2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * land.c: Land unit characteristics
30 * Known contributors to this file:
31 * Thomas Ruschak, 1992
33 * Steve McClure, 1998-2000
40 struct lchrstr lchr[] = {
43 lcm, hcm, mil, gun, shell, tech, $,
44 att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl, mxl
48 /* ((int)((ETUS*4)/(mil/1000)) is enough food for 3 updates */
52 {((int)((ETUS * 4) / 20)), 20},
54 10, 5, 0, 0, 0, 30, 500,
55 1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
60 {V_FOOD, V_SHELL, V_MILIT},
61 {((int)((ETUS) / 4)), 1, 25},
62 "linf light infantry",
63 8, 4, 0, 0, 0, 40, 300,
64 1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
70 {((int)((ETUS * 4) / 10)), 100},
72 10, 5, 0, 0, 0, 50, 500,
73 1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
78 {V_FOOD, V_SHELL, V_MILIT},
79 {((int)((ETUS * 5) / 5)), 8, 100},
81 15, 10, 0, 0, 0, 190, 400,
82 1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
87 {V_FOOD, V_SHELL, V_MILIT},
88 {((int)((ETUS * 5) / 5)), 8, 100},
90 15, 10, 0, 0, 0, 190, 800,
91 1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
96 {V_FOOD, V_SHELL, V_MILIT},
97 {((int)((ETUS * 5) / 5)), 4, 100},
99 10, 5, 0, 0, 0, 140, 1000,
100 1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
101 L_MARINE | L_ASSAULT | L_LIGHT,
105 {V_SHELL, V_GUN, V_FOOD, V_LCM, V_HCM, V_DUST, V_BAR, V_IRON,
107 {200, 10, 300, 200, 100, 100, 10, 100, 300, 25},
109 10, 5, 0, 0, 0, 50, 500,
110 0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
115 {V_SHELL, V_GUN, V_FOOD, V_LCM, V_HCM, V_DUST, V_BAR, V_IRON,
116 V_PETROL, V_MILIT, V_OIL, V_RAD},
117 {990, 200, 990, 990, 990, 500, 100, 500, 990, 990, 990, 150},
119 100, 50, 0, 0, 0, 40, 3500,
120 0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
121 L_XLIGHT | L_TRAIN | L_HEAVY | L_SUPPLY,
128 10, 5, 0, 0, 0, 40, 750,
129 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
130 L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
137 10, 5, 0, 0, 0, 55, 1500,
138 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
139 L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
143 {V_FOOD, V_SHELL, V_MILIT},
144 {((int)((ETUS) / 5)), 5, 20},
146 20, 10, 0, 0, 0, 70, 500,
147 0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
152 {V_FOOD, V_SHELL, V_MILIT, V_GUN},
153 {((int)((ETUS * 4) / 10)), 40, 25, 10},
155 20, 10, 0, 0, 0, 35, 800,
156 0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
161 {V_FOOD, V_SHELL, V_MILIT, V_GUN},
162 {((int)((ETUS * 4) / 20)), 20, 25, 6},
164 20, 10, 0, 0, 0, 70, 500,
165 0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
170 {V_FOOD, V_SHELL, V_MILIT, V_GUN},
171 {((int)((ETUS * 4) / 10)), 80, 25, 12},
173 40, 20, 0, 0, 0, 100, 800,
174 0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
179 {V_FOOD, V_SHELL, V_MILIT, V_GUN},
180 {((int)((ETUS * 5) / 20)), 40, 25, 10},
181 "mat mech artillery",
182 20, 10, 0, 0, 0, 200, 1000,
183 0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
188 {V_FOOD, V_SHELL, V_MILIT},
189 {((int)((ETUS * 4) / 20)), 3, 20},
191 10, 5, 0, 0, 0, 130, 3000,
192 1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
193 L_ENGINEER | L_ASSAULT | L_LIGHT,
197 {V_FOOD, V_SHELL, V_MILIT},
198 {((int)((ETUS * 5) / 20)), 4, 20},
199 "meng mech engineer",
200 10, 5, 0, 0, 0, 260, 4500,
201 1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
202 L_ENGINEER | L_ASSAULT | L_LIGHT,
206 {V_FOOD, V_SHELL, V_MILIT},
207 {((int)((ETUS * 5) / 10)), 4, 50},
209 10, 5, 0, 0, 0, 150, 600,
210 2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
215 {V_FOOD, V_SHELL, V_MILIT},
216 {((int)((ETUS * 4) / 5)), 3, 100},
218 20, 10, 0, 0, 0, 120, 500,
219 2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
224 {V_FOOD, V_SHELL, V_MILIT},
225 {((int)((ETUS * 5) / 10)), 4, 50},
227 20, 10, 0, 0, 0, 170, 1000,
228 3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
233 {V_FOOD, V_SHELL, V_MILIT},
234 {((int)((ETUS * 5) / 10)), 4, 50},
236 10, 5, 0, 0, 0, 170, 600,
237 1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
238 L_SECURITY | L_LIGHT,
243 {((int)((ETUS * 5) / 40)), 10},
245 10, 5, 0, 0, 0, 270, 1000,
246 0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
247 L_XLIGHT | L_RADAR | L_LIGHT,
251 lcm, hcm, mil, gun, shell, tech, $,
252 att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl,
262 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
267 int lnd_maxno = (sizeof(lchr) / sizeof(struct lchrstr)) - 1;