2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * mission.c: Mission subroutines for planes/ships/units
30 * Known contributors to this file:
32 * Steve McClure, 1996-2000
47 #include "prototypes.h"
52 struct emp_qelem queue; /* list of units */
53 void *cp; /* pointer to desc of thing */
54 struct empobj *thing; /* thing's struct */
58 struct emp_qelem queue;
63 static void add_airport(struct emp_qelem *, coord, coord);
64 static int air_damage(struct emp_qelem *, coord, coord, int, natid,
66 static void build_mission_list(struct genlist *, coord, coord, int, natid);
67 static void build_mission_list_type(struct genlist *, coord, coord, int,
69 static void divide(struct emp_qelem *, struct emp_qelem *, coord, coord);
70 static int dosupport(struct genlist *, coord, coord, natid, natid);
71 static int find_airport(struct emp_qelem *, coord, coord);
72 static int mission_pln_arm(struct emp_qelem *, coord, coord, int,
73 int, struct ichrstr *, int, int);
74 static void mission_pln_sel(struct emp_qelem *, int, int, int);
75 static int perform_mission(coord, coord, natid, struct emp_qelem *, int,
79 * Interdict commodities & transported planes
82 ground_interdict(coord x, coord y, natid victim, char *s)
85 int dam = 0, newdam, rel;
86 struct genlist mi[MAXNOC];
89 memset(mi, 0, sizeof(mi));
90 for (z = 1; z < MAXNOC; z++)
91 emp_initque((struct emp_qelem *)&mi[z]);
93 build_mission_list(mi, x, y, MI_INTERDICT, victim);
95 for (cn = 1; cn < MAXNOC; cn++) {
96 rel = getrel(getnatp(cn), victim);
100 if (QEMPTY(&mi[cn].queue))
103 newdam = perform_mission(x, y, victim, &mi[cn].queue,
104 MI_INTERDICT, s, SECT_HARDTARGET);
107 mpr(victim, "%s interdiction mission does %d damage!\n",
111 collateral_damage(x, y, dam);
117 collateral_damage(coord x, coord y, int dam)
125 getsect(x, y, §);
127 coll = ldround((double)dam * collateral_dam, 1);
130 mpr(sect.sct_own, "%s takes %d%% collateral damage\n",
131 xyas(x, y, sect.sct_own), coll);
132 sectdamage(§, coll);
140 only_subs(struct emp_qelem *list)
142 struct emp_qelem *qp;
146 for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
147 glp = (struct genlist *)qp;
149 if (glp->thing->ef_type != EF_SHIP)
152 if (!(mcp->m_flags & M_SUB))
156 /* They were all subs! */
162 * Interdict ships & land units
165 unit_interdict(coord x, coord y, natid victim, char *s, int hardtarget,
170 struct genlist mi[MAXNOC];
174 memset(mi, 0, sizeof(mi));
175 for (z = 1; z < MAXNOC; z++)
176 emp_initque((struct emp_qelem *)&mi[z]);
178 build_mission_list(mi, x, y, mission, victim);
180 for (cn = 1; cn < MAXNOC; cn++) {
183 if (mission == MI_SINTERDICT) {
184 if (getrel(getnatp(cn), victim) >= FRIENDLY)
186 } else if (getrel(getnatp(cn), victim) > HOSTILE)
189 if (QEMPTY(&mi[cn].queue))
192 osubs = only_subs(&mi[cn].queue);
193 newdam = perform_mission(x, y, victim, &mi[cn].queue,
194 mission, s, hardtarget);
