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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  tend.c: Transfer goodies from one ship to another.
28  *
29  *  Known contributors to this file:
30  *     Dave Pare, 1986
31  *     Thomas Ruschak, 1992
32  *     Steve McClure, 2000
33  *     Markus Armbruster, 2004-2017
34  */
35
36 #include <config.h>
37
38 #include "commands.h"
39 #include "item.h"
40 #include "land.h"
41 #include "plague.h"
42 #include "ship.h"
43
44 static int can_tend_to(struct shpstr *, int, struct shpstr *, int);
45 static void expose_ship(struct shpstr *s1, struct shpstr *s2);
46 static int tend_land(struct shpstr *tenderp, int, char *units);
47
48 int
49 tend(void)
50 {
51     struct nstr_item targets;
52     struct nstr_item tenders;
53     struct shpstr tender;
54     struct shpstr target;
55     struct ichrstr *ip;
56     struct mchrstr *vbase;
57     int amt;
58     int retval;
59     int ontender;
60     int ontarget;
61     int maxtender;
62     int maxtarget;
63     int transfer;
64     int total;
65     int type;
66     char *p;
67     char prompt[512];
68     char buf[1024];
69
70     p = getstarg(player->argp[1], "Tend what commodity (or 'land')? ",
71                  buf);
72     if (!p || !*p)
73         return RET_SYN;
74
75     if (!strncmp(p, "land", 4))
76         type = EF_LAND;
77     else if (NULL != (ip = item_by_name(p)))
78         type = EF_SECTOR;
79     else {
80         pr("Can't tend '%s'\n", p);
81         return RET_SYN;
82     }
83
84     if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
85         return RET_SYN;
86
87     while (nxtitem(&tenders, &tender)) {
88         if (!player->owner || !tender.shp_own) {
89             if (tenders.sel == NS_LIST)
90                 pr("You don't own ship #%d!\n", tender.shp_uid);
91             continue;
92         }
93         if (type == EF_LAND) {
94             sprintf(prompt, "Land unit(s) to tend from %s? ",
95                     prship(&tender));
96             p = getstarg(player->argp[3], prompt, buf);
97             if (!p)
98                 return RET_FAIL;
99             if (!*p)
100                 continue;
101             if (!check_ship_ok(&tender))
102                 return RET_SYN;
103             retval = tend_land(&tender, tenders.sel == NS_LIST, p);
104             if (retval)
105                 return retval;
106             continue;
107         }
108         sprintf(prompt, "Number of %s to tend from %s? ",
109                 ip->i_name, prship(&tender));
110         p = getstarg(player->argp[3], prompt, buf);
111         if (!p)
112             return RET_FAIL;
113         if (!*p)
114             continue;
115         if (!check_ship_ok(&tender))
116             return RET_SYN;
117         if (!(amt = atoi(p))) {
118             pr("Amount must be non-zero!\n");
119             return RET_SYN;
120         }
121         ontender = tender.shp_item[ip->i_uid];
122         if (ontender == 0 && amt > 0) {
123             pr("No %s on %s\n", ip->i_name, prship(&tender));
124             continue;
125         }
126         vbase = &mchr[(int)tender.shp_type];
127         maxtender = vbase->m_item[ip->i_uid];
128         if (maxtender == 0) {
129             pr("%s cannot hold any %s\n", prship(&tender), ip->i_name);
130             continue;
131         }
132         if (!snxtitem(&targets, EF_SHIP,
133                       player->argp[4], "Ships to be tended? "))
134             return RET_FAIL;
135         if (!check_ship_ok(&tender))
136             return RET_SYN;
137         total = 0;
138         while (nxtitem(&targets, &target)) {
139             if (amt < 0) {
140                 /* take from target and give to tender */
141                 if (!player->owner) {
142                     if (targets.sel == NS_LIST)
143                         pr("You don't own ship #%d!\n", target.shp_uid);
144                     continue;
