2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * torp.c: Fire torpedoes at enemy ships
29 * Known contributors to this file:
31 * Thomas Ruschak, 1992
34 * Markus Armbruster, 2004-2015
45 static void anti_torp(int f, int ntorping, int vshipown);
46 static void fire_dchrg(struct shpstr *, struct shpstr *, int);
47 static int fire_torp(struct shpstr *, struct shpstr *, int);
61 struct mchrstr *sub_mcp;
63 struct nstr_item nbst;
68 if (!snxtitem(&nbst, EF_SHIP, player->argp[1], "From ship(s)? "))
70 while (nxtitem(&nbst, &sub)) {
71 if (sub.shp_own != player->cnum)
73 if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0)
75 if (sub.shp_item[I_GUN] == 0
76 || sub.shp_item[I_SHELL] < SHP_TORP_SHELLS)
78 if (sub.shp_item[I_MILIT] < 1)
80 if (sub.shp_effic < 60)
82 if (sub.shp_mobil <= 0)
86 pr("%d ships are eligible to torpedo\n", ntorping);
87 snxtitem_rewind(&nbst);
88 while (nxtitem(&nbst, &sub)) {
91 if (sub.shp_own != player->cnum) {
94 sub_mcp = &mchr[sub.shp_type];
95 if (!(sub_mcp->m_flags & M_TORP)) {
96 pr("Ship # %d: A %s can't fire torpedoes!\n",
97 sub.shp_uid, sub_mcp->m_name);
100 if (sub.shp_item[I_GUN] == 0
101 || sub.shp_item[I_SHELL] < SHP_TORP_SHELLS) {
102 pr("Ship #%d has insufficient armament\n", sub.shp_uid);
105 if (sub.shp_item[I_MILIT] < 1) {
106 pr("Ship #%d has insufficient crew\n", sub.shp_uid);
109 if (sub.shp_effic < 60) {
110 pr("Ship #%d torpedo tubes inoperative.\n", sub.shp_uid);
113 if (sub.shp_mobil <= 0) {
114 pr("Ship #%d has insufficient mobility\n", sub.shp_uid);
118 sprintf(prompt, "Ship %d, target? ", sub.shp_uid);
119 if (!(ptr = getstarg(player->argp[2], prompt, buf)))
121 if (!check_ship_ok(&sub))
123 if ((victno = atoi(ptr)) < 0)
125 if (!getship(victno, &vship))
129 vshipown = vship.shp_own;
130 if (victno == subno) {
131 pr("Shooting yourself, eh? How strange...\n");
134 if (mchr[(int)vship.shp_type].m_flags & M_SUB) {
135 if (!(sub_mcp->m_flags & M_SUBT)) {
136 pr("You can't torpedo a submarine!\n");
140 dam = shp_torp(&sub, 1);
142 putship(sub.shp_uid, &sub);
143 if (CANT_HAPPEN(dam < 0)) {
144 pr("Ship #%d has insufficient armament\n", sub.shp_uid);
148 if (!(sub_mcp->m_flags & M_SUB))
149 anti_torp(sub.shp_uid, ntorping, vshipown);
150 getship(sub.shp_uid, &sub);
151 if (sub.shp_own == 0)
154 erange = roundrange(torprange(&sub));
155 pr("Effective torpedo range is %d.0\n", erange);
157 getship(victno, &vship);
158 vshipown = vship.shp_own;
159 range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
160 hitchance = shp_torp_hitchance(&sub, range);
161 if (range <= erange) {
162 pr("Hitchance = %d%%\n", (int)(hitchance * 100));
164 /* Now, can the torpedo even get there? */
165 if (!line_of_sight(NULL, sub.shp_x, sub.shp_y,
166 vship.shp_x, vship.shp_y)) {
167 pr("BOOM!... Torpedo slams into land before reaching target.\n");
168 /* We only tell the victim if we were within range. */
169 if (range <= erange) {
171 wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
172 xyas(sub.shp_x, sub.shp_y, vshipown),
175 } else if (range > erange) {
176 pr("Out of range\n");
177 } else if (chance(hitchance)) {
180 wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n",
