2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * empmod.c: List all commands for Empire
29 * Known contributors to this file:
32 * Thomas Ruschak, 1992
34 * Steve McClure, 1996-2000
35 * Markus Armbruster, 2004-2012
42 #include "prototypes.h"
44 struct cmndstr player_coms[] = {
45 /* command form cost addr permit */
46 {"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
47 {"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
48 {"announce", 0, tele, C_MOD, 0},
49 {"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
50 {"apropos <topic>", 0, apro, 0, 0},
51 {"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + CAP},
52 {"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
53 {"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
54 3, assa, C_MOD, NORM + MONEY + CAP},
55 {"attack <SECT> [<forts?> <ships?> <arty?> <planes?>]",
56 3, atta, C_MOD, NORM + MONEY + CAP},
57 {"bdes <SECTS> <type>", 0, bdes, C_MOD, NORM},
58 {"bestpath <SECTS> <SECTS>", 0, best, 0, NORM},
59 {"bmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
60 {"board <to-SHIP> [<from-SHIP>|<from-sector>]",
61 3, boar, C_MOD, NORM + MONEY + CAP},
62 {"bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>",
63 2, bomb, C_MOD, NORM + MONEY + CAP},
64 {"break", 0, brea, C_MOD, SANCT},
65 {"budget", 1, budg, 0, NORM},
66 {"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]",
67 1, buil, C_MOD, NORM + MONEY + CAP},
68 {"buy <COMM> <LOT#> <BID/UNIT> <DEST>",
69 1, buy, C_MOD, CAP + NORM + MONEY},
70 {"bye", 0, quit, 0, 0},
71 {"capital <SECT>", 0, capi, C_MOD, NORM},
72 {"cargo <SHIPS>", 0, carg, 0, NORM},
73 {"census <SECTS>", 0, cens, 0, NONVIS},
74 {"change <country|representative> <NAME>", 0, chan, C_MOD, NONVIS},
75 {"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
76 {"collect <LOAN> <SECT>", 2, coll, C_MOD, NORM + MONEY + CAP},
77 {"commodity <SECTS>", 0, comm, 0, NONVIS},
78 {"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>",
79 1, cons, C_MOD, NORM + CAP},
80 {"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
81 {"country <NATS>", 0, coun, 0, 0},
82 {"cutoff <SECTS>", 0, cuto, C_MOD, NORM},
83 {"declare <all|friend|neut|hos|war> <NATS>",
84 2, decl, C_MOD, NORM + CAP},
85 {"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
86 {"demobilize <SECTS> <NUM> <active-reserve?>", 1, demo, C_MOD,
88 {"designate <SECTS> <type>", 1, desi, C_MOD, NORM},
89 {"disable", 0, disa, C_MOD, GOD},
90 {"disarm <PLANE>", 2, disarm, C_MOD, NORM + CAP},
91 {"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
92 {"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>",
93 1, drop, C_MOD, NORM + MONEY + CAP},
94 {"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
95 {"echo [<string>]", 0, echo, 0, 0},
96 {"edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...",
98 {"enable", 0, enab, C_MOD, GOD},
99 {"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
100 {"execute <INPUT FILE>", 0, execute, 0, EXEC},
101 {"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>",
102 1, explore, C_MOD, NORM + MONEY + CAP},
103 {"financial", 0, fina, 0, 0},
104 {"fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]",
105 1, multifire, C_MOD, NORM + MONEY + CAP},
106 {"flash <COUNTRY> [<message>]", 0, flash, 0, 0},
107 {"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
108 {"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>",
109 2, fly, C_MOD, NORM + MONEY + CAP},
110 {"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
111 {"force", 0, force, C_MOD, GOD},
112 {"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP},
113 {"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
114 {"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
115 {"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
116 {"headlines [days]", 0, head, C_MOD, 0},
117 {"help <topic>", 0, info, 0, 0},
118 {"improve <road|rail|defense> <SECTS> <NUM>",
119 1, improve, C_MOD, NORM + MONEY + CAP},
120 {"info <topic>", 0, info, 0, 0},
121 {"land <UNITS>", 0, land, C_MOD, NORM},