197 /* If only subs responded, then we don't know who's
199 mpr(victim, "%s interdiction mission does %d damage!\n",
200 osubs ? "Enemy" : cname(cn), newdam);
204 collateral_damage(x, y, dam);
210 * Perform a mission against victim, on behalf of actee
213 off_support(coord x, coord y, natid victim, natid actee)
216 struct genlist mi[MAXNOC];
219 memset(mi, 0, sizeof(mi));
220 for (z = 1; z < MAXNOC; z++)
221 emp_initque((struct emp_qelem *)&mi[z]);
223 build_mission_list(mi, x, y, MI_SUPPORT, victim);
224 build_mission_list(mi, x, y, MI_OSUPPORT, victim);
226 dam = dosupport(mi, x, y, victim, actee);
231 * Perform a mission against victim, on behalf of actee
234 def_support(coord x, coord y, natid victim, natid actee)
237 struct genlist mi[MAXNOC];
240 memset(mi, 0, sizeof(mi));
241 for (z = 1; z < MAXNOC; z++)
242 emp_initque((struct emp_qelem *)&mi[z]);
244 build_mission_list(mi, x, y, MI_SUPPORT, victim);
245 build_mission_list(mi, x, y, MI_DSUPPORT, victim);
247 dam = dosupport(mi, x, y, victim, actee);
252 dosupport(struct genlist *mi, coord x, coord y, natid victim, natid actee)
258 for (cn = 1; cn < MAXNOC; cn++) {
259 rel = getrel(getnatp(cn), actee);
260 if ((cn != actee) && (rel != ALLIED))
262 rel = getrel(getnatp(cn), victim);
263 if ((cn != actee) && (rel != AT_WAR))
266 if (QEMPTY(&mi[cn].queue))
269 dam += perform_mission(x, y, victim, &mi[cn].queue, MI_SUPPORT,
270 "", SECT_HARDTARGET);
276 build_mission_list(struct genlist *mi, coord x, coord y, int mission,
279 build_mission_list_type(mi, x, y, mission, EF_LAND, victim);
280 build_mission_list_type(mi, x, y, mission, EF_SHIP, victim);
281 build_mission_list_type(mi, x, y, mission, EF_PLANE, victim);
285 build_mission_list_type(struct genlist *mi, coord x, coord y, int mission,
286 int type, natid victim)
291 union empobj_storage item;
297 snxtitem_all(&ni, type);
298 while (nxtitem(&ni, &item)) {
299 gp = (struct empobj *)&item;
307 if ((gp->mission != mission) && (mission != MI_SINTERDICT))
310 if ((gp->mission != mission) && (mission == MI_SINTERDICT) &&
311 (gp->mission != MI_INTERDICT))
314 relat = getrel(getnatp(gp->own), victim);
315 if (mission == MI_SINTERDICT) {
316 if (relat >= FRIENDLY)
318 else if (type != EF_PLANE && relat > HOSTILE)
320 } else if (relat > HOSTILE)
323 dist = mapdist(x, y, gp->opx, gp->opy);
324 if (dist > gp->radius)
327 /* Ok, it is within the operations range. */
328 /* Now check from where the object actually is */
329 dist = mapdist(x, y, gp->x, gp->y);
330 radius = oprange(gp);
333 /* Ok, the object can get to where the x,y is */
336 if (mission != MI_AIR_DEFENSE) {
337 getsect(x, y, §);
338 if (getrel(getnatp(gp->own), sect.sct_own) > AT_WAR) {
341 * If the owner of the unit isn't at war
342 * with the victim, and doesn't own the
343 * sect being acted upon, and isn't the
344 * old owner of that sect, bounce them.