181 prsub(&sub), xyas(sub.shp_x, sub.shp_y, vshipown),
182 prship(&vship), dam);
183 pr("Torpedo hit %s for %d damage.\n", prsub(&vship), dam);
184 if (!(mchr[vship.shp_type].m_flags & M_SUB)) {
185 if (mchr[sub.shp_type].m_flags & M_SUB)
186 nreport(vshipown, N_TORP_SHIP, 0, 1);
188 nreport(vshipown, N_SHIP_TORP, player->cnum, 1);
190 shipdamage(&vship, dam);
191 if (vship.shp_effic < SHIP_MINEFF)
192 pr("%s sunk!\n", prsub(&vship));
193 putship(vship.shp_uid, &vship);
194 if (vship.shp_rflags & RET_TORPED)
195 retreat_ship(&vship, vshipown, 't');
199 wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
200 xyas(sub.shp_x, sub.shp_y, vshipown), prship(&vship));
203 if (sub_mcp->m_flags & M_SUB)
204 anti_torp(sub.shp_uid, ntorping, vshipown);
210 anti_torp(int f, int ntorping, int vshipown)
218 if (sub.shp_own == vshipown)
221 if ((mchr[(int)sub.shp_type].m_flags & M_SUB) == 0)
222 pr("Starting our attack run...\n");
225 while (getship(x++, &dd) && sub.shp_effic >= SHIP_MINEFF) {
228 if (dd.shp_own != vshipown)
231 if (!fire_torp(&dd, &sub, ntorping))
232 fire_dchrg(&dd, &sub, ntorping);
237 fire_dchrg(struct shpstr *sp, struct shpstr *targ, int ntargets)
239 int range, erange, dam;
241 erange = roundrange(shp_fire_range(sp));
242 range = mapdist(sp->shp_x, sp->shp_y, targ->shp_x, targ->shp_y);
246 if ((mchr[(int)targ->shp_type].m_flags & M_SUB) == 0) {
247 /* Return fire to a torpedo boat */
248 if (mchr[sp->shp_type].m_flags & M_SUB)
249 return; /* sub deck gun can't return fire */
251 putship(sp->shp_uid, sp);
258 pr("Kaboom!!! Incoming shells!\n");
259 if (sp->shp_own != 0)
261 "%s fired at %s\n", prship(sp), prship(targ));
263 pr("BLAM! %d damage!\n", dam);
265 /* Return fire to a submarine */
267 putship(sp->shp_uid, sp);
273 pr("\nCAPTAIN! !!Depth charges!!...\n");
274 if (sp->shp_own != 0)
276 "%s depth charged %s\n", prship(sp), prsub(targ));
277 pr("click...WHAM! %d damage!\n", dam);
279 shipdamage(targ, dam);
280 putship(targ->shp_uid, targ);
284 fire_torp(struct shpstr *sp, struct shpstr *targ, int ntargets)
286 int range, erange, dam;
288 if ((mchr[targ->shp_type].m_flags & M_SUB)
289 && (mchr[sp->shp_type].m_flags & M_SUBT) == 0)
290 return 0; /* need sub-torp to torpedo a sub */
292 erange = roundrange(torprange(sp));
293 range = mapdist(sp->shp_x, sp->shp_y, targ->shp_x, targ->shp_y);
297 if (!line_of_sight(NULL, sp->shp_x, sp->shp_y,
298 targ->shp_x, targ->shp_y))
300 dam = shp_torp(sp, 1);
301 putship(sp->shp_uid, sp);
305 pr("Captain! Torpedoes sighted!\n");
307 if (chance(shp_torp_hitchance(sp, range))) {
309 if (!(mchr[targ->shp_type].m_flags & M_SUB)) {
310 if (mchr[sp->shp_type].m_flags & M_SUB)
311 nreport(targ->shp_own, N_TORP_SHIP, 0, 1);
313 nreport(targ->shp_own, N_SHIP_TORP, sp->shp_own, 1);
315 if (sp->shp_own != 0)
316 wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",
318 xyas(sp->shp_x, sp->shp_y, sp->shp_own), prsub(targ));
322 shipdamage(targ, dam);
323 putship(targ->shp_uid, targ);
327 if (sp->shp_own != 0)
329 "%s missed %s with a torpedo at %s\n",
330 prship(sp), prsub(targ),
331 xyas(sp->shp_x, sp->shp_y, sp->shp_own));
338 prsub(struct shpstr *sp)
340 if (mchr[(int)sp->shp_type].m_flags & M_SUB)