2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * populace.c: Return workforce available
29 * Known contributors to this file:
31 * Markus Armbruster, 2004-2016
41 populace(struct sctstr *sp, int etu)
43 struct natstr *np = getnatp(sp->sct_own);
46 int civ = sp->sct_item[I_CIVIL];
47 int mil = sp->sct_item[I_MILIT];
52 sp->sct_oldown = sp->sct_own;
54 if (sp->sct_own && !civ && !mil
55 && !has_units(sp->sct_x, sp->sct_y, sp->sct_own)) {
56 makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
61 if (!civ && !mil && !sp->sct_item[I_UW])
64 if (sp->sct_own != sp->sct_oldown && sp->sct_loyal == 0) {
65 sp->sct_oldown = sp->sct_own;
68 hap = np->nat_level[NAT_HLEV];
70 if (sp->sct_own == sp->sct_oldown && hap < pct &&
71 chance((pct - hap) / 5.0)) {
73 * zap the loyalty of unhappy civilians.
74 * there is a 20% chance per hap point below the
75 * "recommended" amount of this happening.
77 n = roundavg(etu * 0.125);
80 n = sp->sct_loyal + roll(n);
85 if (sp->sct_loyal > 65 && mil < civ / 20) {
88 work_red = sp->sct_loyal - (49 + roll(15));
89 n = sp->sct_work - work_red;
93 if (chance(work_red / 1000.0)) {
95 * small chance of rebellion...
96 * if work_red is (max) 67,
97 * then revolt chance is 6.7%
100 } else if (chance(.30) && sp->sct_own)
101 wu(0, sp->sct_own, "Civil unrest in %s!\n", ownxy(sp));
106 n -= roundavg(etu * 0.25);
108 n += roundavg(etu * 0.125);
109 sp->sct_loyal = LIMIT_TO(n, 0, 127);
110 if (sp->sct_loyal == 0) {
111 if (sp->sct_oldown != sp->sct_own) {
113 "Sector %s is now fully yours\n", ownxy(sp));
114 sp->sct_oldown = sp->sct_own;
122 total_work(int sctwork, int etu, int civil, int milit, int uw,
125 if (civil > maxworkers)
127 if (milit > maxworkers)
132 return roundavg((civil * sctwork / 100.0 + milit / 2.5 + uw)