122 {"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
123 {"lbmap <SECTS|LAND UNIT> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
124 {"lboard <to-LAND> [<from-sector>]",
125 3, lboa, C_MOD, NORM + MONEY + CAP},
126 {"lcargo <UNITS>", 0, lcarg, 0, NORM},
127 {"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
128 {"ledger <LOANS>", 0, ledg, 0, NORM},
129 {"level <SECTS>", 0, leve, 0, NORM},
130 {"list", 0, explain, 0, 0},
131 {"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
132 1, lload, C_MOD, NORM + CAP},
133 {"llookout <UNITS>", 1, llook, 0, NORM + CAP},
134 {"lmap <SECTS|LAND UNIT> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
135 {"lmine <UNITS>", 2, landmine, C_MOD, NORM + MONEY + CAP},
136 {"load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>",
137 1, load, C_MOD, NORM + CAP},
138 {"lookout <SHIPS>", 1, look, 0, NORM + CAP},
139 {"lost", 0, lost, 0, NORM},
140 {"lradar <UNITS | SECTS>", 1, lrad, C_MOD, NORM + CAP},
141 {"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]",
142 1, lretr, C_MOD, NORM + CAP},
143 {"lstat <UNITS>", 0, lsta, C_MOD, NORM},
144 {"ltend <COMM> <tender-SHIPS> <NUM> <UNITS>",
145 1, ltend, C_MOD, NORM + CAP},
146 {"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
147 1, lload, C_MOD, NORM + CAP},
148 {"map <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
149 {"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
150 {"market <COMM|\"all\">", 0, mark, C_MOD, NORM},
151 {"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
152 {"mission <TYPE> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]",
153 2, mission, C_MOD, NORM + CAP},
154 {"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
155 {"motd", 0, show_motd, C_MOD, 0},
156 {"move <COMM> <SECT> <NUM> <PATH|DESTINATION>",
157 1, move, C_MOD, NORM + CAP},
158 {"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
159 {"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
160 {"nation [as-COUNTRY]", 0, nati, 0, 0},
161 {"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
162 {"nbmap <SECTS|NUKE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
163 {"ndump <SECTS>", 0, ndump, 0, NORM},
164 {"newcap <NAT> <SECTOR>", 0, new, C_MOD, GOD},
165 {"neweff <SECTS>", 0, newe, C_MOD, NORM},
166 {"newspaper [days]", 0, news, 0, 0},
167 {"nmap <SECTS|NUKE> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
168 {"nuke <SECTS>", 0, nuke, 0, NORM},
169 {"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]",
170 1, offe, C_MOD, NORM + MONEY + CAP},
171 {"order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM + CAP},
172 {"origin <SECT|COUNTRY|~>", 1, orig, C_MOD, NORM},
173 {"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
174 3, para, C_MOD, NORM + MONEY + CAP},
175 {"path <SECT>", 0, path, C_MOD, NORM},
176 {"payoff <SHIPS>", 0, payo, C_MOD, NORM},
177 {"pbmap <SECTS|PLANE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
178 {"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
179 {"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
180 {"peek <SECTS>", 0, peek, 0, GOD},
181 {"plane <SECTS>", 0, plan, 0, NORM},
182 {"players", 0, play, 0, 0},
183 {"pmap <SECTS|PLANE> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
184 {"power [\"new\"|\"update\"] [<NUMBER OF COUNTRIES> | \"country\" <NATS>]",
186 {"pray", 0, tele, C_MOD, NORM},
187 {"production <SECTS>", 0, prod, 0, NORM},
188 {"pstat <PLANES>", 0, pstat, 0, NORM},
189 {"qorder <SHIPS>", 0, qorde, C_MOD, NORM},
190 {"quit", 0, quit, 0, 0},
191 {"radar <SHIPS | SECTS>", 1, rada, C_MOD, NORM + CAP},
192 {"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
193 {"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, NONVIS},
194 {"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
195 {"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
196 3, reco, C_MOD, NORM + MONEY + CAP},
197 {"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>",
198 2, reje, C_MOD, NORM},
199 {"relations [as-COUNTRY]", 0, rela, 0, 0},
200 {"reload", 0, relo, C_MOD, GOD},
