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tend ltend: Fix to skip dead ships and land units for deities
[empserver] / src / lib / commands / tend.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  tend.c: Transfer goodies from one ship to another.
28  *
29  *  Known contributors to this file:
30  *     Dave Pare, 1986
31  *     Thomas Ruschak, 1992
32  *     Steve McClure, 2000
33  *     Markus Armbruster, 2004-2017
34  */
35
36 #include <config.h>
37
38 #include "commands.h"
39 #include "item.h"
40 #include "land.h"
41 #include "plague.h"
42 #include "ship.h"
43
44 static int can_tend_to(struct shpstr *, struct shpstr *);
45 static void expose_ship(struct shpstr *s1, struct shpstr *s2);
46 static int tend_land(struct shpstr *tenderp, char *units);
47
48 int
49 tend(void)
50 {
51     struct nstr_item targets;
52     struct nstr_item tenders;
53     struct shpstr tender;
54     struct shpstr target;
55     struct ichrstr *ip;
56     struct mchrstr *vbase;
57     int amt;
58     int retval;
59     int ontender;
60     int ontarget;
61     int maxtender;
62     int maxtarget;
63     int transfer;
64     int total;
65     int type;
66     char *p;
67     char prompt[512];
68     char buf[1024];
69
70     p = getstarg(player->argp[1], "Tend what commodity (or 'land')? ",
71                  buf);
72     if (!p || !*p)
73         return RET_SYN;
74
75     if (!strncmp(p, "land", 4))
76         type = EF_LAND;
77     else if (NULL != (ip = item_by_name(p)))
78         type = EF_SECTOR;
79     else {
80         pr("Can't tend '%s'\n", p);
81         return RET_SYN;
82     }
83
84     if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
85         return RET_SYN;
86
87     while (nxtitem(&tenders, &tender)) {
88         if (!player->owner || !tender.shp_own) {
89             if (tenders.sel == NS_LIST)
90                 pr("You don't own ship #%d!\n", tender.shp_uid);
91             continue;
92         }
93         if (type == EF_LAND) {
94             sprintf(prompt, "Land unit(s) to tend from %s? ",
95                     prship(&tender));
96             p = getstarg(player->argp[3], prompt, buf);
97             if (!p)
98                 return RET_FAIL;
99             if (!*p)
100                 continue;
101             if (!check_ship_ok(&tender))
102                 return RET_SYN;
103             if (0 != (retval = tend_land(&tender, p)))
104                 return retval;
105             continue;
106         }
107         sprintf(prompt, "Number of %s to tend from %s? ",
108                 ip->i_name, prship(&tender));
109         p = getstarg(player->argp[3], prompt, buf);
110         if (!p)
111             return RET_FAIL;
112         if (!*p)
113             continue;
114         if (!check_ship_ok(&tender))
115             return RET_SYN;
116         if (!(amt = atoi(p))) {
117             pr("Amount must be non-zero!\n");
118             return RET_SYN;
119         }
120         ontender = tender.shp_item[ip->i_uid];
121         if (ontender == 0 && amt > 0) {
122             pr("No %s on %s\n", ip->i_name, prship(&tender));
123             continue;
124         }
125         vbase = &mchr[(int)tender.shp_type];
126         maxtender = vbase->m_item[ip->i_uid];
127         if (maxtender == 0) {
128             pr("%s cannot hold any %s\n", prship(&tender), ip->i_name);
129             continue;
130         }
131         if (!snxtitem(&targets, EF_SHIP,
132                       player->argp[4], "Ships to be tended? "))
133             return RET_FAIL;
134         if (!check_ship_ok(&tender))
135             return RET_SYN;
136         total = 0;
137         while (nxtitem(&targets, &target)) {
138             if (ip->i_uid == I_CIVIL && tender.shp_own != target.shp_own)
139                 continue;
140             if (amt < 0) {
141                 /* take from target and give to tender */
142                 if (!player->owner)
143                     continue;
144                 if (!can_tend_to(&target, &tender))
145                     continue;
146                 ontarget = target.shp_item[ip->i_uid];
147                 if (ontarget == 0) {
148                     pr("No %s on %s\n", ip->i_name, prship(&target));
149                     continue;
150                 }
151                 transfer = MIN(ontarget, -amt);
152                 transfer = MIN(maxtender - ontender, transfer);
153                 if (transfer == 0)
154                     continue;
155                 target.shp_item[ip->i_uid] = ontarget - transfer;
156                 ontender += transfer;
157                 total += transfer;
158             } else {
159                 /* give to target from tender */
160                 if (!can_tend_to(&tender, &target))
161                     continue;
162                 ontarget = target.shp_item[ip->i_uid];
163                 vbase = &mchr[(int)target.shp_type];
164                 maxtarget = vbase->m_item[ip->i_uid];
165                 transfer = MIN(ontender, amt);
166                 transfer = MIN(transfer, maxtarget - ontarget);
167                 if (transfer == 0)
168                     continue;
169                 target.shp_item[ip->i_uid] = ontarget + transfer;