346 if (sect.sct_type != SCT_WATER &&
347 sect.sct_own != gp->own &&
348 sect.sct_oldown != gp->own)
354 glp = malloc(sizeof(struct genlist));
355 memset(glp, 0, sizeof(struct genlist));
356 glp->cp = get_empobj_chr(gp);
357 glp->thing = malloc(sizeof(item));
358 memcpy(glp->thing, &item, sizeof(item));
359 emp_insque(&glp->queue, &mi[gp->own].queue);
364 find_escorts(coord x, coord y, natid cn, struct emp_qelem *escorts)
371 snxtitem_all(&ni, EF_PLANE);
372 while (nxtitem(&ni, &plane)) {
373 if (plane.pln_own != cn)
376 if (plane.pln_mission != MI_ESCORT)
379 dist = mapdist(x, y, plane.pln_x, plane.pln_y);
380 if (dist > plane.pln_range / 2)
383 plp = malloc(sizeof(struct plist));
384 memset(plp, 0, sizeof(struct plist));
385 plp->pcp = &plchr[(int)plane.pln_type];
387 emp_insque(&plp->queue, escorts);
392 perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
393 int mission, char *s, int hardtarget)
395 struct emp_qelem *qp, missiles, bombers, escorts, airp, b, e;
396 struct emp_qelem *newqp;
404 struct plchrstr *pcp;
405 int dam = 0, dam2, mission_flags;
406 natid plane_owner = 0;
407 int md, range, air_dam = 0;
408 double hitchance, vrange;
409 int targeting_ships = *s == 's'; /* "subs" or "ships" FIXME gross! */
411 getsect(x, y, §);
413 emp_initque(&missiles);
414 emp_initque(&bombers);
415 emp_initque(&escorts);
418 for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
419 glp = (struct genlist *)qp;
422 md = mapdist(x, y, gp->x, gp->y);
424 if (glp->thing->ef_type == EF_LAND) {
425 lp = (struct lndstr *)glp->thing;
427 if (mission == MI_SINTERDICT)
430 if ((mission == MI_INTERDICT) &&
431 (md > land_max_interdiction_range))
434 range = roundrange(lnd_fire_range(lp));
439 putland(lp->lnd_uid, lp);
443 if (targeting_ships) {
444 if (chance(lnd_acc(lp) / 100.0))
445 dam2 = ldround(dam2 / 2.0, 1);
449 nreport(lp->lnd_own, N_SHP_SHELL, victim, 1);
451 nreport(lp->lnd_own, N_SCT_SHELL, victim, 1);
453 "%s fires at %s %s at %s\n",
454 prland(lp), cname(victim), s, xyas(x, y, lp->lnd_own));
456 mpr(victim, "%s %s fires at you at %s\n",
457 cname(lp->lnd_own), prland(lp), xyas(x, y, victim));
458 } else if (glp->thing->ef_type == EF_SHIP) {
459 sp = (struct shpstr *)glp->thing;
462 if (((mission == MI_INTERDICT) ||
463 (mission == MI_SINTERDICT)) &&
464 (md > ship_max_interdiction_range))
466 if (mission == MI_SINTERDICT) {
467 if (!(mcp->m_flags & M_SONAR))
469 if (!(mcp->m_flags & M_DCH) && !(mcp->m_flags & M_SUBT))
471 vrange = techfact(sp->shp_tech, mcp->m_vrnge);
472 vrange *= sp->shp_effic / 200.0;
475 /* can't look all the time */
479 if (mcp->m_flags & M_SUB) {
480 if (!targeting_ships)
481 continue; /* subs interdict only ships */
482 range = roundrange(torprange(sp));
485 if (!line_of_sight(NULL, x, y, gp->x, gp->y))
487 dam2 = shp_torp(sp, 1);
488 putship(sp->shp_uid, sp);
491 hitchance = shp_torp_hitchance(sp, md);
494 "%s locking on %s %s in %s\n",
495 prship(sp), cname(victim), s, xyas(x, y, sp->shp_own));
