3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name 1
15 Conn1 output Conn1 0 password ok
17 Conn1 login 1 127.0.0.1 tester
18 Play#1 output Play#1 2 2
19 Play#1 output Play#1 1
20 Play#1 output Play#1 1 *** Server configured for testing ***
21 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
22 Play#1 output Play#1 6 0 640
25 Play#1 output Play#1 4 Build (ship, nuke, bridge, plane, land unit, tower)?
27 Play#1 output Play#1 1 You can't build that!
28 Play#1 output Play#1 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
29 Play#1 output Play#1 6 0 640
30 Play#1 input build s 0,0 @
32 Play#1 output Play#1 1 You can't build that!
33 Play#1 output Play#1 1 Use `show ship build 100' to show types you can build.
34 Play#1 output Play#1 1 command failed
35 Play#1 output Play#1 6 0 639
36 Play#1 input build s 0,0 nuc
38 Play#1 output Play#1 1 You can't build that!
39 Play#1 output Play#1 1 Use `show ship build 100' to show types you can build.
40 Play#1 output Play#1 1 command failed
41 Play#1 output Play#1 6 0 638
42 Play#1 input build s 0,0 pt 21
44 Play#1 output Play#1 4 Are you sure that you want to build 21 of them?
46 Play#1 output Play#1 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
47 Play#1 output Play#1 6 0 638
48 Play#1 input build s 0,0 pt 1 101
50 Play#1 output Play#1 1 Your tech level is only 100.
51 Play#1 output Play#1 1 command failed
52 Play#1 output Play#1 6 0 637
53 Play#1 input build s 0,0 pt 1 39
55 Play#1 output Play#1 1 Required tech is 40.
56 Play#1 output Play#1 1 command failed
57 Play#1 output Play#1 6 0 636
58 Play#1 input build s 0,0 pt
60 Play#1 output Play#1 1 Ships must be built in harbors.
61 Play#1 output Play#1 6 0 635
62 Play#1 input build s 4:6,0 pt
64 Play#1 output Play#1 1 Not enough light products in 4,0 (need 4 more)
65 Play#1 output Play#1 1 Not enough heavy products in 4,0 (need 2 more)
66 Play#1 output Play#1 1 Sector 6,0 is not 60% efficient.
67 Play#1 output Play#1 6 0 634
68 Play#1 input move l 0,0 4 jh
70 Play#1 output Play#1 1 No mobility used
71 Play#1 output Play#1 1 127 mob left in 0,0
72 Play#1 output Play#1 6 0 633
73 Play#1 input move h 0,0 1 jh
75 Play#1 output Play#1 1 No mobility used
76 Play#1 output Play#1 1 127 mob left in 0,0
77 Play#1 output Play#1 6 0 632
78 Play#1 input move l 0,0 3 jjh
80 Play#1 output Play#1 1 Total movement cost = 1
81 Play#1 output Play#1 1 126 mob left in 0,0
82 Play#1 output Play#1 6 0 631
83 Play#1 input move h 0,0 2 jjh
85 Play#1 output Play#1 1 No mobility used
86 Play#1 output Play#1 1 126 mob left in 0,0
87 Play#1 output Play#1 6 0 630
88 Play#1 input build s 2:4,0 pt
90 Play#1 output Play#1 1 Not enough heavy products in 2,0 (need 1 more)
91 Play#1 output Play#1 1 Not enough light products in 4,0 (need 1 more)
92 Play#1 output Play#1 6 0 629
93 Play#1 input move l 0,0 12 jh
95 Play#1 output Play#1 1 No mobility used
96 Play#1 output Play#1 1 126 mob left in 0,0
97 Play#1 output Play#1 6 0 628
98 Play#1 input move h 0,0 7 jh
100 Play#1 output Play#1 1 No mobility used
101 Play#1 output Play#1 1 126 mob left in 0,0
102 Play#1 output Play#1 6 0 627
103 Play#1 input move l 0,0 13 jjh
105 Play#1 output Play#1 1 Total movement cost = 1
106 Play#1 output Play#1 1 125 mob left in 0,0
107 Play#1 output Play#1 6 0 626
108 Play#1 input move h 0,0 6 jjh
110 Play#1 output Play#1 1 Total movement cost = 1
111 Play#1 output Play#1 1 124 mob left in 0,0
112 Play#1 output Play#1 6 0 625
115 Play#1 output Play#1 4 (sects)?
117 Play#1 output Play#1 4 Ship type?
119 Play#1 output Play#1 1 pt patrol boat (#0) built in sector 2,0
120 Play#1 output Play#1 6 0 624
121 Play#1 input build s 2,0 pt
123 Play#1 output Play#1 1 pt patrol boat (#1) built in sector 2,0
124 Play#1 output Play#1 6 0 623
125 Play#1 input build s 2:4,0 pt 21 90 y
127 Play#1 output Play#1 1 Building with tech level 90.
128 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
129 Play#1 output Play#1 1 (12 available work required)
130 Play#1 output Play#1 1 pt patrol boat (#2) built in sector 4,0
