2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * vers.c: Print out the Empire version
29 * Known contributors to this file:
35 * Ron Koenderink, 2005-2006
36 * Markus Armbruster, 2005-2013
47 static int have_trade_ships(void);
48 static void show_custom(void);
49 static void show_opts(int val);
50 static char *prwrap(char *, char *, int *);
58 pr("%s\n\n", version);
59 pr("The following parameters have been set for this game:\n");
60 pr("World size is %d by %d.\n", WORLD_X, WORLD_Y);
61 pr("There can be up to %d countries.\n", MAXNOC);
62 pr("By default, countries use %s coordinate system.\n",
63 (players_at_00) ? "the deity's" : "their own");
65 pr("Use the 'show' command to find out the time of the next update.\n");
66 pr("The current time is %19.19s.\n", ctime(&now));
67 pr("An update consists of %d empire time units.\n", etu_per_update);
68 pr("Each country is allowed to be logged in %d minutes a day.\n",
71 pr("Game days are %s.\n", game_days);
73 pr("Game hours are %s.\n", game_hours);
74 pr("It takes %.2f civilians to produce a BTU in one time unit.\n",
75 (1.0 / (btu_build_rate * 100.0)));
78 pr("A non-aggi, 100 fertility sector can grow %.2f food per etu.\n",
80 pr("1000 civilians will harvest %.1f food per etu.\n",
82 pr("1000 civilians will give birth to %.1f babies per etu.\n",
84 pr("1000 uncompensated workers will give birth to %.1f babies.\n",
86 pr("In one time unit, 1000 people eat %.1f units of food.\n",
88 pr("1000 babies eat %.1f units of food becoming adults.\n",
91 pr("No food is needed!\n");
95 pr("Banks pay $%.2f in interest per 1000 gold bars per etu.\n",
97 pr("1000 civilians generate $%.2f, uncompensated workers $%.2f each time unit.\n",
98 1000.0 * money_civ, 1000.0 * money_uw);
99 pr("1000 active military cost $%.2f, reserves cost $%.2f.\n",
100 -money_mil * 1000.0, -money_res * 1000.0);
101 if (rollover_avail_max)
102 pr("Up to %d avail can roll over an update.\n",
104 pr("Happiness p.e. requires 1 happy stroller per %d civ.\n",
105 (int)hap_cons / etu_per_update);
106 pr("Education p.e. requires 1 class of graduates per %d civ.\n",
107 (int)edu_cons / etu_per_update);
108 pr("Happiness is averaged over %d time units.\n", (int)hap_avg);
109 pr("Education is averaged over %d time units.\n", (int)edu_avg);
110 if (opt_ALL_BLEED == 0)
111 pr("The technology/research boost you get from your allies is %.2f%%.\n",
112 100.0 / ally_factor);
114 pr("The technology/research boost you get from the world is %.2f%%.\n",
115 100.0 / ally_factor);
117 pr("Nation levels (tech etc.) decline 1%% every %d time units.\n",
118 (int)(level_age_rate));
120 pr("Tech buildup is ");
121 if (tech_log_base <= 1.0) {
122 pr("not limited.\n");
124 if (tech_log_base > 1.0) {
125 pr("limited to logarithmic growth (base %.2f)", tech_log_base);
126 if (easy_tech == 0.0)
129 pr(" after %0.2f.\n", easy_tech);
132 pr("\t\t\t\tSectors\tShips\tPlanes\tUnits\n");
133 pr("Maximum mobility\t\t%d\t%d\t%d\t%d\n",
134 sect_mob_max, ship_mob_max, plane_mob_max, land_mob_max);
135 pr("Max mob gain per update\t\t%d\t%d\t%d\t%d\n",
136 (int)(sect_mob_scale * (float)etu_per_update),
137 (int)(ship_mob_scale * (float)etu_per_update),
138 (int)(plane_mob_scale * (float)etu_per_update),
139 (int)(land_mob_scale * (float)etu_per_update));
140 pr("Max eff gain per update\t\t--\t%d\t%d\t%d\n",
141 MIN((int)(ship_grow_scale * (float)etu_per_update), 100),
142 MIN((int)(plane_grow_scale * (float)etu_per_update), 100),
143 MIN((int)(land_grow_scale * (float)etu_per_update), 100));
144 pr("Maintenance cost per update\t--\t%0.1f%%\t%0.1f%%\t%0.1f%%\n",
145 money_ship * -100.0 * etu_per_update,
146 money_plane * -100.0 * etu_per_update,
147 money_land * -100.0 * etu_per_update);
148 pr("Max interdiction range\t\t%d\t%d\t--\t%d\n",
149 fort_max_interdiction_range,
150 ship_max_interdiction_range,
151 land_max_interdiction_range);
153 pr("The maximum amount of mobility used for land unit combat is %0.2f.\n",
