]> git.pond.sub.org Git - empserver/blob - src/lib/subs/supply.c
Redesign automatic supply interface
[empserver] / src / lib / subs / supply.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See files README, COPYING and CREDITS in the root of the source
23  *  tree for related information and legal notices.  It is expected
24  *  that future projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  supply.c: Supply subroutines
29  *
30  *  Known contributors to this file:
31  *     Markus Armbruster, 2009
32  */
33
34 #include <config.h>
35
36 #include <math.h>
37 #include "file.h"
38 #include "land.h"
39 #include "nat.h"
40 #include "optlist.h"
41 #include "player.h"
42 #include "prototypes.h"
43 #include "sect.h"
44 #include "ship.h"
45
46 static int supply_commod(int, int, int, i_type, int);
47 static int s_commod(int, int, int, i_type, int, int);
48 static int get_minimum(struct lndstr *, i_type);
49
50 int
51 sct_supply(struct sctstr *sp, i_type type, int wanted)
52 {
53     if (sp->sct_item[type] < wanted) {
54         sp->sct_item[type] += supply_commod(sp->sct_own,
55                                             sp->sct_x, sp->sct_y, type,
56                                             wanted - sp->sct_item[type]);
57         putsect(sp);
58     }
59     return sp->sct_item[type] >= wanted;
60 }
61
62 int
63 shp_supply(struct shpstr *sp, i_type type, int wanted)
64 {
65     if (sp->shp_item[type] < wanted) {
66         sp->shp_item[type] += supply_commod(sp->shp_own,
67                                             sp->shp_x, sp->shp_y, type,
68                                             wanted - sp->shp_item[type]);
69         putship(sp->shp_uid, sp);
70     }
71     return sp->shp_item[type] >= wanted;
72 }
73
74 int
75 lnd_supply(struct lndstr *lp, i_type type, int wanted)
76 {
77     if (lp->lnd_item[type] < wanted) {
78         lp->lnd_item[type] += supply_commod(lp->lnd_own,
79                                             lp->lnd_x, lp->lnd_y, type,
80                                             wanted - lp->lnd_item[type]);
81         putland(lp->lnd_uid, lp);
82     }
83     return lp->lnd_item[type] >= wanted;
84 }
85
86 int
87 lnd_in_supply(struct lndstr *lp)
88 {
89     if (!opt_NOFOOD) {
90         if (lp->lnd_item[I_FOOD] < get_minimum(lp, I_FOOD))
91             return 0;
92     }
93     return lp->lnd_item[I_SHELL] >= get_minimum(lp, I_SHELL);
94 }
95
96 int
97 lnd_supply_all(struct lndstr *lp)
98 {
99     int fail = 0;
100
101     if (!opt_NOFOOD)
102         fail |= !lnd_supply(lp, I_FOOD, get_minimum(lp, I_FOOD));
103     fail |= !lnd_supply(lp, I_SHELL, get_minimum(lp, I_SHELL));
104     return !fail;
105 }
106
107 /*
108  * Actually get the commod
109  */
110 static int
111 supply_commod(int own, int x, int y, i_type type, int total_wanted)
112 {
113     if (total_wanted <= 0)
114         return 0;
115     return s_commod(own, x, y, type, total_wanted, !player->simulation);
116 }
117
118 /*
119  * Just return the number you COULD get, without doing it
120  */
121 static int
122 try_supply_commod(int own, int x, int y, i_type type, int total_wanted)
123 {
124     if (total_wanted <= 0)
125         return 0;
126
127     return s_commod(own, x, y, type, total_wanted, 0);
128 }
129
130 /*
131  * Actually get the commod
132  *
133  * First, try to forage in the sector
134  * Second look for a warehouse or headquarters to leech
135  * Third, look for a ship we own in a harbor
136  * Fourth, look for supplies in a supply unit we own
137  *              (one good reason to do this last is that the supply
138  *               unit will then call resupply, taking more time)
139  *
140  * May want to put code to resupply with SAMs here, later --ts
141  */
142 static int
143 s_commod(int own, int x, int y, i_type type, int total_wanted,
144          int actually_doit)
145 {
146     int wanted = total_wanted;
147     int gotten = 0, lookrange;
148     struct sctstr sect, dest;
149     struct nstr_sect ns;
150     struct nstr_item ni;
151     struct lchrstr *lcp;
152     struct shpstr ship;
153     struct lndstr land;
