2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * star.c: Do a starvation report
30 * Known contributors to this file:
50 static void starv_sects(s_char *range);
51 static void starv_ships(s_char *range);
52 static void starv_units(s_char *range);
53 static void sect_hdr(void);
54 static void ship_hdr(void);
55 static void unit_hdr(void);
60 struct nstr_sect nstr;
66 if (opt_NOFOOD) { /* no food - no work! */
67 pr("No food is required in this game\n");
72 if (!player->argp[1]) {
73 do_sects = do_ships = do_units = 1;
74 } else if (*(player->argp[1]) == 's') {
77 strcpy(range, player->argp[2]);
78 } else if (*(player->argp[1]) == 'l') {
81 strcpy(range, player->argp[2]);
83 if (!snxtsct(&nstr, player->argp[1]))
86 strcpy(range, player->argp[1]);
88 player->simulation = 1;
96 player->simulation = 0;
101 starv_sects(s_char *range)
103 struct nstr_sect nstr;
106 int vec[I_MAX + 1], s, needed;
108 if (!snxtsct(&nstr, range))
110 while (nxtsct(&nstr, §)) {
113 if (sect.sct_type == SCT_SANCT)
116 getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
117 /* This next 2 lines were added to overcompensate for the needy */
120 s = feed_people(vec, etu_per_update, &needed);
127 pr("%3d ", sect.sct_own);
128 prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
129 pr(" %c", dchr[sect.sct_type].d_mnem);
130 pr(" %c", (sect.sct_own != sect.sct_oldown ? '*' : ' '));
131 if (sect.sct_newtype != sect.sct_type)
132 pr("%c", dchr[sect.sct_newtype].d_mnem);
135 pr("%4d%%", sect.sct_effic);
136 pr(" will starve %d people. %d more food needed\n", s, needed);
140 pr("%s: No sector(s)\n", player->argp[1]);
142 pr("%s: No sector(s)\n", "");
145 pr("%d sector%s\n", nsect, splur(nsect));
162 starv_ships(s_char *range)
167 int vec[I_MAX + 1], s, needed;
169 if (!snxtitem(&ni, EF_SHIP, range))
172 while (nxtitem(&ni, (s_char *)&ship)) {
173 if (!player->owner || !ship.shp_own)
176 getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
177 s = feed_ship(&ship, vec, etu_per_update, &needed, 0);
184 pr("%3d ", ship.shp_own);
185 pr("%5d ", ship.shp_uid);
186 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
187 pr(" will starve %d people. %d more food needed\n", s, needed);
191 pr("%s: No ship(s)\n", range);
193 pr("%s: No ship(s)\n", "");
196 pr("%d ship%s\n", nship, splur(nship));
208 pr(" shp# ship type \n");
212 starv_units(s_char *range)
217 int vec[I_MAX + 1], s, needed;
219 if (!snxtitem(&ni, EF_LAND, range))
222 while (nxtitem(&ni, (s_char *)&land)) {
223 if (!player->owner || !land.lnd_own)
226 getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
227 s = feed_land(&land, vec, etu_per_update, &needed, 0);
234 pr("%3d ", land.lnd_own);
235 pr("%5d ", land.lnd_uid);
236 pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
237 pr(" will starve %d mil. %d more food needed\n", s, needed);
241 pr("%s: No unit(s)\n", range);
243 pr("%s: No unit(s)\n", "");
246 pr("%d unit%s\n", nunit, splur(nunit));
258 pr(" lnd# unit type \n");