131 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
132 Play#1 output Play#1 1 (12 available work required)
133 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
134 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
135 Play#1 output Play#1 1 (12 available work required)
136 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
137 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
138 Play#1 output Play#1 1 (12 available work required)
139 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
140 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
141 Play#1 output Play#1 1 (12 available work required)
142 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
143 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
144 Play#1 output Play#1 1 (12 available work required)
145 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
146 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
147 Play#1 output Play#1 1 (12 available work required)
148 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
149 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
150 Play#1 output Play#1 1 (12 available work required)
151 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
152 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
153 Play#1 output Play#1 1 (12 available work required)
154 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
155 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
156 Play#1 output Play#1 1 (12 available work required)
157 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
158 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
159 Play#1 output Play#1 1 (12 available work required)
160 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
161 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
162 Play#1 output Play#1 1 (12 available work required)
163 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
164 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
165 Play#1 output Play#1 1 (12 available work required)
166 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
167 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
168 Play#1 output Play#1 1 (12 available work required)
169 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
170 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
171 Play#1 output Play#1 1 (12 available work required)
172 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
173 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
174 Play#1 output Play#1 1 (12 available work required)
175 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
176 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
177 Play#1 output Play#1 1 (12 available work required)
178 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
179 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
180 Play#1 output Play#1 1 (12 available work required)
181 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
182 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
183 Play#1 output Play#1 1 (12 available work required)
184 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
185 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
186 Play#1 output Play#1 1 (12 available work required)
187 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
188 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
189 Play#1 output Play#1 1 (12 available work required)
190 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
191 Play#1 output Play#1 6 0 622
194 Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
195 Play#1 output Play#1 1 0 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100
196 Play#1 output Play#1 1 1 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100
197 Play#1 output Play#1 1 2 pt patrol boat 4,0 20% 0 0 0 0 0 0 0 0 0 90
198 Play#1 output Play#1 1 3 ships
199 Play#1 output Play#1 6 0 622
200 Play#1 input cens * ?des=h
201 Play#1 command census
202 Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
