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tend: Factor can_tend_to() out of tend(), tend_land()
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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  tend.c: Transfer goodies from one ship to another.
28  *
29  *  Known contributors to this file:
30  *     Dave Pare, 1986
31  *     Thomas Ruschak, 1992
32  *     Steve McClure, 2000
33  *     Markus Armbruster, 2004-2017
34  */
35
36 #include <config.h>
37
38 #include "commands.h"
39 #include "item.h"
40 #include "land.h"
41 #include "plague.h"
42 #include "ship.h"
43
44 static int can_tend_to(struct shpstr *, int, struct shpstr *, int);
45 static int tend_comm_to(struct shpstr *, struct ichrstr *, int,
46                         struct shpstr *);
47 static void expose_ship(struct shpstr *s1, struct shpstr *s2);
48 static int tend_land(struct shpstr *tenderp, int, char *units);
49
50 int
51 tend(void)
52 {
53     struct nstr_item targets;
54     struct nstr_item tenders;
55     struct shpstr tender;
56     struct shpstr target;
57     struct ichrstr *ip;
58     struct mchrstr *vbase;
59     int amt;
60     int retval;
61     int maxtender;
62     int transfer;
63     int total;
64     int type;
65     char *p;
66     char prompt[512];
67     char buf[1024];
68
69     p = getstarg(player->argp[1], "Tend what commodity (or 'land')? ",
70                  buf);
71     if (!p || !*p)
72         return RET_SYN;
73
74     if (!strncmp(p, "land", 4))
75         type = EF_LAND;
76     else if (NULL != (ip = item_by_name(p)))
77         type = EF_SECTOR;
78     else {
79         pr("Can't tend '%s'\n", p);
80         return RET_SYN;
81     }
82
83     if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
84         return RET_SYN;
85
86     while (nxtitem(&tenders, &tender)) {
87         if (!player->owner || !tender.shp_own) {
88             if (tenders.sel == NS_LIST)
89                 pr("You don't own ship #%d!\n", tender.shp_uid);
90             continue;
91         }
92         if (type == EF_LAND) {
93             sprintf(prompt, "Land unit(s) to tend from %s? ",
94                     prship(&tender));
95             p = getstarg(player->argp[3], prompt, buf);
96             if (!p)
97                 return RET_FAIL;
98             if (!*p)
99                 continue;
100             if (!check_ship_ok(&tender))
101                 return RET_SYN;
102             retval = tend_land(&tender, tenders.sel == NS_LIST, p);
103             if (retval)
104                 return retval;
105             continue;
106         }
107         sprintf(prompt, "Number of %s to tend from %s? ",
108                 ip->i_name, prship(&tender));
109         p = getstarg(player->argp[3], prompt, buf);
110         if (!p)
111             return RET_FAIL;
112         if (!*p)
113             continue;
114         if (!check_ship_ok(&tender))
115             return RET_SYN;
116         if (!(amt = atoi(p))) {
117             pr("Amount must be non-zero!\n");
118             return RET_SYN;
119         }
120         if (!tender.shp_item[ip->i_uid] && amt > 0) {
121             pr("No %s on %s\n", ip->i_name, prship(&tender));
122             continue;
123         }
124         vbase = &mchr[(int)tender.shp_type];
125         maxtender = vbase->m_item[ip->i_uid];
126         if (maxtender == 0) {
127             pr("%s cannot hold any %s\n", prship(&tender), ip->i_name);
128             continue;
129         }
130         if (!snxtitem(&targets, EF_SHIP,
131                       player->argp[4], "Ships to be tended? "))
132             return RET_FAIL;
133         if (!check_ship_ok(&tender))
134             return RET_SYN;
135         total = 0;
136         while (nxtitem(&targets, &target)) {
137             if (amt > 0) {
138                 if (!can_tend_to(&tender, tenders.sel == NS_LIST,
139                                  &target, targets.sel == NS_LIST))
140                     continue;
