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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  tend.c: Transfer goodies from one ship to another.
28  *
29  *  Known contributors to this file:
30  *     Dave Pare, 1986
31  *     Thomas Ruschak, 1992
32  *     Steve McClure, 2000
33  *     Markus Armbruster, 2004-2017
34  */
35
36 #include <config.h>
37
38 #include "commands.h"
39 #include "item.h"
40 #include "land.h"
41 #include "plague.h"
42 #include "ship.h"
43
44 static void expose_ship(struct shpstr *s1, struct shpstr *s2);
45 static int tend_land(struct shpstr *tenderp, char *units);
46
47 int
48 tend(void)
49 {
50     struct nstr_item targets;
51     struct nstr_item tenders;
52     struct shpstr tender;
53     struct shpstr target;
54     struct ichrstr *ip;
55     struct mchrstr *vbase;
56     int amt;
57     int retval;
58     int ontender;
59     int ontarget;
60     int maxtender;
61     int maxtarget;
62     int transfer;
63     int total;
64     int type;
65     char *p;
66     char prompt[512];
67     char buf[1024];
68
69     p = getstarg(player->argp[1], "Tend what commodity (or 'land')? ",
70                  buf);
71     if (!p || !*p)
72         return RET_SYN;
73
74     if (!strncmp(p, "land", 4))
75         type = EF_LAND;
76     else if (NULL != (ip = item_by_name(p)))
77         type = EF_SECTOR;
78     else {
79         pr("Can't tend '%s'\n", p);
80         return RET_SYN;
81     }
82
83     if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
84         return RET_SYN;
85
86     while (nxtitem(&tenders, &tender)) {
87         if (!player->owner) {
88             if (tenders.sel == NS_LIST)
89                 pr("You don't own ship #%d!\n", tender.shp_uid);
90             continue;
91         }
92         if (type == EF_LAND) {
93             sprintf(prompt, "Land unit(s) to tend from %s? ",
94                     prship(&tender));
95             p = getstarg(player->argp[3], prompt, buf);
96             if (!p)
97                 return RET_FAIL;
98             if (!*p)
99                 continue;
100             if (!check_ship_ok(&tender))
101                 return RET_SYN;
102             if (0 != (retval = tend_land(&tender, p)))
103                 return retval;
104             continue;
105         }
106         sprintf(prompt, "Number of %s to tend from %s? ",
107                 ip->i_name, prship(&tender));
108         p = getstarg(player->argp[3], prompt, buf);
109         if (!p)
110             return RET_FAIL;
111         if (!*p)
112             continue;
113         if (!check_ship_ok(&tender))
114             return RET_SYN;
115         if (!(amt = atoi(p))) {
116             pr("Amount must be non-zero!\n");
117             return RET_SYN;
118         }
119         ontender = tender.shp_item[ip->i_uid];
120         if (ontender == 0 && amt > 0) {
121             pr("No %s on %s\n", ip->i_name, prship(&tender));
122             continue;
123         }
124         vbase = &mchr[(int)tender.shp_type];
125         maxtender = vbase->m_item[ip->i_uid];
126         if (maxtender == 0) {
127             pr("%s cannot hold any %s\n", prship(&tender), ip->i_name);
128             continue;
129         }
130         if (!snxtitem(&targets, EF_SHIP,
131                       player->argp[4], "Ships to be tended? "))
132             return RET_FAIL;
133         if (!check_ship_ok(&tender))
134             return RET_SYN;
135         total = 0;
136         while (nxtitem(&targets, &target)) {
137             if (!player->owner
138                 && relations_with(target.shp_own, player->cnum) < FRIENDLY)
139                 continue;
140             if (target.shp_uid == tender.shp_uid)
141                 continue;
142             if (tender.shp_x != target.shp_x ||
143                 tender.shp_y != target.shp_y)
144                 continue;
145             if (ip->i_uid == I_CIVIL && tender.shp_own != target.shp_own)
146                 continue;
147             ontarget = target.shp_item[ip->i_uid];
148             vbase = &mchr[(int)target.shp_type];
149             maxtarget = vbase->m_item[ip->i_uid];
150             if (amt < 0) {
151                 /* take from target and give to tender */
152                 if (!player->owner)
153                     continue;
154                 if (ontarget == 0) {
155                     pr("No %s on %s\n", ip->i_name, prship(&target));
156                     continue;
157                 }
158                 transfer = MIN(ontarget, -amt);
159                 transfer = MIN(maxtender - ontender, transfer);
160                 if (transfer == 0)
161                     continue;
162                 target.shp_item[ip->i_uid] = ontarget - transfer;
163                 ontender += transfer;
164                 total += transfer;
165             } else {
166                 /* give to target from tender */
167                 transfer = MIN(ontender, amt);
168                 transfer = MIN(transfer, maxtarget - ontarget);
169                 if (transfer == 0)
170                     continue;
