2 # Empire - A multi-player, client/server Internet based war game.
3 # Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 # Ken Stevens, Steve McClure
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 2 of the License, or
9 # (at your option) any later version.
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 # See files README, COPYING and CREDITS in the root of the source
23 # tree for related information and legal notices. It is expected
24 # that future projects/authors will amend these files as needed.
28 # land.config: Land unit characteristics
30 # Known contributors to this file:
31 # Markus Armbruster, 2006
33 # Derived from land.c; known contributors:
34 # Thomas Ruschak, 1992
36 # Steve McClure, 1998-2000
39 # Available flags are in land_chr_flags[]. info Unit-types should
43 name civ mil she gun pet iro dus bar foo oil lcm hcm uw rad l_b h_b g_b s_b tech cost att def vul spd vis spy rm frg acc dam amm aaf fuelc fuelu nx nl flags
44 "cav cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 0 0 30 500 1.2 0.5 80 32 18 4 3 0 0 0 0 0 0 0 0 0 (light recon)
45 "linf light infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 0 0 40 300 1.0 1.5 60 28 15 2 1 0 0 0 1 1 0 0 0 0 (light assault)
46 "inf infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 0 0 50 500 1.0 1.5 60 25 15 2 1 0 0 0 0 0 0 0 0 0 (light assault)
47 "mtif motor inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 0 0 190 400 1.2 2.2 60 33 17 1 3 0 0 0 2 3 13 1 0 0 (light)
48 "mif mech inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 0 0 190 800 1.5 2.5 50 33 17 1 3 0 0 0 2 3 13 1 0 0 (light)
49 "mar marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 10 5 0 0 140 1000 1.4 2.4 60 25 14 2 1 0 0 0 1 2 0 0 0 0 (light marine assault)
50 "sup supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 0 0 50 500 0.1 0.2 80 25 20 1 0 0 0 0 0 0 0 0 0 0 (supply light)
51 "tra train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 0 0 40 3500 0.0 0.0 120 10 25 3 0 0 0 0 0 0 0 0 5 12 (supply train heavy)
52 "spy infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 750 0.0 0.0 80 32 18 4 3 0 0 0 0 0 0 0 0 0 (recon light assault spy)
53 "com commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 55 1500 0.0 0.0 80 32 18 4 3 0 0 0 0 0 0 0 0 0 (light recon assault spy)
54 "aau aa unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 0 0 70 500 0.5 1.0 60 18 20 1 1 0 0 0 1 2 0 0 0 0 (light flak)
55 "art artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 0 0 35 800 0.1 0.4 70 18 20 1 0 8 50 5 2 1 0 0 0 0 (light)
56 "lat lt artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 0 0 70 500 0.2 0.6 60 30 18 1 1 5 10 3 1 1 0 0 0 0 (light)
57 "hat hvy artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 0 0 100 800 0.0 0.2 60 12 20 1 0 11 99 8 4 1 0 0 0 0 ()
58 "mat mech artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 20 10 0 0 200 1000 0.2 0.6 50 35 17 1 1 8 35 6 3 3 13 1 0 0 (light)
59 "eng engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 10 5 0 0 130 3000 1.2 2.4 50 25 14 2 1 0 0 0 1 1 0 0 0 0 (engineer light assault)
60 "meng mech engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 10 5 0 0 260 4500 1.8 3.5 45 33 15 3 3 0 0 0 1 5 25 2 0 0 (engineer light assault)
61 "lar lt armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 0 0 150 600 2.0 1.0 50 42 15 4 4 0 0 0 1 2 25 1 0 0 (light recon)
62 "har hvy armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 0 0 120 500 2.0 0.8 50 18 17 1 1 0 0 0 2 1 10 2 0 0 ()
63 "arm armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 20 10 0 0 170 1000 3.0 1.5 40 33 16 2 2 0 0 0 1 2 13 1 0 0 (light)
64 "sec security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 0 0 170 600 1.0 2.0 60 25 15 2 1 0 0 0 1 1 0 0 0 0 (security light)
65 "rad radar unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 10 5 0 0 270 1000 0.0 0.0 50 33 15 3 0 0 0 0 0 2 25 2 1 0 (light radar)