2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * whatitem.c: Return pointer to item chr struct given an item name
29 * Known contributors to this file:
35 #include "prototypes.h"
38 * Get item type argument.
39 * If @input is not empty, use it.
40 * Else prompt for more input using @prompt.
41 * Return item characteristics on success, else NULL.
44 whatitem(char *input, char *prompt)
50 p = getstarg(input, prompt, buf);
55 pr("Unrecognized item \"%c\"\n", *p);
60 * Map item type name @str to item characteristics, NULL if not found.
63 item_by_name(char *str)
67 for (ip = ichr; ip->i_mnem != 0; ip++) {
68 /* FIXME check i_name if str[2]? */
69 if (*str == ip->i_mnem)