2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * stre.c: Calculate military strengths of sectors
30 * Known contributors to this file:
47 static double units_in_sector(struct combat *def);
48 static void stre_hdr(void);
55 struct nstr_sect nstr;
56 double dtotal, r_total, eff;
60 if (!snxtsct(&nstr, player->argp[1]))
64 att_combat_init(def, EF_SECTOR);
65 while (nxtsct(&nstr, §)) {
71 pr("%3d ", sect.sct_own);
72 prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
73 pr(" %c", dchr[sect.sct_type].d_mnem);
74 pr("%4d%%", sect.sct_effic);
78 att_get_combat(def, 1);
83 dtotal = units_in_sector(def);
85 pr("%7d", (int)dtotal);
89 if (def->sct_type != SCT_MOUNT)
90 r_total = att_reacting_units(def, 0, 0, &dummy, 9999999);
94 eff = att_combat_eff(def);
95 if (sect.sct_own == sect.sct_oldown || player->god) {
96 if (sect.sct_mines > 0)
97 pr("%7d", sect.sct_mines);
100 eff *= (1.0 + min(sect.sct_mines, 20) * 0.02);
105 pr("%9d", (int)((dtotal + def->mil) * eff));
107 pr(" %9d", (int)(r_total * eff));
110 pr("%9d\n", (int)((dtotal + def->mil + r_total) * eff));
112 * This command is quite compute intensive. Yield the
113 * processor after every sector, to keep the game responsive
120 pr("%s: No sector(s)\n", player->argp[1]);
122 pr("%s: No sector(s)\n", "");
125 pr("%d sector%s\n", nsect, splur(nsect));
130 units_in_sector(struct combat *def)
137 snxtitem_xy(&ni, EF_LAND, def->x, def->y);
138 while (nxtitem(&ni, &land)) {
139 if (land.lnd_own == 0)
141 if (land.lnd_own != def->own)
143 if (land.lnd_ship >= 0)
145 d_unit = defense_val(&land);
146 if (!has_supply(&land))
158 pr("DEFENSE STRENGTH land sect sector reacting total\n");
161 pr(" sect eff mil units mines mult defense units defense\n");