2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * empmod.c: List all commands for Empire
30 * Known contributors to this file:
33 * Thomas Ruschak, 1992
35 * Steve McClure, 1996-2000
43 #include "version.h" /* need to OBSOLETE hidden command */
46 struct cmndstr player_coms[] = {
47 /* command form cost addr permit */
48 {"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
49 {"add <NAT> <NAME> <REP> <STATUS> <c|w|i>", 0, add, C_MOD, GOD},
50 {"announce {message}", 0, tele, C_MOD, VIS},
51 {"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
52 {"apropos <topic>", 0, apro, 0, VIS},
53 {"arm <PLANE> <NUKETYPE> <airburst?>", 3, arm, C_MOD,
55 {"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
56 {"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
57 3, assa, C_MOD, NORM + MONEY + CAP},
58 {"attack <SECT> [<forts?> <ships?> <arty?> <planes?>]", 3, atta, C_MOD,
60 {"bdes <SECTS> <type>", 0, bdes, C_MOD, NORM},
61 {"bestpath <SECTS> <SECTS>", 0, best, 0, NORM},
62 {"bmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
63 {"board <to-SHIP> [<from-SHIP>|<from-sector>]", 3, boar, C_MOD,
65 {"bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>", 2, bomb, C_MOD, NORM + MONEY + CAP},
66 {"break {sanctuary}", 1, brea, C_MOD, SANCT},
67 {"budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]", 1, budg, 0,
69 {"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]", 1,
70 buil, C_MOD, NORM + MONEY + CAP},
71 {"buy <COMM> <LOT#> <BID/UNIT> <DEST>", 1, buy, C_MOD,
73 {"bye {log-off}", 0, quit, 0, VIS},
74 {"capital <SECT>", 0, capi, C_MOD, NORM},
75 {"cargo <SHIPS>", 0, carg, 0, NORM},
76 #ifdef CEDE_IS_ALLOWED
77 {"cede <SECTS|SHIPS> <COUNTRY> [se|sh]", 639, cede, C_MOD, NORM},
78 #endif /* CEDE_IS_ALLOWED */
79 {"census <SECTS>", 0, cens, 0, VIS},
80 {"change <country|representative> <NAME>", 0, chan, C_MOD, VIS},
81 {"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
82 {"collect <LOAN> <SECT>", 2, coll, C_MOD, NORM + MONEY + CAP},
83 {"commodity <SECTS>", 0, comm, 0, VIS},
84 {"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>", 1, cons,
86 {"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
87 {"country <NATS>", 0, coun, 0, NORM},
88 {"cutoff <SECTS>", 0, cuto, C_MOD, NORM},
89 {"declare <all|friend|neut|hos|war> <NATS>", 2, decl, C_MOD,
91 {"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
92 {"demobilize <SECTS> <NUM> <active-reserve?> [sure?]", 1, demo, C_MOD,
94 {"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
95 {"disable", 0, disa, C_MOD, GOD},
96 {"disarm <PLANE>", 2, arm, C_MOD, NORM + MONEY + CAP},
97 {"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
98 {"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>", 1, drop, C_MOD, NORM + MONEY + CAP},
99 {"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
100 {"echo [<string>]", 0, echo, 0, NORM},
101 {"edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...", 0,
103 {"enable", 0, enab, C_MOD, GOD},
104 {"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
105 {"execute <INPUT FILE>", 0, execute, 0, VIS},
106 {"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>", 1, explore, C_MOD,
108 {"financial", 0, fina, 0, NORM},
109 {"fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]", 1, multifire, C_MOD, NORM + MONEY + CAP},
110 {"flash <COUNTRY> [<message>]", 0, flash, 0, VIS},
111 {"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
112 {"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>", 2, fly, C_MOD, NORM + MONEY + CAP},
113 {"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
114 {"force <delay time>", 0, force, C_MOD, GOD},
115 {"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM},
116 {"fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]", 1, fuel,
118 {"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
119 {"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
120 {"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
121 {"help <topic>", 0, info, 0, VIS},
122 {"headlines [days]", 0, head, C_MOD, VIS},
125 * once hidden command is removed, also remove the hidden code in peek.c
127 {"hidden <SECTS>", 0, peek, 0, GOD},
128 {"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
130 {"info <topic>", 0, info, 0, VIS},
131 {"land <UNITS>", 0, land, C_MOD, NORM},
132 {"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
133 {"lboard <to-LAND> [<from-sector>]", 3, lboa, C_MOD,
135 {"lcargo <UNITS>", 0, lcarg, 0, NORM},
136 {"ledger <LOANS>", 0, ledg, 0, NORM},
137 {"level <SECTS>", 0, leve, 0, NORM},
138 {"list of commands", 0, explain, 0, VIS},
139 {"lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
140 {"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
141 {"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
142 lload, C_MOD, NORM + CAP},
143 {"llookout <UNITS>", 1, llook, 0, NORM + CAP},
144 {"lmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
145 {"lmine <UNITS>", 2, landmine, C_MOD, NORM + MONEY + CAP},
146 {"load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>", 1, load,
148 {"lookout <SHIPS>", 1, look, 0, NORM + CAP},
149 {"lost", 0, lost, 0, NORM},
150 {"lradar <UNITS | SECTS>", 1, rada, 0, NORM + CAP},
151 {"lrange <UNITS> <range>", 1, lrange, C_MOD, NORM + CAP},
152 {"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]", 1, lretr, C_MOD,
154 {"lstat <UNITS>", 0, lsta, C_MOD, NORM},
155 {"ltend <COMM> <tender-SHIPS> <NUM> <UNITS>", 1, ltend, C_MOD,
157 {"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
158 lload, C_MOD, NORM + CAP},
159 {"market <COMM|\"all\">", 0, mark, 0, VIS},
160 {"map <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
161 {"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
162 {"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
163 {"mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]", 2, mission, C_MOD, NORM + CAP},
164 {"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
165 {"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