497 "\tEffective torpedo range is %d.0\n", range);
499 "\tWhooosh... Hitchance = %d%%\n",
500 (int)(hitchance * 100));
502 if (!chance(hitchance)) {
503 wu(0, sp->shp_own, "\tMissed\n");
505 "Incoming torpedo sighted @ %s missed (whew)!\n",
509 wu(0, sp->shp_own, "\tBOOM!...\n");
511 nreport(victim, N_TORP_SHIP, 0, 1);
513 "\tTorpedo hit %s %s for %d damage\n",
514 cname(victim), s, dam2);
517 "Incoming torpedo sighted @ %s hits and does %d damage!\n",
518 xyas(x, y, victim), dam2);
520 range = roundrange(shp_fire_range(sp));
523 if (mission == MI_SINTERDICT)
524 dam2 = shp_dchrg(sp);
527 putship(sp->shp_uid, sp);
532 nreport(sp->shp_own, N_SHP_SHELL, victim, 1);
534 nreport(sp->shp_own, N_SCT_SHELL, victim, 1);
536 "%s fires at %s %s at %s\n",
537 prship(sp), cname(victim), s, xyas(x, y, sp->shp_own));
539 mpr(victim, "%s %s fires at you at %s\n",
540 cname(sp->shp_own), prship(sp), xyas(x, y, victim));
542 } else if (glp->thing->ef_type == EF_PLANE) {
544 if (pcp->pl_flags & P_M)
545 /* units have their own missile interdiction */
546 if (hardtarget != SECT_HARDTARGET || pcp->pl_flags & P_MAR)
549 /* save planes for later */
550 plp = malloc(sizeof(struct plist));
552 memset(plp, 0, sizeof(struct plist));
554 memcpy(&plp->plane, glp->thing, sizeof(struct plnstr));
555 if (plp->pcp->pl_flags & P_M)
556 emp_insque(&plp->queue, &missiles);
558 emp_insque(&plp->queue, &bombers);
559 plane_owner = plp->plane.pln_own;
565 if (!QEMPTY(&missiles)) {
566 /* I arbitrarily chose 100 mindam -KHS */
568 msl_launch_mindam(&missiles, x, y, hardtarget, EF_SECTOR, 100,
569 "sector", victim, mission);
570 qp = missiles.q_forw;
571 while (qp != (&missiles)) {
579 if (QEMPTY(&bombers)) {
582 glp = (struct genlist *)qp;
591 * If there are planes performing an
592 * interdict or support mission, find
593 * some escorts for them, if possible.
594 * Up to 2 per bomber, if possible.
596 find_escorts(x, y, plane_owner, &escorts);
598 if (mission == MI_SINTERDICT)
599 mission_pln_sel(&bombers, P_T | P_A, 0, hardtarget);
601 mission_pln_sel(&bombers, P_T, P_A, SECT_HARDTARGET);
603 mission_pln_sel(&escorts, P_ESC | P_F, 0, SECT_HARDTARGET);
605 for (qp = bombers.q_forw; qp != (&bombers); qp = qp->q_forw) {
606 plp = (struct plist *)qp;
607 if (!find_airport(&airp, plp->plane.pln_x, plp->plane.pln_y))
608 add_airport(&airp, plp->plane.pln_x, plp->plane.pln_y);
611 for (qp = airp.q_forw; qp != (&airp); qp = qp->q_forw) {
616 air = (struct airport *)qp;
617 md = mapdist(x, y, air->x, air->y);
622 /* Split off the bombers at this base into b */
623 divide(&bombers, &b, air->x, air->y);
625 /* Split off the escorts at this base into e */
626 divide(&escorts, &e, air->x, air->y);
629 mission_flags |= P_X; /* stealth (shhh) */
630 mission_flags |= P_H; /* gets turned off if not all choppers */
632 mission_flags = mission_pln_arm(&b, air->x, air->y, 2 * md, 'p', 0,
638 mission_flags = mission_pln_arm(&e, air->x, air->y, 2 * md, 'p', 0,
639 P_F | P_ESC, mission_flags);