203 Play#1 output Play#1 1 CENSUS del dst
204 Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
205 Play#1 output Play#1 1 2,0 h 100% 127 .. .. 100 0 0 0 100% 11 0 1
206 Play#1 output Play#1 1 4,0 h 60% 127 .. .. 100 0 0 0 100% 23 0 1
207 Play#1 output Play#1 1 6,0 h 59% 127 .. .. 100 50 0 0 100% 35 0 1
208 Play#1 output Play#1 1 3 sectors
209 Play#1 output Play#1 6 0 622
210 Play#1 input comm * ?des=h
211 Play#1 command commodity
212 Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
213 Play#1 output Play#1 1 COMMODITIES deliver-- distribute
214 Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
215 Play#1 output Play#1 1 2,0 h .......... .......... 0 0 0 0 0 0 0 8 4 0
216 Play#1 output Play#1 1 4,0 h .......... .......... 0 0 0 0 0 0 0 12 6 0
217 Play#1 output Play#1 1 6,0 h .......... .......... 0 0 0 0 0 0 500 500 500 500
218 Play#1 output Play#1 1 3 sectors
219 Play#1 output Play#1 6 0 622
221 Play#1 output Play#1 1 Bye-bye
223 Play#1 output Play#1 3 so long...
224 Conn2 output Conn2 2 Empire server ready
225 Conn2 input user tester
226 Conn2 output Conn2 0 hello tester
228 Conn2 output Conn2 0 country name 2
230 Conn2 output Conn2 0 password ok
232 Conn2 login 2 127.0.0.1 tester
233 Play#2 output Play#2 2 2
234 Play#2 output Play#2 1
235 Play#2 output Play#2 1 *** Server configured for testing ***
236 Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! ***
237 Play#2 output Play#2 6 0 640
238 Play#2 input build p -1,1 @
240 Play#2 output Play#2 1 You can't build that!
241 Play#2 output Play#2 1 Use `show plane build 100' to show types you can build.
242 Play#2 output Play#2 1 command failed
243 Play#2 output Play#2 6 0 639
244 Play#2 input build p -1,1 sf
246 Play#2 output Play#2 1 You can't build that!
247 Play#2 output Play#2 1 Use `show plane build 100' to show types you can build.
248 Play#2 output Play#2 1 command failed
249 Play#2 output Play#2 6 0 638
250 Play#2 input build p -1,1 f2 21
252 Play#2 output Play#2 4 Are you sure that you want to build 21 of them?
254 Play#2 output Play#2 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
255 Play#2 output Play#2 6 0 638
256 Play#2 input build p -1,1 f2 1 101
258 Play#2 output Play#2 1 Your tech level is only 100.
259 Play#2 output Play#2 1 command failed
260 Play#2 output Play#2 6 0 637
261 Play#2 input build p -1,1 f2 1 79
263 Play#2 output Play#2 1 Required tech is 80.
264 Play#2 output Play#2 1 command failed
265 Play#2 output Play#2 6 0 636
266 Play#2 input build p -1,1 f2
268 Play#2 output Play#2 1 Planes must be built in airports.
269 Play#2 output Play#2 6 0 635
270 Play#2 input build p 3:5,1 f2
272 Play#2 output Play#2 1 Not enough military in 3,1 (need 1 more)
273 Play#2 output Play#2 1 Not enough light products in 3,1 (need 1 more)
274 Play#2 output Play#2 1 Not enough heavy products in 3,1 (need 1 more)
275 Play#2 output Play#2 1 Sector 5,1 is not 60% efficient.
276 Play#2 output Play#2 6 0 634
277 Play#2 input move m -1,1 1 jh
279 Play#2 output Play#2 1 Total movement cost = 1
280 Play#2 output Play#2 1 126 mob left in -1,1
281 Play#2 output Play#2 6 0 633
282 Play#2 input move l -1,1 1 jjh
284 Play#2 output Play#2 1 No mobility used
285 Play#2 output Play#2 1 126 mob left in -1,1
286 Play#2 output Play#2 6 0 632
287 Play#2 input move h -1,1 1 jjh
289 Play#2 output Play#2 1 No mobility used
290 Play#2 output Play#2 1 126 mob left in -1,1
291 Play#2 output Play#2 6 0 631
292 Play#2 input build p 1:3,1 f2
294 Play#2 output Play#2 1 Not enough light products in 1,1 (need 1 more)
295 Play#2 output Play#2 1 Not enough heavy products in 1,1 (need 1 more)
296 Play#2 output Play#2 1 Not enough military in 3,1 (need 1 more)
297 Play#2 output Play#2 6 0 630
298 Play#2 input move m -1,1 3 jh
300 Play#2 output Play#2 1 Total movement cost = 1
301 Play#2 output Play#2 1 125 mob left in -1,1
302 Play#2 output Play#2 6 0 629
303 Play#2 input move l -1,1 4 jh
305 Play#2 output Play#2 1 No mobility used
306 Play#2 output Play#2 1 125 mob left in -1,1
