2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * upgr.c: Upgrade tech of ships/planes/units
30 * Known contributors to this file:
32 * Steve McClure, 1996-2000
48 static int lupgr(void);
49 static int pupgr(void);
50 static int supgr(void);
58 if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
71 pr("Ships, land units or planes only!\n");
93 if (!snxtitem(&ni, EF_LAND, player->argp[2]))
95 ni.flags &= ~(EFF_OWNER);
96 natp = getnatp(player->cnum);
97 cash = natp->nat_money;
98 tlev = (int)natp->nat_level[NAT_TLEV];
100 while (nxtitem(&ni, (s_char *)&land)) {
101 if (land.lnd_own == 0)
103 getsect(land.lnd_x, land.lnd_y, §);
104 if (sect.sct_own != player->cnum)
106 if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
108 rel = getrel(getnatp(land.lnd_own), sect.sct_own);
109 if ((rel < FRIENDLY) && (sect.sct_own != land.lnd_own)) {
110 pr("You are not on friendly terms with the owner of unit %d!\n", land.lnd_uid);
114 lp = &lchr[(int)land.lnd_type];
115 w_p_eff = ((lp->l_lcm / 2) + lp->l_hcm);
116 points = sect.sct_avail * 100 / w_p_eff;
118 pr("Not enough available work in %s to upgrade a %s\n",
119 xyas(sect.sct_x, sect.sct_y, player->cnum), lp->l_name);
120 pr(" (%d available work required)\n",
121 1 + (w_p_eff * 20) / 100);
124 if (land.lnd_effic < 60) {
125 pr("%s is too damaged to upgrade!\n", prland(&land));
128 if (land.lnd_tech >= tlev) {
129 pr("%s tech: %d, yours is only %d\n", prland(&land),
130 land.lnd_tech, tlev);
133 if (lp->l_cost * .15 + player->dolcost > cash) {
134 pr("You don't have enough money to upgrade %s!\n",
139 sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
140 land.lnd_effic -= 35;
142 land.lnd_tech = tlev;
143 techdiff = (int)(tlev - lp->l_tech);
146 land.lnd_mission = 0;
148 land.lnd_att = (float)LND_ATTDEF(lp->l_att, techdiff);
149 land.lnd_def = (float)LND_ATTDEF(lp->l_def, techdiff);
150 land.lnd_vul = (int)LND_VUL(lp->l_vul, techdiff);
151 land.lnd_spd = (int)LND_SPD(lp->l_spd, techdiff);
152 land.lnd_vis = (int)LND_VIS(lp->l_vis, techdiff);
153 land.lnd_spy = (int)LND_SPY(lp->l_spy, techdiff);
154 land.lnd_rad = (int)LND_RAD(lp->l_rad, techdiff);
155 land.lnd_frg = (int)LND_FRG(lp->l_frg, techdiff);
156 land.lnd_acc = (int)LND_ACC(lp->l_acc, techdiff);
157 land.lnd_dam = (int)LND_DAM(lp->l_dam, techdiff);
158 land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, techdiff);
159 land.lnd_aaf = (int)LND_AAF(lp->l_aaf, techdiff);
160 land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, techdiff);
161 land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, techdiff);
162 land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, techdiff);
163 land.lnd_maxland = (int)LND_MXL(lp->l_mxland, techdiff);
165 time(&land.lnd_access);
167 putland(land.lnd_uid, &land);
169 player->dolcost += (double)lp->l_cost * .15;
170 pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
171 land.lnd_tech, (int)(lp->l_cost * .15));
172 if (land.lnd_own != player->cnum)
174 "%s upgraded by %s to tech %d, at a cost of %d\n",
175 prland(&land), cname(player->cnum), land.lnd_tech,
176 (int)(lp->l_cost * .15));
179 pr("No land units\n");
201 if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
203 ni.flags &= ~(EFF_OWNER);
204 natp = getnatp(player->cnum);
205 cash = natp->nat_money;
206 tlev = (int)natp->nat_level[NAT_TLEV];
208 while (nxtitem(&ni, (s_char *)&ship)) {
209 if (ship.shp_own == 0)
211 getsect(ship.shp_x, ship.shp_y, §);
212 if (sect.sct_own != player->cnum)
214 if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
216 rel = getrel(getnatp(ship.shp_own), sect.sct_own);
217 if ((rel < FRIENDLY) && (sect.sct_own != ship.shp_own)) {
218 pr("You are not on friendly terms with the owner of ship %d!\n", ship.shp_uid);
222 mp = &mchr[(int)ship.shp_type];
