2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * supp.c: supply land units
30 * Known contributors to this file:
50 if (!snxtitem(&ni, EF_LAND, player->argp[1]))
54 while (nxtitem(&ni, &land)) {
55 if (!player->owner || land.lnd_own == 0)
59 putland(land.lnd_uid, &land);
60 if (has_supply(&land))
61 pr("%s has supplies\n", prland(&land));
63 pr("%s is out of supply\n", prland(&land));
67 pr("%s: No unit(s)\n", player->argp[1]);
69 pr("%s: No unit(s)\n", "");
72 pr("%d unit%s\n", nunits, splur(nunits));