2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * star.c: Do a starvation report
30 * Known contributors to this file:
51 static void starv_sects(char *range);
52 static void starv_ships(char *range);
53 static void starv_units(char *range);
54 static void sect_hdr(void);
55 static void ship_hdr(void);
56 static void unit_hdr(void);
66 if (opt_NOFOOD) { /* no food - no work! */
67 pr("No food is required in this game\n");
72 if (!player->argp[1]) {
73 do_sects = do_ships = do_units = 1;
74 } else if (*(player->argp[1]) == 's') {
77 range = player->argp[2];
78 } else if (*(player->argp[1]) == 'l') {
81 range = player->argp[2];
84 range = player->argp[1];
86 player->simulation = 1;
94 player->simulation = 0;
99 starv_people(short *vec, int victims)
101 pr(" will starve %d people. %.0f more food needed\n", victims,
102 ceil(food_needed(vec, etu_per_update) - vec[I_FOOD]));
106 starv_sects(char *range)
108 struct nstr_sect nstr;
113 if (!snxtsct(&nstr, range))
115 while (nxtsct(&nstr, §)) {
118 if (sect.sct_type == SCT_SANCT)
122 * Check for starvation. Suppress complaints about tiny
123 * population without food by adding 1f just for the check.
124 * That's okay because growfood() will grow at least that much
127 save = sect.sct_item[I_FOOD];
128 if (sect.sct_item[I_FOOD] == 0)
129 sect.sct_item[I_FOOD] = 1;
130 s = famine_victims(sect.sct_item, etu_per_update);
131 sect.sct_item[I_FOOD] = save;
138 pr("%3d ", sect.sct_own);
139 prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
140 pr(" %c", dchr[sect.sct_type].d_mnem);
141 pr(" %c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
142 if (sect.sct_newtype != sect.sct_type)
143 pr("%c", dchr[sect.sct_newtype].d_mnem);
146 pr("%4d%%", sect.sct_effic);
147 starv_people(sect.sct_item, s);
151 pr("%s: No sector(s)\n", player->argp[1]);
153 pr("%s: No sector(s)\n", "");
156 pr("%d sector%s\n", nsect, splur(nsect));
173 starv_ships(char *range)
180 if (!snxtitem(&ni, EF_SHIP, range))
183 while (nxtitem(&ni, &ship)) {
184 if (!player->owner || !ship.shp_own)
187 s = famine_victims(ship.shp_item, etu_per_update);
193 pr("%3d ", ship.shp_own);
194 pr("%5d ", ship.shp_uid);
195 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
196 starv_people(ship.shp_item, s);
200 pr("%s: No ship(s)\n", range);
202 pr("%s: No ship(s)\n", "");
205 pr("%d ship%s\n", nship, splur(nship));
217 pr(" shp# ship type \n");
221 starv_units(char *range)
228 if (!snxtitem(&ni, EF_LAND, range))
231 while (nxtitem(&ni, &land)) {
232 if (!player->owner || !land.lnd_own)
235 s = famine_victims(land.lnd_item, etu_per_update);
241 pr("%3d ", land.lnd_own);
242 pr("%5d ", land.lnd_uid);
243 pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
244 starv_people(land.lnd_item, s);
248 pr("%s: No unit(s)\n", range);
250 pr("%s: No unit(s)\n", "");
253 pr("%d unit%s\n", nunit, splur(nunit));
265 pr(" lnd# unit type \n");