2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * populace.c: Return workforce available
30 * Known contributors to this file:
42 populace(struct natstr *np, struct sctstr *sp, int etu)
46 int civ = sp->sct_item[I_CIVIL];
47 int mil = sp->sct_item[I_MILIT];
49 if (civ == 0 && mil > 0) {
52 sp->sct_oldown = sp->sct_own;
54 if (!civ && !mil && !sp->sct_item[I_UW]
55 && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
56 makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
61 if (sp->sct_own != sp->sct_oldown && sp->sct_loyal == 0) {
62 sp->sct_oldown = sp->sct_own;
65 hap = np->nat_level[NAT_HLEV];
67 if (sp->sct_own == sp->sct_oldown && hap < pct &&
68 chance((pct - hap) / 5.0)) {
70 * zap the loyalty of unhappy civilians.
71 * there is a 20% chance per hap point below the
72 * "recommended" amount of this happening.
74 n = roundavg(etu * 0.125);
77 n = sp->sct_loyal + (random() % n) + 1;
82 if (sp->sct_loyal > 65 && mil < civ / 20) {
85 work_red = sp->sct_loyal - (50 + (random() % 15));
86 n = sp->sct_work - work_red;
90 if (chance(work_red / 1000.0)) {
92 * small chance of rebellion...
93 * if work_red is (max) 67,
94 * then revolt chance is 6.7%
97 } else if (chance(.30) && sp->sct_own)
98 wu(0, sp->sct_own, "Civil unrest in %s!\n", ownxy(sp));
103 n -= roundavg(etu * 0.25);
105 n += roundavg(etu * 0.125);
111 if (sp->sct_loyal == 0) {
112 if (sp->sct_oldown != sp->sct_own) {
114 "Sector %s is now fully yours\n", ownxy(sp));
115 sp->sct_oldown = sp->sct_own;
123 total_work(int sctwork, int etu, int civil, int milit, int uw, int maxpop)
132 return (civil * sctwork / 100.0 + milit * 0.4 + uw) * etu / 100.0;