154     /* leave at least 1 military in sectors/ships */
155     int minimum = 0;
156     int can_move;
157     double move_cost, weight, mobcost;
158     int packing;
159     struct dchrstr *dp;
160     struct ichrstr *ip;
161     char buf[1024];
162
163     /* try to get it from sector we're in */
164     getsect(x, y, &dest);
165     getsect(x, y, &sect);
166     if (sect.sct_own == own) {
167         if (!opt_NOFOOD && type == I_FOOD)
168             minimum = 1 + (int)ceil(food_needed(sect.sct_item,
169                                                 etu_per_update));
170         if (sect.sct_item[type] - wanted >= minimum) {
171             sect.sct_item[type] -= wanted;
172             if (actually_doit)
173                 putsect(&sect);
174             return total_wanted;
175         } else if (sect.sct_item[type] - minimum > 0) {
176             gotten += sect.sct_item[type] - minimum;
177             wanted -= sect.sct_item[type] - minimum;
178             sect.sct_item[type] = minimum;
179             if (actually_doit)
180                 putsect(&sect);
181         }
182     }
183     /* look for a headquarters or warehouse */
184     lookrange = tfact(own, 10.0);
185     snxtsct_dist(&ns, x, y, lookrange);
186     while (nxtsct(&ns, &sect) && wanted) {
187         if (sect.sct_own != own)
188             continue;
189         if ((sect.sct_type != SCT_WAREH) &&
190             (sect.sct_type != SCT_HEADQ) && (sect.sct_type != SCT_HARBR))
191             continue;
192         if ((sect.sct_type == SCT_HEADQ) &&
193             (sect.sct_dist_x == sect.sct_x) &&
194             (sect.sct_dist_y == sect.sct_y))
195             continue;
196         if (sect.sct_effic < 60)
197             continue;
198         if (!BestLandPath(buf, &dest, &sect, &move_cost, MOB_MOVE))
199             continue;
200         if (!opt_NOFOOD && type == I_FOOD)
201             minimum = 1 + (int)ceil(food_needed(sect.sct_item,
202                                                 etu_per_update));
203         if (sect.sct_item[type] <= minimum) {
204             /* Don't bother... */
205             continue;
206         }
207         ip = &ichr[type];
208         dp = &dchr[sect.sct_type];
209         packing = ip->i_pkg[dp->d_pkg];
210         if (packing > 1 && sect.sct_effic < 60)
211             packing = 1;
212         weight = (double)ip->i_lbs / packing;
213         mobcost = move_cost * weight;
214         if (mobcost > 0)
215             can_move = (double)sect.sct_mobil / mobcost;
216         else
217             can_move = sect.sct_item[type] - minimum;
218         if (can_move > sect.sct_item[type] - minimum)
219             can_move = sect.sct_item[type] - minimum;
220
221         if (can_move >= wanted) {
222             int n;
223
224             sect.sct_item[type] -= wanted;
225
226             /* take off mobility for delivering sect */
227             n = roundavg(wanted * weight * move_cost);
228             if (n < 0)
229                 n = 0;
230             if (n > sect.sct_mobil)
231                 n = sect.sct_mobil;
232             sect.sct_mobil -= n;
233
234             if (actually_doit)
235                 putsect(&sect);
236
237             return total_wanted;
238         } else if (can_move > 0) {
239             int n;
240             gotten += can_move;
241             wanted -= can_move;
242             sect.sct_item[type] -= can_move;
243
244             /* take off mobility for delivering sect */
245             n = roundavg(can_move * weight * move_cost);
246             if (n < 0)
247                 n = 0;
248             if (n > sect.sct_mobil)
249                 n = sect.sct_mobil;
250             sect.sct_mobil -= n;
251
252             if (actually_doit)
253                 putsect(&sect);
254         }
255     }
256
257     /* look for an owned ship in a harbor */
258     snxtitem_dist(&ni, EF_SHIP, x, y, lookrange);
259
260     while (nxtitem(&ni, &ship) && wanted) {
261         if (ship.shp_own != own)
262             continue;
263
264         if (!(mchr[(int)ship.shp_type].m_flags & M_SUPPLY))