141                 transfer = tend_comm_to(&tender, ip, amt, &target);
142             } else {
143                 if (!player->owner) {
144                     if (targets.sel == NS_LIST)
145                         pr("You don't own ship #%d!\n", target.shp_uid);
146                     continue;
147                 }
148                 if (!can_tend_to(&target, targets.sel == NS_LIST,
149                                  &tender, tenders.sel == NS_LIST))
150                     continue;
151                 transfer = tend_comm_to(&target, ip, -amt, &tender);
152             }
153             if (!transfer)
154                 continue;
155             total += transfer;
156             expose_ship(&tender, &target);
157             putship(target.shp_uid, &target);
158             if (amt > 0 && !tender.shp_item[ip->i_uid]) {
159                 pr("%s out of %s\n", prship(&tender), ip->i_name);
160                 break;
161             }
162         }
163         pr("%d total %s transferred %s %s\n",
164            total, ip->i_name, (amt > 0) ? "off of" : "to",
165            prship(&tender));
166         tender.shp_mission = 0;
167         putship(tender.shp_uid, &tender);
168     }
169     return RET_OK;
170 }
171
172 static int
173 can_tend_to(struct shpstr *from, int noisy_from,
174             struct shpstr *to, int noisy_to)
175 {
176     /*
177      * Careful: error messages must not disclose anything on foreign
178      * @to the player doesn't already know, or could trivially learn.
179      */
180     if (!to->shp_own) {
181         if (noisy_to)
182             pr("You don't own ship #%d!\n", to->shp_uid);
183         return 0;
184     }
185     if (from->shp_uid == to->shp_uid) {
186         if (noisy_from && noisy_to)
187             pr("%s won't tend to itself\n", prship(from));
188         return 0;
189     }
190     if (from->shp_x != to->shp_x || from->shp_y != to->shp_y) {
191         if (noisy_from && noisy_to) {
192             /* Don't disclose foreign @to exists elsewhere */
193             if (player->god || to->shp_own == player->cnum)
194                 pr("%s is not in the same sector as %s\n",
195                    prship(to), prship(from));
196             else
197                 pr("You don't own ship #%d!\n", to->shp_uid);
198         }
199         return 0;
200     }
201     if (!player->god && to->shp_own != player->cnum
202         && relations_with(to->shp_own, player->cnum) < FRIENDLY) {
203         if (noisy_to) {
204             /*
205              * Don't disclose unfriendly @to exists here unless
206              * lookout from @from would see it.
207              */
208             if ((mchr[from->shp_type].m_flags & M_SUB)
209                 || (mchr[to->shp_type].m_flags & M_SUB))
210                 pr("You don't own ship #%d!\n", from->shp_uid);
211             else
212                 pr("You are not on friendly terms with"
213                    " the owner of ship #%d!\n",
214                    to->shp_uid);
215         }
216         return 0;
217     }
218     return 1;
219 }
220
221 static int
222 tend_comm_to(struct shpstr *from, struct ichrstr *ip, int amt,
223              struct shpstr *to)
224 {
225     int can_give = from->shp_item[ip->i_uid];
226     int to_max = mchr[to->shp_type].m_item[ip->i_uid];
227     int can_take = to_max - to->shp_item[ip->i_uid];
228     int transfer;
229
230     if (ip->i_uid == I_CIVIL && from->shp_own != to->shp_own)
231         return 0;
232     if (!can_give) {
233         pr("No %s on %s\n", ip->i_name, prship(from));
234         return 0;
235     }
236
237     transfer = MIN(can_give, amt);
238     transfer = MIN(can_take, transfer);
239     if (transfer == 0)
240         return 0;
241     from->shp_item[ip->i_uid] -= transfer;
242     to->shp_item[ip->i_uid] += transfer;
243     if (to->shp_own != player->cnum) {
244         wu(0, to->shp_own, "%s tended %d %s to %s\n",
245            cname(player->cnum), transfer, ip->i_name, prship(to));
