2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * main.c: World update main function
30 * Known contributors to this file:
41 #include "empthread.h"
56 long sea_money[MAXNOC];
57 long lnd_money[MAXNOC];
58 long air_money[MAXNOC];
61 extern int mil_dbl_pay;
62 int update_pending = 0;
66 update_main(void *argv)
68 extern int etu_per_update;
69 extern double money_res;
70 int etu = etu_per_update;
78 /* First, make sure all mobility is updated correctly. */
86 player->proc = empth_self();
90 * set up all the variables which get used in the
91 * sector production routine (for producing education,
92 * happiness, and printing out the state of the nation)
94 logerror("production update (%d etus)", etu);
95 bzero((s_char *)pops, sizeof(pops));
96 bzero((s_char *)air_money, sizeof(air_money));
97 bzero((s_char *)sea_money, sizeof(sea_money));
98 bzero((s_char *)lnd_money, sizeof(lnd_money));
99 bp = (int *) calloc(WORLD_X * WORLD_Y * 7, sizeof(int));
100 for (n=0; n<MAXNOC; n++) {
102 if ((np = getnatp(n)) == (struct natstr *)0)
104 money[n] = np->nat_money;
105 tpops[n] = count_pop(n);
108 logerror("preparing sectors...");
109 prepare_sects(etu, bp);
110 logerror("done preparing sectors.");
111 logerror("producing for countries...");
112 for (x=0; x<MAXNOC; x++){
113 int y,z,sb=0,sm=0,pb=0,pm=0,lm=0,lb=0;
114 long p_sect[SCT_MAXDEF+1][2];
116 bzero((s_char *)p_sect, sizeof(p_sect));
118 if ((np = getnatp(x)) == (struct natstr *)0)
120 if (np->nat_stat & STAT_SANCT ) {
122 logerror("Country %i is in sanctuary and did not update",x);
126 np->nat_money += (int) (np->nat_reserve * money_res * etu);
128 for(y=1; y<SCT_MAXDEF+8; y++) {
129 for(z=0; z<SCT_MAXDEF+8; z++) {
130 if (np->nat_priorities[z] == y) {
131 do_prod(z, etu, x, bp, p_sect,
132 &sb, &sm, &pb, &pm, &lb, &lm);
136 /* 0 is maintain, 1 is build */
137 if (!sm) prod_ship(etu, x, bp, 0);
138 if (!sb) prod_ship(etu, x, bp, 1);
139 if (!pm) prod_plane(etu, x, bp, 0);
140 if (!pb) prod_plane(etu, x, bp, 1);
141 if (!lm) prod_land(etu, x, bp, 0);
142 if (!lb) prod_land(etu, x, bp, 1);
144 /* produce all sects that haven't produced yet */
145 produce_sect(x, etu, bp, p_sect, -1);
146 np->nat_money -= p_sect[SCT_CAPIT][1];
148 logerror("done producing for countries.");
156 /* Update war declarations */
157 /* MOBILIZATION->SITZKRIEG->AT_WAR */
158 for (cn=1; cn < MAXNOC; cn++) {
159 if ((cnp = getnatp(cn)) == 0)
161 for (cn2=1; cn2 < MAXNOC; cn2++) {
165 if (rel == MOBILIZATION){
169 else if (rel == SITZKRIEG){
177 if (opt_LOSE_CONTACT) {
178 for (cn=1; cn<MAXNOC; cn++) {
179 if ((cnp = getnatp(cn)) != NULL) agecontact(cnp);
182 /* Only update mobility for non-MOB_ACCESS here, since it doesn't
183 get done for MOB_ACCESS anyway during the update */
184 if (!opt_MOB_ACCESS) {
190 if (opt_DEMANDUPDATE)
191 update_removewants();
192 /* flush all mem file objects to disk */
198 delete_old_announcements();
199 /* Clear all the telegram flags */
200 for (cn = 0; cn < MAXNOC; cn++)
201 clear_telegram_is_new(cn);
203 logerror("End update");
204 player_delete(player);
210 do_prod(int sector_type, int etu, int n, int *bp, long int (*p_sect)[2], int *ship_build, int *ship_maint, int *plane_build, int *plane_maint, int *land_build, int *land_maint)
212 extern double money_mil;
217 if (sector_type == PRI_SMAINT){
218 prod_ship(etu,n,bp,0);
222 if (sector_type == PRI_SBUILD){
223 prod_ship(etu,n,bp,1);
227 if (sector_type == PRI_PMAINT){
228 prod_plane(etu,n,bp,0);
232 if (sector_type == PRI_PBUILD){
233 prod_plane(etu,n,bp,1);
237 if (sector_type == PRI_LMAINT){
239 np->nat_money -= (int) (money_mil * etu * mil_dbl_pay);
240 prod_land(etu,n,bp,0);
244 if (sector_type == PRI_LBUILD){
245 prod_land(etu,n,bp,1);
249 produce_sect(n,etu,bp,p_sect,sector_type);