145                 }
146                 if (!can_tend_to(&target, targets.sel == NS_LIST,
147                                  &tender, tenders.sel == NS_LIST))
148                     continue;
149                 ontarget = target.shp_item[ip->i_uid];
150                 if (ontarget == 0) {
151                     pr("No %s on %s\n", ip->i_name, prship(&target));
152                     continue;
153                 }
154                 transfer = MIN(ontarget, -amt);
155                 transfer = MIN(maxtender - ontender, transfer);
156                 if (transfer == 0)
157                     continue;
158                 target.shp_item[ip->i_uid] = ontarget - transfer;
159                 ontender += transfer;
160                 total += transfer;
161             } else {
162                 /* give to target from tender */
163                 if (!can_tend_to(&tender, tenders.sel == NS_LIST,
164                                  &target, targets.sel == NS_LIST))
165                     continue;
166                 if (ip->i_uid == I_CIVIL && tender.shp_own != target.shp_own)
167                     continue;
168                 ontarget = target.shp_item[ip->i_uid];
169                 vbase = &mchr[(int)target.shp_type];
170                 maxtarget = vbase->m_item[ip->i_uid];
171                 transfer = MIN(ontender, amt);
172                 transfer = MIN(transfer, maxtarget - ontarget);
173                 if (transfer == 0)
174                     continue;
175                 target.shp_item[ip->i_uid] = ontarget + transfer;
176                 ontender -= transfer;
177                 total += transfer;
178                 if (transfer && target.shp_own != player->cnum) {
179                     wu(0, target.shp_own, "%s tended %d %s to %s\n",
180                        cname(player->cnum), transfer, ip->i_name,
181                        prship(&target));
182                 }
183             }
184             expose_ship(&tender, &target);
185             putship(target.shp_uid, &target);
186             if (amt > 0 && ontender == 0) {
187                 pr("%s out of %s\n", prship(&tender), ip->i_name);
188                 break;
189             }
190         }
191         pr("%d total %s transferred %s %s\n",
192            total, ip->i_name, (amt > 0) ? "off of" : "to",
193            prship(&tender));
194         tender.shp_item[ip->i_uid] = ontender;
195         tender.shp_mission = 0;
196         putship(tender.shp_uid, &tender);
197     }
198     return RET_OK;
199 }
200
201 static int
202 can_tend_to(struct shpstr *from, int noisy_from,
203             struct shpstr *to, int noisy_to)
204 {
205     /*
206      * Careful: error messages must not disclose anything on foreign
207      * @to the player doesn't already know, or could trivially learn.
208      */
209     if (!to->shp_own) {
210         if (noisy_to)
211             pr("You don't own ship #%d!\n", to->shp_uid);
212         return 0;
213     }
214     if (from->shp_uid == to->shp_uid) {
215         if (noisy_from && noisy_to)
216             pr("%s won't tend to itself\n", prship(from));
217         return 0;
218     }
219     if (from->shp_x != to->shp_x || from->shp_y != to->shp_y) {
220         if (noisy_from && noisy_to) {
221             /* Don't disclose foreign @to exists elsewhere */
222             if (player->god || to->shp_own == player->cnum)
223                 pr("%s is not in the same sector as %s\n",
224                    prship(to), prship(from));
225             else
226                 pr("You don't own ship #%d!\n", to->shp_uid);
227         }
228         return 0;
229     }
230     if (!player->god && to->shp_own != player->cnum
231         && relations_with(to->shp_own, player->cnum) < FRIENDLY) {
232         if (noisy_to) {
233             /*
234              * Don't disclose unfriendly @to exists here unless
235              * lookout from @from would see it.