166 {"motd", 0, show_motd, C_MOD, VIS},
167 {"move <COMM> <SECT> <NUM> <PATH|DESTINATION>", 1,
168 move, C_MOD, NORM + CAP},
169 {"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
170 {"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
171 {"nation", 0, nati, 0, VIS},
172 {"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
173 {"ndump <SECTS>", 0, ndump, 0, NORM},
174 {"newcap <NAT> [<SECTOR>]", 0, new, C_MOD, GOD},
175 {"neweff <SECTS>", 0, newe, C_MOD, NORM},
176 {"newspaper [days]", 0, news, 0, VIS},
177 {"nmap <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
178 {"nuke <SECTS>", 0, nuke, 0, NORM},
179 {"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]", 1, offe, C_MOD,
181 {"offset <SECT|NAT>", 0, offs, C_MOD, GOD},
182 {"order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM + CAP},
183 {"origin <SECT>", 1, orig, C_MOD, NORM},
184 {"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3, para, C_MOD, NORM + MONEY + CAP},
185 {"path <SECT>", 0, path, 0, NORM},
186 {"payoff <SHIPS>", 0, payo, C_MOD, NORM},
187 {"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
188 {"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
189 {"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
190 {"peek <SECTS>", 0, peek, 0, GOD},
191 {"plane <SECTS>", 0, plan, 0, NORM},
192 {"players", 0, play, 0, VIS},
193 {"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
194 {"power [[\"new\" [<NUMBER OF COUNTRIES>]] | [\"country\" <COUNTRY NUMBER>]]", 0, powe, C_MOD, VIS},
195 {"pray", 0, tele, C_MOD, NORM},
196 {"production <SECTS>", 0, prod, 0, NORM},
197 {"pstat <PLANES>", 0, pstat, 0, NORM},
198 {"qorder <SHIPS>", 0, qorde, C_MOD, NORM + CAP},
199 {"quit", 0, quit, 0, VIS},
200 {"radar <SHIPS | SECTS>", 1, rada, 0, NORM + CAP},
201 {"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
202 {"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, VIS},
203 {"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
204 {"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3,
205 reco, C_MOD, NORM + MONEY + CAP},
206 {"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1, retr, C_MOD,
208 {"relations [as-COUNTRY]", 0, rela, 0, VIS},
209 {"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>", 2,
211 {"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
212 {"report <NATS>", 0, repo, 0, VIS},
213 {"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
214 {"resource <SECTS>", 0, reso, 0, NORM},
215 {"route <COMM> <SECTS>", 1, rout, 0, NORM},
216 {"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
217 {"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
218 {"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]", 1, sate, 0,
220 {"sbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
221 {"scrap <s|p|l> <SHIPS|PLANES|UNITS>", 2, scra, C_MOD,
223 {"scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM + CAP},
224 {"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
225 {"sect <SECTS>", 0, sct, 0, NORM},
226 {"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
227 {"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
228 {"setsector <TYPE> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
229 {"setresource <TYPE> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
230 {"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
231 {"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
232 {"ship <SHIPS>", 0, shi, 0, NORM},
233 {"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
234 {"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]", 0, show, 0,
236 {"shutdown [<minutes>] <disable update?>", 0, shut, 0, GOD},
237 {"sinfrastructure <SECTS>", 0, sinfra, 0, VIS},
238 {"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
239 {"smap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
240 {"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
241 {"sorder <SHIPS>", 0, sorde, C_MOD, NORM + CAP},
242 {"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
243 {"sstat <SHIPS>", 0, sstat, 0, NORM},
244 {"start <SECTS>", 1, start, C_MOD, NORM + CAP},
245 {"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
246 {"stop <SECTS>", 1, stop, C_MOD, NORM + CAP},
247 {"strength <SECTS>", 1, stre, C_MOD, NORM},
248 {"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
249 {"survey <SELECTOR> <SECTS>", 0, surv, 0, NORM + CAP},
250 {"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
251 {"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
252 3, reco, C_MOD, NORM + MONEY + CAP},
253 {"telegram <NAT>", 0, tele, C_MOD, NORM},
254 {"tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>", 1,
255 tend, C_MOD, NORM + CAP},
256 {"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
257 {"test <COMM> <SECT> <NUM> <PATH|DESTINATION>", 1,
258 move, 0, NORM + CAP},
259 {"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
260 {"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0,
262 {"torpedo <submarine-SHIPS> <target-SHIP>", 3, torp, C_MOD,
264 {"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
265 {"transport <\"nuke\"|\"plane\"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>", 1, tran, C_MOD, NORM + CAP},
266 {"treaty <TREATIES>", 0, trea, 0, NORM + MONEY + CAP},
267 {"turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD},
268 {"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>", 1, load,
270 {"unsail <SHIPS>", 1, sail, C_MOD, NORM + CAP},
271 {"update", 0, upda, 0, VIS},
272 {"upgrade <s|p|l> <SHIPS|PLANES|UNITS>", 1, upgr, C_MOD,
274 {"version", 0, vers, 0, VIS},
275 {"wait", 0, wai, C_MOD, GOD},
276 {"wall [<message>]", 0, wall, C_MOD, NORM},
277 {"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
278 {"wipe <SECTS>", 1, wipe, C_MOD, NORM},
279 {"wire [yes|no|<days>]", 0, rea, C_MOD, VIS},
280 {"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
281 {"xdump [<TABLE-KIND>] <TABLE> [<ROWS>]", 0, xdump, 0, NORM},
282 {"zdone <y|n|c>", 0, zdon, C_MOD, NORM},