265             continue;
266         getsect(ship.shp_x, ship.shp_y, &sect);
267         if (sect.sct_type != SCT_HARBR)
268             continue;
269         if (sect.sct_effic < 2)
270             continue;
271         if (!BestLandPath(buf, &dest, &sect, &move_cost, MOB_MOVE))
272             continue;
273         if (!opt_NOFOOD && type == I_FOOD)
274             minimum = 1 + (int)ceil(food_needed(ship.shp_item,
275                                                 etu_per_update));
276         if (ship.shp_item[type] <= minimum) {
277             /* Don't bother... */
278             continue;
279         }
280         ip = &ichr[type];
281         dp = &dchr[sect.sct_type];
282         packing = ip->i_pkg[dp->d_pkg];
283         if (packing > 1 && sect.sct_effic < 60)
284             packing = 1;
285         weight = (double)ip->i_lbs / packing;
286         mobcost = move_cost * weight;
287         if (mobcost > 0)
288             can_move = (double)sect.sct_mobil / mobcost;
289         else
290             can_move = ship.shp_item[type] - minimum;
291         if (can_move > ship.shp_item[type] - minimum)
292             can_move = ship.shp_item[type] - minimum;
293         if (can_move >= wanted) {
294             int n;
295             ship.shp_item[type] -= wanted;
296
297             n = roundavg(wanted * weight * move_cost);
298             if (n < 0)
299                 n = 0;
300             if (n > sect.sct_mobil)
301                 n = sect.sct_mobil;
302             sect.sct_mobil -= n;
303             if (actually_doit) {
304                 putship(ship.shp_uid, &ship);
305                 putsect(&sect);
306             }
307             return total_wanted;
308         } else if (can_move > 0) {
309             int n;
310             gotten += can_move;
311             wanted -= can_move;
312             ship.shp_item[type] -= can_move;
313
314             n = roundavg(can_move * weight * move_cost);
315             if (n < 0)
316                 n = 0;
317             if (n > sect.sct_mobil)
318                 n = sect.sct_mobil;
319             sect.sct_mobil -= n;
320
321             if (actually_doit) {
322                 putship(ship.shp_uid, &ship);
323                 putsect(&sect);
324             }
325         }
326     }
327
328     /* look for an owned supply unit */
329     snxtitem_dist(&ni, EF_LAND, x, y, lookrange);
330
331     while (nxtitem(&ni, &land) && wanted) {
332         int min;
333
334         if (land.lnd_own != own)
335             continue;
336
337         lcp = &lchr[(int)land.lnd_type];
338         if (!(lcp->l_flags & L_SUPPLY))
339             continue;
340
341         if (land.lnd_item[type] <= get_minimum(&land, type))
342             continue;
343
344         getsect(land.lnd_x, land.lnd_y, &sect);
345         if (!BestLandPath(buf, &dest, &sect, &move_cost, MOB_MOVE))
346             continue;
347
348         if ((land.lnd_ship >= 0) && (sect.sct_type != SCT_HARBR))
349             continue;
350
351         if ((land.lnd_ship >= 0) && (sect.sct_effic < 2))
352             continue;
353
354 #if 0
355         /*
356          * Recursive supply is disabled for now.  It can introduce
357          * cycles into the "resupplies from" relation.  The code below
358          * attempts to break these cycles by temporarily zapping the
359          * commodity being supplied.  That puts the land file in a
360          * funny state temporarily, risking loss of supplies when
361          * something goes wrong on the way.  Worse, it increases
362          * lnd_seqno even when !actually_doit, which can lead to
363          * spurious seqno mismatch oopses in users of
364          * lnd_could_be_supplied().  I can't be bothered to clean up
365          * this mess right now, because recursive resupply is too dumb
366          * to be really useful anyway: each step uses the first source
367          * it finds, without consideration of mobility cost.  If you
368          * re-enable it, don't forget to uncomment its documentation
369          * in supply.t as well.
