2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * idle.c: Stamps out idle players. Runs at low priority
30 * Known contributors to this file:
39 #include "empthread.h"
40 #include "prototypes.h"
46 player_kill_idle(void *unused)
53 empth_sleep(now + 60);
55 /*if (update_pending) */
57 for (p = player_next(0); p != 0; p = player_next(p)) {
58 if (p->state == PS_SHUTDOWN) {
59 /* no more mr. nice guy */
62 empth_terminate(p->proc);
66 if (p->curup + max_idle * 60 < now) {
67 p->state = PS_SHUTDOWN;
68 /* giving control to another thread while
69 * in the middle of walking player list is
70 * not a good idea at all. Sasha */
72 pr_flash(p, "idle connection terminated\n");
73 empth_wakeup(p->proc);
74 /* go to sleep because player thread
75 could vandalize a player list */