307 Play#2 output Play#2 6 0 628
308 Play#2 input move h -1,1 4 jh
310 Play#2 output Play#2 1 No mobility used
311 Play#2 output Play#2 1 125 mob left in -1,1
312 Play#2 output Play#2 6 0 627
313 Play#2 input move m -1,1 4 jjh
315 Play#2 output Play#2 1 Total movement cost = 2
316 Play#2 output Play#2 1 123 mob left in -1,1
317 Play#2 output Play#2 6 0 626
318 Play#2 input move l -1,1 3 jjh
320 Play#2 output Play#2 1 Total movement cost = 1
321 Play#2 output Play#2 1 122 mob left in -1,1
322 Play#2 output Play#2 6 0 625
323 Play#2 input move h -1,1 3 jjh
325 Play#2 output Play#2 1 No mobility used
326 Play#2 output Play#2 1 122 mob left in -1,1
327 Play#2 output Play#2 6 0 624
330 Play#2 output Play#2 4 Build (ship, nuke, bridge, plane, land unit, tower)?
332 Play#2 output Play#2 4 (sects)?
334 Play#2 output Play#2 4 Plane type?
336 Play#2 output Play#2 1 f2 P-51 Mustang #0 built in sector 1,1
337 Play#2 output Play#2 6 0 623
338 Play#2 input build p 1,1 f2
340 Play#2 output Play#2 1 f2 P-51 Mustang #1 built in sector 1,1
341 Play#2 output Play#2 6 0 622
342 Play#2 input build p 1:3,1 f2 3 90
344 Play#2 output Play#2 1 Building with tech level 90.
345 Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
346 Play#2 output Play#2 1 (4 available work required)
347 Play#2 output Play#2 1 f2 P-51 Mustang #2 built in sector 3,1
348 Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
349 Play#2 output Play#2 1 (4 available work required)
350 Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang
351 Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
352 Play#2 output Play#2 1 (4 available work required)
353 Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang
354 Play#2 output Play#2 6 0 621
357 Play#2 output Play#2 1 # type x,y w eff mu def tech ran hard carry special
358 Play#2 output Play#2 1 0 f2 P-51 Mustang 1,1 10% 0 5 100 12 0
359 Play#2 output Play#2 1 1 f2 P-51 Mustang 1,1 10% 0 5 100 12 0
360 Play#2 output Play#2 1 2 f2 P-51 Mustang 3,1 10% 0 4 90 11 0
361 Play#2 output Play#2 1 3 planes
362 Play#2 output Play#2 6 0 621
363 Play#2 input cens * ?des=*
364 Play#2 command census
365 Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
366 Play#2 output Play#2 1 CENSUS del dst
367 Play#2 output Play#2 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
368 Play#2 output Play#2 1 1,1 * 100% 127 .. .. 100 4 0 0 100% 3 0
369 Play#2 output Play#2 1 3,1 * 60% 127 .. .. 100 4 0 0 100% 7 0
370 Play#2 output Play#2 1 5,1 * 59% 127 .. .. 100 50 0 0 100% 11 0 1
371 Play#2 output Play#2 1 3 sectors
372 Play#2 output Play#2 6 0 621
373 Play#2 input comm * ?des=*
374 Play#2 command commodity
375 Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
376 Play#2 output Play#2 1 COMMODITIES deliver-- distribute
377 Play#2 output Play#2 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
378 Play#2 output Play#2 1 1,1 * .......... .......... 0 0 0 0 0 0 0 2 3 0
379 Play#2 output Play#2 1 3,1 * .......... .......... 0 0 0 0 0 0 0 4 3 0
380 Play#2 output Play#2 1 5,1 * .......... .......... 0 0 0 0 0 0 500 500 500 500
381 Play#2 output Play#2 1 3 sectors
382 Play#2 output Play#2 6 0 621
384 Play#2 output Play#2 1 Bye-bye
386 Play#2 output Play#2 3 so long...
387 Conn3 output Conn3 2 Empire server ready
388 Conn3 input user tester
389 Conn3 output Conn3 0 hello tester
391 Conn3 output Conn3 0 country name 3
393 Conn3 output Conn3 0 password ok
395 Conn3 login 3 127.0.0.1 tester
396 Play#3 output Play#3 2 2
397 Play#3 output Play#3 1
398 Play#3 output Play#3 1 *** Server configured for testing ***
399 Play#3 output Play#3 1 *** If you see this in a game, it is misconfigured! ***
400 Play#3 output Play#3 6 0 640
401 Play#3 input build l 0,2 @
403 Play#3 output Play#3 1 You can't build that!
404 Play#3 output Play#3 1 Use `show land build 100' to show types you can build.
405 Play#3 output Play#3 1 command failed
406 Play#3 output Play#3 6 0 639
407 Play#3 input build l 0,2 rad
409 Play#3 output Play#3 1 You can't build that!
