2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * landgun.c: Return values for land and ship gun firing damages
30 * Known contributors to this file:
37 #include "prototypes.h"
40 landgun(int effic, int guns)
43 double g = (double)MIN(guns, 7);
45 d = ((double)(random() % 30) + 20.0) * ((double)g / 7.0);
52 seagun(int effic, int guns)
58 d += 10.0 + (double)(random() % 6);
59 d *= (double)effic * 0.01;
64 landunitgun(int effic, int shots, int guns, int ammo, int shells)
68 shots = MIN(shots, guns);
70 d += 5.0 + (double)(random() % 6);
71 d *= (double)effic * 0.01;
72 if (shells < ammo && ammo != 0)
73 d *= (double)shells / (double)ammo;