2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * prepare.c: Perform prelimiary updates of sectors
30 * Known contributors to this file:
32 * Thomas Ruschak, 1992
53 prepare_sects(int etu, int *bp)
57 int n, civ_tax, uw_tax, mil_pay;
59 memset(levels, 0, sizeof(levels));
61 /* Process all the fallout. */
63 if (!player->simulation) {
64 /* First, we determine which sectors to process fallout in */
65 for (n = 0; NULL != (sp = getsectid(n)); n++)
66 sp->sct_updated = sp->sct_fallout != 0;
67 /* Next, we process the fallout there */
68 for (n = 0; NULL != (sp = getsectid(n)); n++)
71 /* Next, we spread the fallout */
72 for (n = 0; NULL != (sp = getsectid(n)); n++)
74 spread_fallout(sp, etu);
75 /* Next, we decay the fallout */
76 for (n = 0; NULL != (sp = getsectid(n)); n++)
78 decay_fallout(sp, etu);
81 for (n = 0; NULL != (sp = getsectid(n)); n++) {
84 if (sp->sct_type == SCT_WATER)
86 fill_update_array(bp, sp);
87 np = getnatp(sp->sct_own);
90 if (np->nat_stat & STAT_SANCT)
91 logerror("Prepare.c: country in sanctuary skipped production");
94 if (!(np->nat_stat & STAT_SANCT)) {
96 do_plague(sp, np, etu);
97 tax(sp, np, etu, &pops[sp->sct_own], &civ_tax, &uw_tax,
99 np->nat_money += civ_tax + uw_tax + mil_pay;
100 if (sp->sct_type == SCT_BANK)
101 np->nat_money += bank_income(sp, etu);
104 for (n = 0; NULL != (np = getnatp(n)); n++) {
105 np->nat_money += upd_slmilcosts(np->nat_cnum, etu);
110 tax(struct sctstr *sp, struct natstr *np, int etu, long *pop, int *civ_tax,
111 int *uw_tax, int *mil_pay)
117 if (!player->simulation)
118 populace(np, sp, etu);
119 *civ_tax = (int)(0.5 + sp->sct_item[I_CIVIL] * sp->sct_effic *
120 etu * money_civ / 100);
122 * captured civs only pay 1/4 taxes
124 if (sp->sct_own != sp->sct_oldown)
125 *civ_tax = *civ_tax / 4;
126 *uw_tax = (int)(0.5 + sp->sct_item[I_UW] * sp->sct_effic *
127 etu * money_uw / 100);
128 *mil_pay = sp->sct_item[I_MILIT] * etu * money_mil;
131 * only non-captured civs add to census for nation
133 if (sp->sct_oldown == sp->sct_own)
134 *pop += sp->sct_item[I_CIVIL];
138 upd_slmilcosts(natid n, int etu)
147 for (i = 0; NULL != (sp = getshipp(i)); i++) {
148 if (!sp->shp_own || sp->shp_own != n)
150 if ((mil = sp->shp_item[I_MILIT]) > 0)
153 for (i = 0; NULL != (lp = getlandp(i)); i++) {
154 if (!lp->lnd_own || lp->lnd_own != n)
156 if ((mil = lp->lnd_item[I_MILIT]) > 0)
159 mil_pay = totalmil * etu * money_mil;
164 bank_income(struct sctstr *sp, int etu)
166 return (int)(sp->sct_item[I_BAR] * etu * bankint * sp->sct_effic / 100);