641 pp = BestAirPath(buf, air->x, air->y, x, y);
642 if (CANT_HAPPEN(!pp))
644 wu(0, plane_owner, "Flying %s mission from %s to %s\n",
645 mission_name(mission),
646 xyas(air->x, air->y, plane_owner),
647 xyas(x, y, plane_owner));
648 if (air->own && (air->own != plane_owner)) {
649 wu(0, air->own, "%s is flying %s mission from %s to %s\n",
650 cname(plane_owner), mission_name(mission),
651 xyas(air->x, air->y, air->own),
652 xyas(x, y, air->own));
655 ac_encounter(&b, &e, air->x, air->y, pp, mission_flags, 0);
659 air_damage(&b, x, y, mission, victim, s, hardtarget);
668 nreport(plane_owner, N_SHP_BOMB, victim, 1);
670 nreport(plane_owner, N_SCT_BOMB, victim, 1);
673 /* free up all this memory */
676 glp = (struct genlist *)qp;
684 while (qp != (&escorts)) {
692 while (qp != (&bombers)) {
703 cando(int mission, int type)
707 if (type == EF_PLANE)
711 if (type == EF_PLANE)
715 if ((type == EF_PLANE) || (type == EF_SHIP))
723 if (type == EF_PLANE)
736 mission_name(short mission)
740 return "an interdiction";
744 return "an offensive support";
746 return "a defensive support";
752 return "a sub interdiction";
754 return "an air defense";
757 return "a mysterious";
761 show_mission(int type, struct nstr_item *np)
763 int first = 1, radius;
764 union empobj_storage item;
768 while (nxtitem(np, &item)) {
769 gp = (struct empobj *)&item;
770 if (!player->owner || gp->own == 0)
774 pr("Thing x,y op-sect rad mission\n");
777 pr("%-25s", obj_nameof(gp));
778 prxy(" %3d,%-3d", gp->x, gp->y, player->cnum);
779 switch (gp->mission) {
785 prxy(" %3d,%-3d", gp->opx, gp->opy, player->cnum);
786 pr(" %4d", gp->radius);
789 radius = item.land.lnd_rad_max;
792 getsect(gp->x, gp->y, §);
793 if ((sect.sct_type == SCT_HEADQ) && (sect.sct_effic >= 60))
796 prxy(" %3d,%-3d", gp->x, gp->y, player->cnum);
801 pr(" %4d", item.plane.pln_range / 2);
810 pr(" is on %s mission\n", mission_name(gp->mission));
812 pr(" has no mission.\n");
817 oprange(struct empobj *gp)
819 switch (gp->ef_type) {
821 return ldround(shp_fire_range((struct shpstr *)gp), 1);
823 return ldround(lnd_fire_range((struct lndstr *)gp), 1);
825 /* missiles go one way, so we can use all the range */
826 if (plchr[(int)gp->type].pl_flags & P_M)
827 return ((struct plnstr *)gp)->pln_range;
828 return ((struct plnstr *)gp)->pln_range / 2;
835 * Remove all planes who cannot go on
836 * the mission from the plane list.
839 mission_pln_sel(struct emp_qelem *list, int wantflags, int nowantflags,
842 struct emp_qelem *qp, *next;
844 struct plchrstr *pcp;
847 for (qp = list->q_forw; qp != list; qp = next) {
849 plp = (struct plist *)qp;
853 if (pp->pln_effic < 40) {
859 if (pp->pln_mobil < 1) {
866 if (ontradingblock(EF_PLANE, pp)) {
873 if (!pln_capable(pp, wantflags, nowantflags)) {
879 if (!pln_airbase_ok(pp, 0, 0)) {
885 if (pcp->pl_flags & P_A) {
886 if (roll(100) > pln_identchance(pp, hardtarget, EF_SHIP)) {
893 putplane(pp->pln_uid, pp);
898 * Arm only the planes at x,y
901 mission_pln_arm(struct emp_qelem *list, coord x, coord y, int dist,
