2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * land.c: Land unit characteristics
30 * Known contributors to this file:
31 * Thomas Ruschak, 1992
33 * Steve McClure, 1998-2000
39 struct lchrstr lchr[] = {
42 lcm, hcm, mil, gun, shell, tech, $,
43 att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl, mxl
48 {{0, 20, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
50 10, 5, 0, 0, 0, 30, 500,
51 1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
55 {{0, 25, 1, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
56 "linf light infantry",
57 8, 4, 0, 0, 0, 40, 300,
58 1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
62 {{0, 100, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
64 10, 5, 0, 0, 0, 50, 500,
65 1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
69 {{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
71 15, 10, 0, 0, 0, 190, 400,
72 1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
76 {{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
78 15, 10, 0, 0, 0, 190, 800,
79 1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
83 {{0, 100, 4, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
85 10, 5, 0, 0, 0, 140, 1000,
86 1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
87 L_MARINE | L_ASSAULT | L_LIGHT,
90 {{0, 25, 200, 10, 300, 100, 100, 10, 300, 0, 200, 100, 0, 0},
92 10, 5, 0, 0, 0, 50, 500,
93 0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
97 {{0, 990, 990, 200, 990, 500, 500, 100, 990, 990, 990, 990, 0, 150},
99 100, 50, 0, 0, 0, 40, 3500,
100 0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
101 L_XLIGHT | L_TRAIN | L_HEAVY | L_SUPPLY,
104 {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
106 10, 5, 0, 0, 0, 40, 750,
107 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
108 L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
111 {{0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
113 10, 5, 0, 0, 0, 55, 1500,
114 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
115 L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
118 {{0, 20, 5, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
120 20, 10, 0, 0, 0, 70, 500,
121 0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
125 {{0, 25, 40, 10, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
127 20, 10, 0, 0, 0, 35, 800,
128 0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
132 {{0, 25, 20, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
134 20, 10, 0, 0, 0, 70, 500,
135 0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
139 {{0, 25, 80, 12, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
141 40, 20, 0, 0, 0, 100, 800,
142 0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
146 {{0, 25, 40, 10, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
147 "mat mech artillery",
148 20, 10, 0, 0, 0, 200, 1000,
149 0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
153 {{0, 20, 3, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
155 10, 5, 0, 0, 0, 130, 3000,
156 1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
157 L_ENGINEER | L_ASSAULT | L_LIGHT,
160 {{0, 20, 4, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
161 "meng mech engineer",
162 10, 5, 0, 0, 0, 260, 4500,
163 1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
164 L_ENGINEER | L_ASSAULT | L_LIGHT,
167 {{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
169 10, 5, 0, 0, 0, 150, 600,
170 2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
174 {{0, 100, 3, 0, 0, 0, 0, 0, 48, 0, 0, 0, 0, 0},
176 20, 10, 0, 0, 0, 120, 500,
177 2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
181 {{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
183 20, 10, 0, 0, 0, 170, 1000,
184 3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
188 {{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
190 10, 5, 0, 0, 0, 170, 600,
191 1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
192 L_SECURITY | L_LIGHT,
195 {{0, 10, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0},
197 10, 5, 0, 0, 0, 270, 1000,
198 0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
199 L_XLIGHT | L_RADAR | L_LIGHT,
203 lcm, hcm, mil, gun, shell, tech, $,
204 att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl,
212 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
217 int lnd_maxno = (sizeof(lchr) / sizeof(struct lchrstr)) - 1;