223 w_p_eff = ((mp->m_lcm / 2) + mp->m_hcm);
224 points = sect.sct_avail * 100 / w_p_eff;
226 pr("Not enough available work in %s to upgrade a %s\n",
227 xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
228 pr(" (%d available work required)\n",
229 1 + (w_p_eff * 20) / 100);
232 if (ship.shp_effic < 60) {
233 pr("%s is too damaged to upgrade!\n", prship(&ship));
236 if (ship.shp_tech >= tlev) {
237 pr("%s tech: %d, yours is only %d\n", prship(&ship),
238 ship.shp_tech, tlev);
241 if (mp->m_cost * .15 + player->dolcost > cash) {
242 pr("You don't have enough money to upgrade %s!\n",
247 sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
248 ship.shp_effic -= 35;
249 ship.shp_tech = tlev;
251 techdiff = (int)(tlev - mp->m_tech);
252 ship.shp_armor = (short)SHP_DEF(mp->m_armor, techdiff);
253 ship.shp_speed = (short)SHP_SPD(mp->m_speed, techdiff);
254 ship.shp_visib = (short)SHP_VIS(mp->m_visib, techdiff);
255 ship.shp_frnge = (short)SHP_RNG(mp->m_frnge, techdiff);
256 ship.shp_glim = (short)SHP_FIR(mp->m_glim, techdiff);
258 ship.shp_mission = 0;
259 time(&ship.shp_access);
261 putship(ship.shp_uid, &ship);
263 player->dolcost += (double)mp->m_cost * .15;
264 pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
265 ship.shp_tech, (int)(mp->m_cost * .15));
266 if (ship.shp_own != player->cnum)
268 "%s upgraded by %s to tech %d, at a cost of %d\n",
269 prship(&ship), cname(player->cnum), ship.shp_tech,
270 (int)(mp->m_cost * .15));
295 if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
297 ni.flags &= ~(EFF_OWNER);
298 natp = getnatp(player->cnum);
299 cash = natp->nat_money;
300 tlev = (int)natp->nat_level[NAT_TLEV];
302 while (nxtitem(&ni, (s_char *)&plane)) {
303 if (plane.pln_own == 0)
305 getsect(plane.pln_x, plane.pln_y, §);
306 if (sect.sct_own != player->cnum)
308 if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
310 rel = getrel(getnatp(plane.pln_own), sect.sct_own);
311 if ((rel < FRIENDLY) && (sect.sct_own != plane.pln_own)) {
312 pr("You are not on friendly terms with the owner of plane %d!\n", plane.pln_uid);
316 pp = &plchr[(int)plane.pln_type];
317 w_p_eff = ((pp->pl_lcm / 2) + pp->pl_hcm);
318 points = sect.sct_avail * 100 / w_p_eff;
320 pr("Not enough available work in %s to upgrade a %s\n",
321 xyas(sect.sct_x, sect.sct_y, player->cnum), pp->pl_name);
322 pr(" (%d available work required)\n",
323 1 + (w_p_eff * 20) / 100);
326 if (plane.pln_effic < 60) {
327 pr("%s is too damaged to upgrade!\n", prplane(&plane));
330 if (plane.pln_tech >= tlev) {
331 pr("%s tech: %d, yours is only %d\n", prplane(&plane),
332 plane.pln_tech, tlev);
335 if (pp->pl_cost * .15 + player->dolcost > cash) {
336 pr("You don't have enough money to upgrade %s!\n",
340 if (plane.pln_flags & PLN_LAUNCHED) {
341 pr("Plane %s is in orbit!\n", prplane(&plane));
345 sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
346 plane.pln_effic -= 35;
348 plane.pln_tech = tlev;
349 techdiff = (int)(tlev - pp->pl_tech);
351 plane.pln_mission = 0;
354 plane.pln_radius = 0;
355 plane.pln_harden = 0;
356 plane.pln_mission = 0;
358 plane.pln_att = PLN_ATTDEF(pp->pl_att, techdiff);
359 plane.pln_def = PLN_ATTDEF(pp->pl_def, techdiff);
360 plane.pln_acc = PLN_ACC(pp->pl_acc, techdiff);
361 plane.pln_range = PLN_RAN(pp->pl_range, techdiff);
362 plane.pln_range_max = plane.pln_range;
363 plane.pln_load = PLN_LOAD(pp->pl_load, techdiff);
365 time(&plane.pln_access);
367 putplane(plane.pln_uid, &plane);
369 player->dolcost += (double)pp->pl_cost * .15;
370 pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
371 plane.pln_tech, (int)(pp->pl_cost * .15));
372 if (plane.pln_own != player->cnum)
374 "%s upgraded by %s to tech %d, at a cost of %d\n",
375 prplane(&plane), cname(player->cnum), plane.pln_tech,
376 (int)(pp->pl_cost * .15));