mnem);
68 pr("%4d%%", sect.sct_effic);
72 att_get_combat(def, 1);
77 dtotal = units_in_sector(def);
79 pr("%7d", (int)dtotal);
83 if (def->sct_type != SCT_MOUNT)
84 r_total = att_reacting_units(def, NULL, 0, &dummy, 9999999);
88 eff = att_combat_eff(def);
89 if (sect.sct_own == sect.sct_oldown || player->god) {
90 if (SCT_LANDMINES(§) > 0) {
91 pr("%7d", sect.sct_mines);
92 eff *= (1.0 + MIN(sect.sct_mines, 20) * 0.02);
99 pr("%9d", (int)((dtotal + def->mil) * eff));
101 pr(" %9d", (int)(r_total * eff));
104 pr("%9d\n", (int)((dtotal + def->mil + r_total) * eff));
106 * This command is quite compute intensive. Yield the
107 * processor after every sector, to keep the game responsive
114 pr("%s: No sector(s)\n", player->argp[1]);
116 pr("%s: No sector(s)\n", "");
119 pr("%d sector%s\n", nsect, splur(nsect));
124 units_in_sector(struct combat *def)
131 snxtitem_xy(&ni, EF_LAND, def->x, def->y);
132 while (nxtitem(&ni, &land)) {
133 if (land.lnd_own == 0)
135 if (land.lnd_own != def->own)
137 if (land.lnd_ship >= 0 || land.lnd_land >= 0)
139 d_unit = defense_val(&land);
140 if (!lnd_could_be_supplied(&land))
152 pr("DEFENSE STRENGTH land sect sector reacting total\n");
155 pr(" sect eff mil units mines mult defense units defense\n");