2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * control.c: Military control functions
29 * Known contributors to this file:
39 #include "prototypes.h"
43 * Does the player->owner have military control of this sector?
46 military_control(struct sctstr *sp)
52 if (sp->sct_oldown != sp->sct_own) {
53 snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
54 while (nxtitem(&ni, &land)) {
55 if (land.lnd_own == sp->sct_own)
56 tot_mil += land.lnd_item[I_MILIT];
58 if ((sp->sct_item[I_MILIT] + tot_mil) * 10 < sp->sct_item[I_CIVIL])
66 want_to_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
71 * First, would we be abandoning it? If not, just return that
72 * it's ok to move out.
74 if (!would_abandon(sp, vtype, amnt, lp))
77 sprintf(prompt, "Do you really want to abandon %s [yn]? ",
78 xyas(sp->sct_x, sp->sct_y, player->cnum));
84 would_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
88 if (vtype != I_CIVIL && vtype != I_MILIT)
91 mil = sp->sct_item[I_MILIT];
92 civs = sp->sct_item[I_CIVIL];
99 return sp->sct_own != 0 && civs <= 0 && mil <= 0
100 && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, lp);