2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * aswplnsubs.c: Various subroutines used for ASW planes
30 * Known contributors to this file:
31 * Ron Koenderink, 2004
40 on_shiplist(short uid, struct shiplist *head)
54 add_shiplist(short uid, struct shiplist **head)
56 struct shiplist *s, *s2;
69 s = malloc(sizeof(struct shiplist));
79 free_shiplist(struct shiplist **head)
81 struct shiplist *s, *s2;
94 print_shiplist(struct shiplist *head)
105 getship(s->uid, &ship);
106 mp = &mchr[(int)ship.shp_type];
108 pr(" # player->owner eff type\n");
111 pr("(#%3d) %10.10s %12.12s %s\n", ship.shp_uid,
112 cname(ship.shp_own), effadv(ship.shp_effic), prship(&ship));