370          */
371         if (land.lnd_item[type] - wanted < get_minimum(&land, type)) {
372             struct lndstr save;
373
374             /*
375              * Temporarily zap this unit's store, so the recursion
376              * avoids it.
377              */
378             save = land;
379             land.lnd_item[type] = 0;
380             putland(land.lnd_uid, &land);
381             save.lnd_seqno = land.lnd_seqno;
382
383             land.lnd_item[type] =
384                 save.lnd_item[type] + s_commod(own, land.lnd_x, land.lnd_y,
385                                                type, wanted, actually_doit);
386             if (actually_doit)
387                 putland(land.lnd_uid, &land);
388             else
389                 putland(save.lnd_uid, &save);
390         }
391 #endif
392
393         min = get_minimum(&land, type);
394         ip = &ichr[type];
395         weight = ip->i_lbs;
396         mobcost = move_cost * weight;
397         if (mobcost > 0)
398             can_move = (double)land.lnd_mobil / mobcost;
399         else
400             can_move = land.lnd_item[type] - min;
401         if (can_move > land.lnd_item[type] - min)
402             can_move = land.lnd_item[type] - min;
403
404         if (can_move >= wanted) {
405             land.lnd_item[type] -= wanted;
406             land.lnd_mobil -= roundavg(wanted * weight * move_cost);
407
408             if (actually_doit)
409                 putland(land.lnd_uid, &land);
410             return total_wanted;
411         } else if (can_move > 0) {
412             gotten += can_move;
413             wanted -= can_move;
414             land.lnd_item[type] -= can_move;
415
416             land.lnd_mobil -= roundavg(can_move * weight * move_cost);
417
418             if (actually_doit)
419                 putland(land.lnd_uid, &land);
420         }
421     }
422
423     /* We've done the best we could */
424     /* return the number gotten */
425     return gotten;
426 }
427
428
429 /*
430  * We want to get enough shells to fire once,
431  * one update's worth of food.
432  */
433
434 static int
435 get_minimum(struct lndstr *lp, i_type type)
436 {
437     struct lchrstr *lcp;
438     int max, want = 0;
439
440     lcp = &lchr[(int)lp->lnd_type];
441     max = lcp->l_item[type];
442
443     switch (type) {
444     case I_FOOD:
445         if (opt_NOFOOD)
446             return 0;           /* no food reqd, get out */
447         want = (int)ceil(food_needed(lp->lnd_item, etu_per_update));
448         break;
449     case I_SHELL:
450         want = lcp->l_ammo;
451         break;
452     default:
453         return 0;
454     }
455
456     if (want > max)
457         want = max;
458
459     return want;
460 }
461
462 int
463 lnd_could_be_supplied(struct lndstr *lp)
464 {
465     int shells_needed, shells, keepshells;
466     int food, food_needed, keepfood;
467
468     if (!opt_NOFOOD) {
469         food_needed = get_minimum(lp, I_FOOD);
470         food = keepfood = lp->lnd_item[I_FOOD];
471         if (food < food_needed) {
472             lp->lnd_item[I_FOOD] = 0;
473             putland(lp->lnd_uid, lp);
474             food += try_supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
475                                       I_FOOD, (food_needed - food));
476             lp->lnd_item[I_FOOD] = keepfood;
477             putland(lp->lnd_uid, lp);
478         }
479         if (food < food_needed)
480             return 0;
481
482     }
483
484     shells_needed = lchr[lp->lnd_type].l_ammo;
485     shells = keepshells = lp->lnd_item[I_SHELL];
486     if (shells < shells_needed) {
487         lp->lnd_item[I_SHELL] = 0;
488         putland(lp->lnd_uid, lp);
489         shells += try_supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
490                                     I_SHELL, (shells_needed - shells));
491         lp->lnd_item[I_SHELL] = keepshells;
492         putland(lp->lnd_uid, lp);
493     }
494
495     if (shells < shells_needed)
496         return 0;
497
498     return 1;
499 }