156 pr("The starting mobility when acquiring a sector or unit is %d.\n",
157 -(etu_per_update / sect_mob_neg_factor));
159 pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX);
160 if (have_trade_ships()) {
161 pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
162 trade_1_dist, trade_1 * 100.0);
163 pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
164 trade_2_dist, trade_2 * 100.0);
165 pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
166 trade_3_dist, trade_3 * 100.0);
167 pr("Cashing in trade-ships with an ally nets you a %.1f%% bonus.\n",
168 trade_ally_bonus * 100.0);
169 pr("Cashing in trade-ships with an ally nets your ally a %.1f%% bonus.\n\n",
170 trade_ally_cut * 100.0);
173 pr("The tax you pay on selling things on the trading block is %.1f%%.\n",
174 (1.00 - tradetax) * 100.0);
175 pr("The tax you pay on buying commodities on the market is %.1f%%.\n",
176 (buytax - 1.00) * 100.0);
177 pr("The amount of time to bid on commodities is %d seconds.\n",
179 pr("The amount of time to bid on a unit is %d seconds.\n\n",
183 if (!ef_nelem(EF_NUKE_CHR))
184 pr("Nukes are disabled.\n");
185 else if (drnuke_const > MIN_DRNUKE_CONST) {
186 pr("In order to build a nuke, you need %1.2f times the tech level in research.\n",
188 pr("\tExample: In order to build a 300 tech nuke, you need %d research.\n\n",
189 (int)(300.0 * drnuke_const));
192 pr("Fire ranges are scaled by %.2f.\n", fire_range_factor);
193 pr("Flak damage is scaled by %0.2f.\n", flakscale);
194 pr("Torpedo damage is 2d%d+%d.\n", torpedo_damage, torpedo_damage - 2);
195 pr("The attack factor for para & assault troops is %0.2f.\n",
197 pr("%.0f%% of fallout leaks into each surrounding sector.\n",
198 fallout_spread * 100.0 * MIN(24, etu_per_update));
199 pr("Fallout decays by %.0f%% per update.\n",
200 100.0 - (decay_per_etu + 6.0) * fallout_spread * MIN(24, etu_per_update) * 100.0);
202 pr("Damage to\t\t\tSpills to\n");
203 pr("\t Sector People Mater. Ships Planes LandU.\n");
204 pr("Sector\t\t --\t%3.0f%%\t100%%\t 0%%\t%3.0f%%\t%3.0f%%\n",
205 people_damage * 100.0, unit_damage / 0.07, unit_damage * 100.0);
206 pr("People\t\t%3.0f%%\t --\t --\t --\t --\t --\n",
207 collateral_dam * 100.0);
208 pr("Materials\t%3.0f%%\t --\t --\t --\t --\t --\n",
209 collateral_dam * 100.0);
210 pr("Efficiency\t%3.0f%%\t --\t --\t --\t --\t --\n",
211 collateral_dam * 100.0);
212 pr("Ships\t\t%3.0f%%\t100%%\t100%%\t --\t 0%%\t 0%%\n",
213 collateral_dam * 100.0);
214 pr("Planes\t\t%3.0f%%\t 0%%\t 0%%\t --\t --\t --\n",
215 collateral_dam * 100.0);
216 pr("Land units\t%3.0f%%\t 0%%\t100%%\t --\t 0%%\t 0%%\n",
217 collateral_dam * 100.0);
219 pr("You can have at most %d BTUs.\n", max_btus);
220 pr("%s are disconnected after %d minute%s of idle time.\n",
221 player->nstat & NONVIS ? "You" : "Players",
222 max_idle, splur(max_idle));
223 pr("%s are disconnected after %d minute%s of idle time.\n",
224 player->nstat & NONVIS ? "Visitors" : "You",
225 max_idle_visitor, splur(max_idle_visitor));
226 pr("\nOptions enabled in this game:\n");
228 pr("\n\nOptions disabled in this game:\n");
230 pr("\n\nSee \"info Options\" for a detailed list of options and descriptions.\n");
232 pr("\nThe person to annoy if something goes wrong is:\n\t%s <%s>.\n",
234 pr("\nYou can get your own copy of the source from "
235 "<http://www.wolfpackempire.com/>.\n\n");
241 have_trade_ships(void)
245 for (i = ef_nelem(EF_SHIP_CHR) - 1; i >= 0; i--) {
246 if (mchr[i].m_flags & M_TRADE)
258 sep = "\nCustomized in this game:\n\t";
260 for (i = 0; i < EF_MAX; i++) {
261 if (ef_flags(i) & EFF_CUSTOM)
262 sep = prwrap(sep, ef_nameof(i), &col);
265 pr("\nCheck \"show\" for details.\n");
277 for (kp = configkeys; kp->km_key; kp++) {
278 if (!(kp->km_flags & KM_OPTION))
280 if (CANT_HAPPEN(kp->km_type != NSC_INT))
282 if (!*(int *)kp->km_data != !val)
284 sep = prwrap(sep, kp->km_key, &col);
289 prwrap(char *sep, char *it, int *col)
291 size_t len = strlen(it);
293 if (*col != 0 && *col + len > 70) {