201 {"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
202 {"report <NATS>", 0, repo, 0, 0},
203 {"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
204 {"resource <SECTS>", 0, reso, 0, NONVIS},
205 {"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]",
206 1, retr, C_MOD, NORM + CAP},
207 {"route <COMM> <SECTS>", 1, rout, C_MOD, NORM},
208 {"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
209 {"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
210 {"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]",
211 1, sate, C_MOD, NORM + CAP},
212 {"sbmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
213 {"scrap <s|p|l> <SHIPS|PLANES|UNITS>",
214 2, scra, C_MOD, NORM + MONEY + CAP},
215 {"scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM + CAP},
216 {"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
217 {"sect <SECTS>", 0, sct, C_MOD, NORM},
218 {"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
219 {"set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>",
220 1, set, C_MOD, NORM + CAP},
221 {"setresource <type> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
222 {"setsector <type> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
223 {"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
224 {"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
225 {"ship <SHIPS>", 0, shi, 0, NORM},
226 {"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
227 {"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]\n"
228 "\tshow <bridge|item|news|product|tower>\n"
229 "\tshow updates [<NUM>]>",
231 {"shutdown <minutes> <disable update?>", 0, shut, 0, GOD},
232 {"sinfrastructure <SECTS>", 0, sinfra, 0, NONVIS},
233 {"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
234 {"smap <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
235 {"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
236 {"sorder <SHIPS>", 0, sorde, C_MOD, NORM},
237 {"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
238 {"sstat <SHIPS>", 0, sstat, 0, NORM},
239 {"start <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, start, C_MOD, NORM},
240 {"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
241 {"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, stop, C_MOD, NORM},
242 {"strength <SECTS>", 1, stre, C_MOD, NORM},
243 {"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
244 {"survey <SELECTOR> <SECTS>", 0, surv, C_MOD, NORM},
245 {"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
246 {"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
247 3, reco, C_MOD, NORM + MONEY + CAP},
248 {"telegram <NATS>...", 0, tele, C_MOD, NORM},
249 {"tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>",
250 1, tend, C_MOD, NORM + CAP},
251 {"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
252 {"test <COMM> <SECT> <NUM> <PATH|DESTINATION>",
253 1, move, C_MOD, NORM},
254 {"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
255 {"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]",
257 {"torpedo <submarine-SHIPS> <target-SHIP>",
258 3, torp, C_MOD, NORM + MONEY + CAP},
259 {"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
260 {"transport <\"nuke\"|\"plane\"> <NUKES|PLANES> <PATH|DESTINATION>",
261 1, tran, C_MOD, NORM + CAP},
262 {"treaty <TREATIES>", 0, trea, 0, NORM + MONEY + CAP},
263 {"turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD},
264 {"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>",
265 1, load, C_MOD, NORM + CAP},
266 {"unsail <SHIPS>", 1, sail, C_MOD, NORM + CAP},
267 {"update", 0, upda, 0, 0},
268 {"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
269 1, upgr, C_MOD, NORM + MONEY + CAP},
270 {"version", 0, vers, 0, 0},
271 {"wall [<message>]", 0, wall, C_MOD, NORM},
272 {"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
273 {"wipe <SECTS>", 1, wipe, C_MOD, NORM},
274 {"wire [yes|no|<days>]", 0, rea, C_MOD, 0},
275 {"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
276 {"xdump [\"meta\"] <TYPE> [<RECORDS>]", 0, xdump, 0, 0},
277 {"zdone <y|n|c>", 0, zdon, C_MOD, NORM},
278 {NULL, 0, NULL, 0, 0}