246     }
247
248     return transfer;
249 }
250
251 static void
252 expose_ship(struct shpstr *s1, struct shpstr *s2)
253 {
254     if (s1->shp_pstage == PLG_INFECT && s2->shp_pstage == PLG_HEALTHY)
255         s2->shp_pstage = PLG_EXPOSED;
256     if (s2->shp_pstage == PLG_INFECT && s1->shp_pstage == PLG_HEALTHY)
257         s1->shp_pstage = PLG_EXPOSED;
258 }
259
260 static int
261 tend_land(struct shpstr *tenderp, int noisy, char *units)
262 {
263     struct nstr_item lni;
264     struct nstr_item targets;
265     struct shpstr target;
266     struct lndstr land;
267     char buf[1024];
268
269     if (!snxtitem(&lni, EF_LAND, units, NULL))
270         return RET_SYN;
271
272     while (nxtitem(&lni, &land)) {
273         if (!player->owner || !land.lnd_own) {
274             if (lni.sel == NS_LIST)
275                 pr("You don't own land unit #%d!\n", land.lnd_uid);
276             continue;
277         }
278         if (land.lnd_ship != tenderp->shp_uid) {
279             if (lni.sel == NS_LIST)
280                 pr("%s is not on %s!\n", prland(&land), prship(tenderp));
281             continue;
282         }
283         if (!(lchr[(int)land.lnd_type].l_flags & L_ASSAULT)) {
284             pr("%s does not have \"assault\" capability and can't be tended\n",
285                prland(&land));
286             continue;
287         }
288         if (!snxtitem(&targets, EF_SHIP,
289                       player->argp[4], "Ship to be tended? "))
290             return RET_FAIL;
291         if (!check_ship_ok(tenderp) || !check_land_ok(&land))
292             return RET_SYN;
293         while (nxtitem(&targets, &target)) {
294             if (!can_tend_to(tenderp, noisy,
295                              &target, targets.sel == NS_LIST))
296                 continue;
297
298             /* Fit unit on ship */
299             getship(target.shp_uid, &target);
300
301             if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
302                 (!((mchr[(int)target.shp_type].m_flags & M_SUPPLY) &&
303                    (!(mchr[(int)target.shp_type].m_flags & M_SUB))))) {
304                 pr("You can only load light units onto ships,\n"
305                    "unless the ship is a non-sub supply ship\n"
306                    "%s not tended\n", prland(&land));
307                 continue;
308             }
309
310             if ((mchr[(int)target.shp_type].m_flags & M_SUB) &&
311                 (lchr[(int)land.lnd_type].l_flags & L_SPY) &&
312                 !mchr[(int)target.shp_type].m_nland) {
313                 if (shp_nland(&target) > 1) {
314                     pr("%s doesn't have room for more than two spy units!\n",
315                        prship(&target));
316                     continue;
317                 }
318             } else if (shp_nland(&target) >= mchr[target.shp_type].m_nland) {
319                 if (mchr[(int)target.shp_type].m_nland)
320                     pr("%s doesn't have room for any more land units!\n",
321                        prship(&target));
322                 else
323                     pr("%s doesn't carry land units!\n", prship(&target));
324                 continue;
325             }
326             pr("%s transferred from %s to %s\n",
327                prland(&land), prship(tenderp), prship(&target));
328             sprintf(buf, "loaded on your %s at %s",
329                     prship(&target), xyas(target.shp_x, target.shp_y,
330                                           target.shp_own));
331             gift(target.shp_own, player->cnum, &land, buf);
332             land.lnd_ship = target.shp_uid;
333             land.lnd_harden = 0;
334             putland(land.lnd_uid, &land);
335             expose_ship(tenderp, &target);
336             putship(target.shp_uid, &target);
337             putship(tenderp->shp_uid, tenderp);
338             break;
339         }
340     }
341     return 0;
342 }