2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * nuke.c: Nuke post-read and pre-write data massage
30 * Known contributors to this file:
33 * Markus Armbruster, 2006
46 #include "prototypes.h"
49 nuk_postread(int n, void *ptr)
51 struct nukstr *np = ptr;
54 if (np->nuk_uid != n) {
55 logerror("nuk_postread: Error - %d != %d, zeroing.\n",
57 memset(np, 0, sizeof(struct nukstr));
60 if (np->nuk_plane >= 0 && np->nuk_own && np->nuk_effic >= 0) {
61 if (getplane(np->nuk_plane, &plane)
62 && plane.pln_effic >= PLANE_MINEFF) {
63 if (np->nuk_x != plane.pln_x || np->nuk_y != plane.pln_y) {
64 time(&np->nuk_timestamp);
65 np->nuk_x = plane.pln_x;
66 np->nuk_y = plane.pln_y;
71 player->owner = (player->god || np->nuk_own == player->cnum);
76 nuk_prewrite(int n, void *ptr)
78 struct nukstr *np = ptr;
81 if (np->nuk_effic == 0) {
83 makelost(EF_NUKE, np->nuk_own, np->nuk_uid,
84 np->nuk_x, np->nuk_y);
89 np->ef_type = EF_NUKE;
92 time(&np->nuk_timestamp);
100 nuk_init(int n, void *ptr)
102 struct nukstr *np = ptr;
104 np->ef_type = EF_NUKE;
110 nuk_on_plane(struct nukstr *np, int pluid)
114 snxtitem_all(&ni, EF_NUKE);
115 while (nxtitem(&ni, np)) {
116 if (np->nuk_plane == pluid)
123 prnuke(struct nukstr *np)
125 return prbuf("%s warhead #%d",
126 nchr[(int)np->nuk_type].n_name, np->nuk_uid);