2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * nxtsct.c: Select/get the next sector from a range of sectors
30 * Known contributors to this file:
38 #include "prototypes.h"
42 * get the next sector in the range
43 * that matches the conditions.
46 nxtsct(struct nstr_sect *np, struct sctstr *sp)
53 if (np->dx >= np->range.width) {
57 if (np->dy >= np->range.height)
63 if ((np->y + np->x) & 01)
65 if (np->type == NS_DIST) {
66 np->curdist = mapdist(np->x, np->y, np->cx, np->cy);
67 if (np->curdist > np->dist)
70 np->id = sctoff(np->x, np->y);
71 if (!ef_read(EF_SECTOR, np->id, sp))
75 if (nstr_exec(np->cond, np->ncond, sp))