902 int mission, struct ichrstr *ip, int flags,
905 struct emp_qelem *qp;
906 struct emp_qelem *next;
910 for (qp = list->q_forw; qp != list; qp = next) {
912 plp = (struct plist *)qp;
920 if (CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED)
921 || mission_pln_equip(plp, ip, flags, mission) < 0) {
926 if (flags & (P_S | P_I)) {
927 if (plp->pcp->pl_flags & P_S)
928 mission_flags |= P_S;
929 if (plp->pcp->pl_flags & P_I)
930 mission_flags |= P_I;
932 if (!(plp->pcp->pl_flags & P_H))
933 /* no stealth on this mission */
934 mission_flags &= ~P_H;
935 if (!(plp->pcp->pl_flags & P_X))
936 /* no stealth on this mission */
937 mission_flags &= ~P_X;
938 if (!(plp->pcp->pl_flags & P_A)) {
939 /* no asw on this mission */
940 mission_flags &= ~P_A;
942 if (!(plp->pcp->pl_flags & P_MINE)) {
943 /* no asw on this mission */
944 mission_flags &= ~P_MINE;
947 pp->pln_flags |= PLN_LAUNCHED;
948 pp->pln_mobil -= pln_mobcost(dist, pp, flags);
949 putplane(pp->pln_uid, pp);
951 return mission_flags;
955 mission_pln_equip(struct plist *plp, struct ichrstr *ip, int flags,
958 struct plchrstr *pcp;
969 if (pp->pln_ship >= 0) {
970 getship(pp->pln_ship, &ship);
971 item = ship.shp_item;
972 } else if (pp->pln_land >= 0) {
973 getland(pp->pln_land, &land);
974 item = land.lnd_item;
976 getsect(pp->pln_x, pp->pln_y, §);
977 item = sect.sct_item;
979 if (pcp->pl_fuel > item[I_PETROL]) {
982 item[I_PETROL] -= pcp->pl_fuel;
983 if (!(flags & P_F)) {
988 case 's': /* strategic bomb */
989 case 'p': /* pinpoint bomb */
990 if (nuk_on_plane(pp) < 0) {
995 case 't': /* transport */
997 if ((pcp->pl_flags & P_C) == 0 || ip == 0)
1000 needed = (load * 2) / ip->i_lbs;
1002 case 'a': /* paradrop */
1003 if ((pcp->pl_flags & (P_V | P_C)) == 0)
1006 needed = load / ip->i_lbs;
1008 case 'i': /* missile interception */
1014 case 'r': /* reconnaissance */
1015 case 0: /* plane interception */
1021 if (itype != I_NONE && needed <= 0)
1023 if (itype != I_NONE) {
1024 if (itype == I_SHELL && item[itype] < needed)
1025 item[itype] += supply_commod(plp->plane.pln_own,
1029 if (item[itype] < needed)
1031 item[itype] -= needed;
1033 if (itype == I_SHELL && (mission == 's' || mission == 'p'))
1034 plp->bombs = needed;
1038 if (pp->pln_ship >= 0)
1039 putship(ship.shp_uid, &ship);
1040 else if (pp->pln_land >= 0)
1041 putland(land.lnd_uid, &land);
1048 * Return 1 if this x,y pair is in the list
1051 find_airport(struct emp_qelem *airp, coord x, coord y)
1053 struct emp_qelem *qp;
1056 for (qp = airp->q_forw; qp != airp; qp = qp->q_forw) {
1057 a = (struct airport *)qp;
1058 if ((a->x == x) && (a->y == y))
1065 /* #*# This needs to be changed to include acc's -KHS */
1067 add_airport(struct emp_qelem *airp, coord x, coord y)
1072 a = malloc(sizeof(struct airport));
1076 getsect(x, y, §);
1077 a->own = sect.sct_own;
1079 emp_insque((struct emp_qelem *)a, airp);
1083 * Take all the planes in list 1 that
1084 * are at x,y, and put them into list 2.
