2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * material.c: Tries to find materials for production
30 * Known contributors to this file:
31 * Ville Virrankoski, 1996
45 #define MIN(x,y) ((x) > (y) ? (y) : (x))
49 get_materials(struct sctstr *sp, int *bp, int *mvec, int check)
50 /* only check if found=0, remove them=1 */
55 for (i = I_NONE + 1; i <= I_MAX; i++) {
60 still_left = gt_bg_nmbr(bp, sp, i);
61 if ((still_left - mvec[i]) < 0)
64 still_left -= mvec[i];
65 pt_bg_nmbr(bp, sp, i, still_left);
66 if (!player->simulation)
67 sp->sct_item[i] = still_left;
70 still_left = gt_bg_nmbr(bp, sp, i);
71 mvec[i] = MIN(mvec[i], still_left);