2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * stre.c: Calculate military strengths of sectors
30 * Known contributors to this file:
32 * Markus Armbruster, 2004-2009
43 static double units_in_sector(struct combat *def);
44 static void stre_hdr(void);
51 struct nstr_sect nstr;
52 double dtotal, r_total, eff;
56 if (!snxtsct(&nstr, player->argp[1]))
60 att_combat_init(def, EF_SECTOR);
61 while (nxtsct(&nstr, §)) {
67 pr("%3d ", sect.sct_own);
68 prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
69 pr(" %c", dchr[sect.sct_type].d_mnem);
70 pr("%4d%%", sect.sct_effic);
74 att_get_combat(def, 1);
79 dtotal = units_in_sector(def);
81 pr("%7d", (int)dtotal);
85 if (def->sct_type != SCT_MOUNT)
86 r_total = att_reacting_units(def, NULL, 0, &dummy, 9999999);
90 eff = att_combat_eff(def);
91 if (sect.sct_own == sect.sct_oldown || player->god) {
92 if (SCT_LANDMINES(§) > 0) {
93 pr("%7d", sect.sct_mines);
94 eff *= (1.0 + MIN(sect.sct_mines, 20) * 0.02);
101 pr("%9d", (int)((dtotal + def->mil) * eff));
103 pr(" %9d", (int)(r_total * eff));
106 pr("%9d\n", (int)((dtotal + def->mil + r_total) * eff));
108 * This command is quite compute intensive. Yield the
109 * processor after every sector, to keep the game responsive
116 pr("%s: No sector(s)\n", player->argp[1]);
118 pr("%s: No sector(s)\n", "");
121 pr("%d sector%s\n", nsect, splur(nsect));
126 units_in_sector(struct combat *def)
133 snxtitem_xy(&ni, EF_LAND, def->x, def->y);
134 while (nxtitem(&ni, &land)) {
135 if (land.lnd_own == 0)
137 if (land.lnd_own != def->own)
139 if (land.lnd_ship >= 0)
141 d_unit = defense_val(&land);
142 if (!lnd_could_be_supplied(&land))
154 pr("DEFENSE STRENGTH land sect sector reacting total\n");
157 pr(" sect eff mil units mines mult defense units defense\n");