236              */
237             if ((mchr[from->shp_type].m_flags & M_SUB)
238                 || (mchr[to->shp_type].m_flags & M_SUB))
239                 pr("You don't own ship #%d!\n", from->shp_uid);
240             else
241                 pr("You are not on friendly terms with"
242                    " the owner of ship #%d!\n",
243                    to->shp_uid);
244         }
245         return 0;
246     }
247     return 1;
248 }
249
250 static void
251 expose_ship(struct shpstr *s1, struct shpstr *s2)
252 {
253     if (s1->shp_pstage == PLG_INFECT && s2->shp_pstage == PLG_HEALTHY)
254         s2->shp_pstage = PLG_EXPOSED;
255     if (s2->shp_pstage == PLG_INFECT && s1->shp_pstage == PLG_HEALTHY)
256         s1->shp_pstage = PLG_EXPOSED;
257 }
258
259 static int
260 tend_land(struct shpstr *tenderp, int noisy, char *units)
261 {
262     struct nstr_item lni;
263     struct nstr_item targets;
264     struct shpstr target;
265     struct lndstr land;
266     char buf[1024];
267
268     if (!snxtitem(&lni, EF_LAND, units, NULL))
269         return RET_SYN;
270
271     while (nxtitem(&lni, &land)) {
272         if (!player->owner || !land.lnd_own) {
273             if (lni.sel == NS_LIST)
274                 pr("You don't own land unit #%d!\n", land.lnd_uid);
275             continue;
276         }
277         if (land.lnd_ship != tenderp->shp_uid) {
278             if (lni.sel == NS_LIST)
279                 pr("%s is not on %s!\n", prland(&land), prship(tenderp));
280             continue;
281         }
282         if (!(lchr[(int)land.lnd_type].l_flags & L_ASSAULT)) {
283             pr("%s does not have \"assault\" capability and can't be tended\n",
284                prland(&land));
285             continue;
286         }
287         if (!snxtitem(&targets, EF_SHIP,
288                       player->argp[4], "Ship to be tended? "))
289             return RET_FAIL;
290         if (!check_ship_ok(tenderp) || !check_land_ok(&land))
291             return RET_SYN;
292         while (nxtitem(&targets, &target)) {
293             if (!can_tend_to(tenderp, noisy,
294                              &target, targets.sel == NS_LIST))
295                 continue;
296
297             /* Fit unit on ship */
298             getship(target.shp_uid, &target);
299
300             if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
301                 (!((mchr[(int)target.shp_type].m_flags & M_SUPPLY) &&
302                    (!(mchr[(int)target.shp_type].m_flags & M_SUB))))) {
303                 pr("You can only load light units onto ships,\n"
304                    "unless the ship is a non-sub supply ship\n"
305                    "%s not tended\n", prland(&land));
306                 continue;
307             }
308
309             if ((mchr[(int)target.shp_type].m_flags & M_SUB) &&
310                 (lchr[(int)land.lnd_type].l_flags & L_SPY) &&
311                 !mchr[(int)target.shp_type].m_nland) {
312                 if (shp_nland(&target) > 1) {
313                     pr("%s doesn't have room for more than two spy units!\n",
314                        prship(&target));
315                     continue;
316                 }
317             } else if (shp_nland(&target) >= mchr[target.shp_type].m_nland) {
318                 if (mchr[(int)target.shp_type].m_nland)
319                     pr("%s doesn't have room for any more land units!\n",
320                        prship(&target));
321                 else
322                     pr("%s doesn't carry land units!\n", prship(&target));
323                 continue;
324             }
325             pr("%s transferred from %s to %s\n",
326                prland(&land), prship(tenderp), prship(&target));
327             sprintf(buf, "loaded on your %s at %s",
328                     prship(&target), xyas(target.shp_x, target.shp_y,
329                                           target.shp_own));
330             gift(target.shp_own, player->cnum, &land, buf);
331             land.lnd_ship = target.shp_uid;
332             land.lnd_harden = 0;
333             putland(land.lnd_uid, &land);
334             expose_ship(tenderp, &target);
335             putship(target.shp_uid, &target);
336             putship(tenderp->shp_uid, tenderp);
337             break;
338         }
339     }
340     return 0;
341 }