171                 target.shp_item[ip->i_uid] = ontarget + transfer;
172                 ontender -= transfer;
173                 total += transfer;
174                 if (transfer && target.shp_own != player->cnum) {
175                     wu(0, target.shp_own, "%s tended %d %s to %s\n",
176                        cname(player->cnum), total, ip->i_name,
177                        prship(&target));
178                 }
179             }
180             expose_ship(&tender, &target);
181             putship(target.shp_uid, &target);
182             if (amt > 0 && ontender == 0) {
183                 pr("%s out of %s\n", prship(&tender), ip->i_name);
184                 break;
185             }
186         }
187         pr("%d total %s transferred %s %s\n",
188            total, ip->i_name, (amt > 0) ? "off of" : "to",
189            prship(&tender));
190         tender.shp_item[ip->i_uid] = ontender;
191         tender.shp_mission = 0;
192         putship(tender.shp_uid, &tender);
193     }
194     return RET_OK;
195 }
196
197 static void
198 expose_ship(struct shpstr *s1, struct shpstr *s2)
199 {
200     if (s1->shp_pstage == PLG_INFECT && s2->shp_pstage == PLG_HEALTHY)
201         s2->shp_pstage = PLG_EXPOSED;
202     if (s2->shp_pstage == PLG_INFECT && s1->shp_pstage == PLG_HEALTHY)
203         s1->shp_pstage = PLG_EXPOSED;
204 }
205
206 static int
207 tend_land(struct shpstr *tenderp, char *units)
208 {
209     struct nstr_item lni;
210     struct nstr_item targets;
211     struct shpstr target;
212     struct lndstr land;
213     char buf[1024];
214
215     if (!snxtitem(&lni, EF_LAND, units, NULL))
216         return RET_SYN;
217
218     while (nxtitem(&lni, &land)) {
219         if (!player->owner) {
220             if (lni.sel == NS_LIST)
221                 pr("You don't own land unit #%d!\n", land.lnd_uid);
222             continue;
223         }
224         if (land.lnd_ship != tenderp->shp_uid) {
225             if (lni.sel == NS_LIST)
226                 pr("%s is not on %s!\n", prland(&land), prship(tenderp));
227             continue;
228         }
229         if (!(lchr[(int)land.lnd_type].l_flags & L_ASSAULT)) {
230             pr("%s does not have \"assault\" capability and can't be tended\n",
231                prland(&land));
232             continue;
233         }
234         if (!snxtitem(&targets, EF_SHIP,
235                       player->argp[4], "Ship to be tended? "))
236             return RET_FAIL;
237         if (!check_ship_ok(tenderp) || !check_land_ok(&land))
238             return RET_SYN;
239         while (nxtitem(&targets, &target)) {
240             if (!player->owner
241                 && relations_with(target.shp_own, player->cnum) < FRIENDLY)
242                 continue;
243             if (target.shp_uid == tenderp->shp_uid)
244                 continue;
245             if (tenderp->shp_x != target.shp_x ||
246                 tenderp->shp_y != target.shp_y)
247                 continue;
248
249             /* Fit unit on ship */
250             getship(target.shp_uid, &target);
251
252             if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
253                 (!((mchr[(int)target.shp_type].m_flags & M_SUPPLY) &&
254                    (!(mchr[(int)target.shp_type].m_flags & M_SUB))))) {
255                 pr("You can only load light units onto ships,\n"
256                    "unless the ship is a non-sub supply ship\n"
257                    "%s not tended\n", prland(&land));
258                 continue;
259             }
260
261             if ((mchr[(int)target.shp_type].m_flags & M_SUB) &&
262                 (lchr[(int)land.lnd_type].l_flags & L_SPY) &&
263                 !mchr[(int)target.shp_type].m_nland) {
264                 if (shp_nland(&target) > 1) {
265                     pr("%s doesn't have room for more than two spy units!\n",
266                        prship(&target));
267                     continue;
268                 }
269             } else if (shp_nland(&target) >= mchr[target.shp_type].m_nland) {
270                 if (mchr[(int)target.shp_type].m_nland)
271                     pr("%s doesn't have room for any more land units!\n",
272                        prship(&target));
273                 else
274                     pr("%s doesn't carry land units!\n", prship(&target));
275                 continue;
276             }
277             pr("%s transferred from %s to %s\n",
278                prland(&land), prship(tenderp), prship(&target));
279             sprintf(buf, "loaded on your %s at %s",
280                     prship(&target), xyas(target.shp_x, target.shp_y,
281                                           target.shp_own));
282             gift(target.shp_own, player->cnum, &land, buf);
283             land.lnd_ship = target.shp_uid;
284             land.lnd_harden = 0;
285             putland(land.lnd_uid, &land);
286             expose_ship(tenderp, &target);
287             putship(target.shp_uid, &target);
288             putship(tenderp->shp_uid, tenderp);
289             break;
290         }
291     }
292     return 0;
293 }