1087 divide(struct emp_qelem *l1, struct emp_qelem *l2, coord x, coord y)
1089 struct emp_qelem *qp, *next;
1092 for (qp = l1->q_forw; qp != l1; qp = next) {
1094 plp = (struct plist *)qp;
1096 if (plp->plane.pln_x != x)
1098 if (plp->plane.pln_y != y)
1107 air_damage(struct emp_qelem *bombers, coord x, coord y, int mission,
1108 natid victim, char *s, int hardtarget)
1110 struct emp_qelem *qp;
1113 int newdam, dam = 0;
1117 for (qp = bombers->q_forw; qp != bombers; qp = qp->q_forw) {
1118 plp = (struct plist *)qp;
1121 if ((mission == MI_SINTERDICT) && !(plp->pcp->pl_flags & P_A))
1128 if (plp->pcp->pl_flags & P_A) {
1129 if (roll(100) > pln_identchance(pp, hardtarget, EF_SHIP)) {
1131 "\t%s detects sub movement in %s\n",
1132 prplane(pp), xyas(x, y, pp->pln_own));
1135 if (getrel(getnatp(pp->pln_own), victim) > HOSTILE) {
1137 "\t%s tracks %s %s at %s\n",
1138 prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
1142 "\t%s depth-charging %s %s in %s\n",
1143 prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
1146 "\t%s pinbombing %s %s in %s\n",
1147 prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
1149 hitchance = pln_hitchance(pp, hardtarget, EF_SHIP);
1150 if (nuk_on_plane(&plp->plane) >= 0)
1152 else if (hardtarget != SECT_HARDTARGET)
1153 wu(0, pp->pln_own, "\t\t%d%% hitchance...", hitchance);
1154 /* Always calculate damage */
1155 if (roll(100) <= hitchance) {
1156 newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 1);
1158 if (mission == MI_INTERDICT) {
1160 "\t\tnuclear warhead on plane %s does %d damage to %s %s\n",
1161 prplane(pp), nukedam, cname(victim), s);
1166 "\t\thit %s %s for %d damage\n",
1167 cname(victim), s, newdam);
1171 newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 0);
1172 wu(0, pp->pln_own, "missed\n");
1173 if (mission == MI_SINTERDICT) {
1175 "RUMBLE... your sub in %s hears a depth-charge explode nearby\n",
1176 xyas(x, y, victim));
1177 } else if (*s == 's') {
1178 mpr(victim, "SPLASH! Bombs miss your %s in %s\n",
1179 s, xyas(x, y, victim));
1181 mpr(victim, "SPLAT! Bombs miss your %s in %s\n",
1182 s, xyas(x, y, victim));
1184 /* Now, even though we missed, the bombs
1186 collateral_damage(x, y, newdam);
1189 /* use up missiles */
1190 if (plp->pcp->pl_flags & P_M)
1198 * Check to see if anyone hostile to the victim
1199 * is running an air defense mission on this
1200 * sector. If so, do air combat
1203 air_defense(coord x, coord y, natid victim, struct emp_qelem *bomb_list,
1204 struct emp_qelem *esc_list)
1207 int mission_flags, combat = 0, rel, dist, z;
1208 struct emp_qelem *qp, interceptors, airp, i, empty, *next;
1210 struct genlist *glp;
1212 struct genlist mi[MAXNOC];
1219 for (qp = bomb_list->q_forw; qp != bomb_list; qp = qp->q_forw)
1221 for (qp = esc_list->q_forw; qp != esc_list; qp = qp->q_forw)
1224 memset(mi, 0, sizeof(mi));
1225 for (z = 1; z < MAXNOC; z++)
1226 emp_initque((struct emp_qelem *)&mi[z]);
1228 build_mission_list_type(mi, x, y, MI_AIR_DEFENSE, EF_PLANE, victim);
1230 for (cn = 1; cn < MAXNOC; cn++) {
1231 /* Check our relations */
1232 rel = getrel(getnatp(cn), victim);
1237 if (QEMPTY(&mi[cn].queue))
1240 /* Ok, make a list of all the interceptors. Note that this *copies* the
1241 * list from the mission creation. This list must be deleted later. */
1242 emp_initque(&interceptors);
1243 for (qp = mi[cn].queue.q_forw; qp != (&mi[cn].queue); qp = next) {
1245 glp = (struct genlist *)qp;
1247 if (CANT_HAPPEN(gp->ef_type != EF_PLANE))
1250 dist = mapdist(x, y, gp->x, gp->y);
1252 plp = malloc(sizeof(struct plist));
1253 memset(plp, 0, sizeof(struct plist));
1255 memcpy(&plp->plane, glp->thing, sizeof(struct plnstr));
