2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * empdis.c: Empire dispatcher stuff
30 * Known contributors to this file:
35 #include "prototypes.h"
57 #define KEEP_COMMANDS 50
58 s_char player_commands[KEEP_COMMANDS][1024 + 8];
59 int player_commands_index = 0;
62 getcommand(s_char *combufp)
67 /* Note this now assumes a 1024 byte buffer is being passed in */
68 natp = getnatp(player->cnum);
69 if (++player_commands_index >= KEEP_COMMANDS)
70 player_commands_index = 0;
71 sprintf(player_commands[player_commands_index], "%3d %3d [prompt]",
72 player_commands_index, player->cnum);
74 prprompt(natp->nat_minused, natp->nat_btu);
76 if (recvclient(buf, 1024) < 0) {
79 } while (buf[0] == 0);
80 if (++player_commands_index >= KEEP_COMMANDS)
81 player_commands_index = 0;
82 sprintf(player_commands[player_commands_index], "%3d %3d %s",
83 player_commands_index, player->cnum, buf);
85 return (strlen(combufp));
89 init_player_commands(void)
93 for (i = 0; i < KEEP_COMMANDS; ++i)
94 *player_commands[i] = 0;
98 log_last_commands(void)
102 logerror("Most recent player commands:");
103 for (i = player_commands_index; i >= 0; --i)
104 if (*player_commands[i])
105 logerror("%s", player_commands[i] + 4);
106 for (i = KEEP_COMMANDS - 1; i > player_commands_index; --i)
107 if (*player_commands[i])
108 logerror("%s", player_commands[i] + 4);
114 register s_char *format;
117 pr("\t\tCurrent EMPIRE Command List\n");
118 pr("\t\t------- ------ ------- ----\n");
119 pr("Initial number is cost in B.T.U. units.\n");
120 pr("Next 2 chars (if present) are:\n");
121 pr("$ - must be non-broke\tc -- must have capital\n");
122 pr("Args in [brackets] are optional.\n");
123 if (player->nstat > 4) {
124 pr("All-caps args in <angle brackets>");
125 pr(" have the following meanings:\n");
126 pr(" <NUM> :: a number in unspecified units\n");
127 pr(" <COMM> :: a commodity such as `food', `guns', etc\n");
128 pr(" <VAR> :: a commodity such as `food', `guns', etc\n");
129 pr(" <TYPE> :: an item type such as `ship', `plane', etc\n");
131 for (i = 0; (format = player_coms[i].c_form) != 0; i++) {
132 if ((player_coms[i].c_permit & player->ncomstat) ==
133 player_coms[i].c_permit) {
134 pr("%2d ", player_coms[i].c_cost);
135 if ((player_coms[i].c_permit & MONEY) == MONEY)
139 if ((player_coms[i].c_permit & CAP) == CAP)
146 pr("For further info on command syntax see \"info Syntax\".\n");
151 * returns true if down
163 if ((downf = open(downfil, O_RDONLY, 0)) < 0)
165 if ((downf = open(downfil, O_RDONLY | O_BINARY, 0)) < 0)
168 if (read(downf, (s_char *)&tgm, sizeof(tgm)) != sizeof(tgm)) {
169 logerror("bad header on login message (downfil)");
173 if (read(downf, buf, tgm.tel_length) != tgm.tel_length) {
174 logerror("bad length %ld on login message", tgm.tel_length);
178 if (tgm.tel_length >= (long)sizeof(buf))
179 tgm.tel_length = sizeof(buf) - 1;
180 buf[tgm.tel_length] = 0;
182 pr("\nThe game is down\n");
188 daychange(time_t now)
193 natp = getnatp(player->cnum);
194 tm = localtime(&now);
195 if ((tm->tm_yday % 128) != natp->nat_dayno) {
196 natp->nat_dayno = tm->tm_yday % 128;
197 natp->nat_minused = 0;
202 getminleft(time_t now, int *hour, int *mpd)
211 tm = localtime(&now);
212 curtime = tm->tm_min + tm->tm_hour * 60;
213 natp = getnatp(player->cnum);
214 nminleft = *mpd - natp->nat_minused;
215 n = 60 * 24 - (tm->tm_min + tm->tm_hour * 60);