170                 ontender -= transfer;
171                 total += transfer;
172                 if (transfer && target.shp_own != player->cnum) {
173                     wu(0, target.shp_own, "%s tended %d %s to %s\n",
174                        cname(player->cnum), transfer, ip->i_name,
175                        prship(&target));
176                 }
177             }
178             expose_ship(&tender, &target);
179             putship(target.shp_uid, &target);
180             if (amt > 0 && ontender == 0) {
181                 pr("%s out of %s\n", prship(&tender), ip->i_name);
182                 break;
183             }
184         }
185         pr("%d total %s transferred %s %s\n",
186            total, ip->i_name, (amt > 0) ? "off of" : "to",
187            prship(&tender));
188         tender.shp_item[ip->i_uid] = ontender;
189         tender.shp_mission = 0;
190         putship(tender.shp_uid, &tender);
191     }
192     return RET_OK;
193 }
194
195 static int
196 can_tend_to(struct shpstr *from, struct shpstr *to)
197 {
198     if (!to->shp_own)
199         return 0;
200     if (to->shp_own != player->cnum && !player->god
201         && relations_with(to->shp_own, player->cnum) < FRIENDLY)
202         return 0;
203     if (from->shp_uid == to->shp_uid)
204         return 0;
205     if (from->shp_x != to->shp_x || from->shp_y != to->shp_y)
206         return 0;
207     return 1;
208 }
209
210 static void
211 expose_ship(struct shpstr *s1, struct shpstr *s2)
212 {
213     if (s1->shp_pstage == PLG_INFECT && s2->shp_pstage == PLG_HEALTHY)
214         s2->shp_pstage = PLG_EXPOSED;
215     if (s2->shp_pstage == PLG_INFECT && s1->shp_pstage == PLG_HEALTHY)
216         s1->shp_pstage = PLG_EXPOSED;
217 }
218
219 static int
220 tend_land(struct shpstr *tenderp, char *units)
221 {
222     struct nstr_item lni;
223     struct nstr_item targets;
224     struct shpstr target;
225     struct lndstr land;
226     char buf[1024];
227
228     if (!snxtitem(&lni, EF_LAND, units, NULL))
229         return RET_SYN;
230
231     while (nxtitem(&lni, &land)) {
232         if (!player->owner || !land.lnd_own) {
233             if (lni.sel == NS_LIST)
234                 pr("You don't own land unit #%d!\n", land.lnd_uid);
235             continue;
236         }
237         if (land.lnd_ship != tenderp->shp_uid) {
238             if (lni.sel == NS_LIST)
239                 pr("%s is not on %s!\n", prland(&land), prship(tenderp));
240             continue;
241         }
242         if (!(lchr[(int)land.lnd_type].l_flags & L_ASSAULT)) {
243             pr("%s does not have \"assault\" capability and can't be tended\n",
244                prland(&land));
245             continue;
246         }
247         if (!snxtitem(&targets, EF_SHIP,
248                       player->argp[4], "Ship to be tended? "))
249             return RET_FAIL;
250         if (!check_ship_ok(tenderp) || !check_land_ok(&land))
251             return RET_SYN;
252         while (nxtitem(&targets, &target)) {
253             if (!can_tend_to(tenderp, &target))
254                 continue;
255
256             /* Fit unit on ship */
257             getship(target.shp_uid, &target);
258
259             if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
260                 (!((mchr[(int)target.shp_type].m_flags & M_SUPPLY) &&
261                    (!(mchr[(int)target.shp_type].m_flags & M_SUB))))) {
262                 pr("You can only load light units onto ships,\n"
263                    "unless the ship is a non-sub supply ship\n"
264                    "%s not tended\n", prland(&land));
265                 continue;
266             }
267
268             if ((mchr[(int)target.shp_type].m_flags & M_SUB) &&
269                 (lchr[(int)land.lnd_type].l_flags & L_SPY) &&
270                 !mchr[(int)target.shp_type].m_nland) {
271                 if (shp_nland(&target) > 1) {
272                     pr("%s doesn't have room for more than two spy units!\n",
273                        prship(&target));
274                     continue;
275                 }
276             } else if (shp_nland(&target) >= mchr[target.shp_type].m_nland) {
277                 if (mchr[(int)target.shp_type].m_nland)
278                     pr("%s doesn't have room for any more land units!\n",
279                        prship(&target));
280                 else
281                     pr("%s doesn't carry land units!\n", prship(&target));
282                 continue;
283             }
284             pr("%s transferred from %s to %s\n",
285                prland(&land), prship(tenderp), prship(&target));
286             sprintf(buf, "loaded on your %s at %s",
287                     prship(&target), xyas(target.shp_x, target.shp_y,
288                                           target.shp_own));
289             gift(target.shp_own, player->cnum, &land, buf);
290             land.lnd_ship = target.shp_uid;
291             land.lnd_harden = 0;
292             putland(land.lnd_uid, &land);
293             expose_ship(tenderp, &target);
294             putship(target.shp_uid, &target);
295             putship(tenderp->shp_uid, tenderp);
296             break;
297         }
298     }
299     return 0;
300 }