1257 /* missiles go one way, so we can use all the range */
1258 if (!(plp->pcp->pl_flags & P_M))
1260 /* If it's out of range, free it and continue on */
1261 if (dist > plp->plane.pln_range) {
1265 emp_insque(&plp->queue, &interceptors);
1268 /* Remove those who cannot go */
1269 mission_pln_sel(&interceptors, P_F, 0, SECT_HARDTARGET);
1271 if (QEMPTY(&interceptors))
1274 /* Now, delete all the extras, but delete the first ones, not the last ones, so
1275 * that the higher numbered planes go into battle (they should be the better ones
1276 * at fighting, if all went well.) */
1278 for (qp = interceptors.q_forw; qp != (&interceptors);
1281 tcount -= count * 2;
1282 /* Just in case there are more incoming than we have */
1285 for (qp = interceptors.q_forw; qp != (&interceptors); qp = next) {
1289 /* Free it up and continue */
1291 glp = (struct genlist *)qp;
1296 /* Now, make a list of all the airports these planes are coming from */
1298 for (qp = interceptors.q_forw; qp != (&interceptors);
1300 plp = (struct plist *)qp;
1301 if (!find_airport(&airp, plp->plane.pln_x, plp->plane.pln_y))
1302 add_airport(&airp, plp->plane.pln_x, plp->plane.pln_y);
1305 /* Now, fly them out one airport at a time */
1306 for (qp = airp.q_forw; qp != (&airp); qp = qp->q_forw) {
1307 struct airport *air;
1309 air = (struct airport *)qp;
1310 dist = mapdist(x, y, air->x, air->y);
1314 /* Split off the interceptors at this base into i */
1315 divide(&interceptors, &i, air->x, air->y);
1318 mission_flags |= P_X; /* stealth (shhh) */
1319 /* gets turned off if not all choppers */
1320 mission_flags |= P_H;
1321 sam_intercept(bomb_list, &i, cn, victim, x, y, 0);
1322 sam_intercept(esc_list, &i, cn, victim, x, y, 1);
1324 /* Did we run out of interceptors? */
1327 /* Did we run out of bombers? */
1328 if (QEMPTY(bomb_list)) {
1329 /* Yes, so we have to put the rest of the interceptors back, and
1330 then continue, or we leak memory */
1335 mission_pln_arm(&i, air->x, air->y, 2 * dist, 0, 0, P_F,
1338 /* Did we run out of interceptors? */
1341 /* Did we run out of bombers? */
1342 if (QEMPTY(bomb_list)) {
1343 /* Yes, so we have to put the rest of the interceptors back, and
1344 then continue, or we leak memory */
1349 path = BestAirPath(buf, air->x, air->y, x, y);
1350 if (CANT_HAPPEN(!path)) {
1354 wu(0, cn, "Flying %s mission from %s to %s\n",
1355 mission_name(MI_AIR_DEFENSE),
1356 xyas(air->x, air->y, cn),
1358 if (air->own && (air->own != cn)) {
1359 wu(0, air->own, "%s is flying %s mission from %s to %s\n",
1360 cname(cn), mission_name(MI_AIR_DEFENSE),
1361 xyas(air->x, air->y, air->own),
1362 xyas(x, y, air->own));
1365 /* Now, fly the planes to the sector */
1366 emp_initque(&empty);
1367 ac_encounter(&i, &empty, air->x, air->y,
1368 path, mission_flags, 1);
1370 /* If none made it, continue */
1374 /* Some made it, so now they get to try to fight. */
1375 /* Intercept the escorts first */
1377 if (!QEMPTY(esc_list)) {
1378 mpr(victim, "%s air defense planes intercept!\n",
1380 ac_combat_headers(victim, cn);
1381 ac_airtoair(esc_list, &i);
1384 /* Now intercept the bombers */
1385 if (!QEMPTY(bomb_list)) {
1387 mpr(victim, "%s air defense planes intercept!\n",
1389 ac_combat_headers(victim, cn);
1391 ac_airtoair(bomb_list, &i);
1398 if (CANT_HAPPEN(!QEMPTY(&interceptors)))
1399 pln_put(&interceptors);
1402 /* We have to free all of these, if they are still there, otherwise they get
1403 lost and we leak memory all over the place. */
1404 for (cn = 1; cn < MAXNOC; cn++) {
1405 /* free up all this memory if it's still there */
1406 for (qp = mi[cn].queue.q_forw; qp != (&mi[cn].queue); qp = next) {
1408 glp = (struct genlist *)qp;