410 Play#3 output Play#3 1 Use `show land build 100' to show types you can build.
411 Play#3 output Play#3 1 command failed
412 Play#3 output Play#3 6 0 638
413 Play#3 input build l 0,2 linf 21
415 Play#3 output Play#3 4 Are you sure that you want to build 21 of them?
417 Play#3 output Play#3 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
418 Play#3 output Play#3 6 0 638
419 Play#3 input build l 0,2 linf 1 101
421 Play#3 output Play#3 1 Your tech level is only 100.
422 Play#3 output Play#3 1 command failed
423 Play#3 output Play#3 6 0 637
424 Play#3 input build l 0,2 linf 1 39
426 Play#3 output Play#3 1 Required tech is 40.
427 Play#3 output Play#3 1 command failed
428 Play#3 output Play#3 6 0 636
429 Play#3 input build l 0,2 linf
431 Play#3 output Play#3 1 Land units must be built in headquarters.
432 Play#3 output Play#3 6 0 635
433 Play#3 input build l 4:6,2 linf
435 Play#3 output Play#3 1 Not enough light products in 4,2 (need 1 more)
436 Play#3 output Play#3 1 Not enough heavy products in 4,2 (need 1 more)
437 Play#3 output Play#3 1 Sector 6,2 is not 60% efficient.
438 Play#3 output Play#3 6 0 634
439 Play#3 input move l 0,2 1 jjh
441 Play#3 output Play#3 1 No mobility used
442 Play#3 output Play#3 1 127 mob left in 0,2
443 Play#3 output Play#3 6 0 633
444 Play#3 input move h 0,2 1 jh
446 Play#3 output Play#3 1 No mobility used
447 Play#3 output Play#3 1 127 mob left in 0,2
448 Play#3 output Play#3 6 0 632
449 Play#3 input build l 2:4,2 linf
451 Play#3 output Play#3 1 Not enough light products in 2,2 (need 1 more)
452 Play#3 output Play#3 1 Not enough heavy products in 4,2 (need 1 more)
453 Play#3 output Play#3 6 0 631
454 Play#3 input move l 0,2 4 jh
456 Play#3 output Play#3 1 No mobility used
457 Play#3 output Play#3 1 127 mob left in 0,2
458 Play#3 output Play#3 6 0 630
459 Play#3 input move h 0,2 3 jh
461 Play#3 output Play#3 1 No mobility used
462 Play#3 output Play#3 1 127 mob left in 0,2
463 Play#3 output Play#3 6 0 629
464 Play#3 input move l 0,2 3 jjh
466 Play#3 output Play#3 1 No mobility used
467 Play#3 output Play#3 1 127 mob left in 0,2
468 Play#3 output Play#3 6 0 628
469 Play#3 input move h 0,2 4 jjh
471 Play#3 output Play#3 1 No mobility used
472 Play#3 output Play#3 1 127 mob left in 0,2
473 Play#3 output Play#3 6 0 627
476 Play#3 output Play#3 4 Build (ship, nuke, bridge, plane, land unit, tower)?
478 Play#3 output Play#3 4 (sects)?
480 Play#3 output Play#3 4 Land unit type?
482 Play#3 output Play#3 1 linf light infantry #0 built in sector 2,2
483 Play#3 output Play#3 6 0 626
484 Play#3 input build l 2,2 linf
486 Play#3 output Play#3 1 linf light infantry #1 built in sector 2,2
487 Play#3 output Play#3 6 0 625
488 Play#3 input build l 2:4,2 linf 3 90
490 Play#3 output Play#3 1 Building with tech level 90.
491 Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
492 Play#3 output Play#3 1 (4 available work required)
493 Play#3 output Play#3 1 linf light infantry #2 built in sector 4,2
494 Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
495 Play#3 output Play#3 1 (4 available work required)
496 Play#3 output Play#3 1 Not enough money left to build a linf light infantry
497 Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
498 Play#3 output Play#3 1 (4 available work required)
499 Play#3 output Play#3 1 Not enough money left to build a linf light infantry
500 Play#3 output Play#3 6 0 624
503 Play#3 output Play#3 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
504 Play#3 output Play#3 1 0 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0
505 Play#3 output Play#3 1 1 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0
506 Play#3 output Play#3 1 2 linf light infa 4,2 10% 0 0 0 0 90 42% 0 0
507 Play#3 output Play#3 1 3 units
508 Play#3 output Play#3 6 0 624
509 Play#3 input cens * ?des=!
510 Play#3 command census
511 Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
512 Play#3 output Play#3 1 CENSUS del dst
513 Play#3 output Play#3 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
514 Play#3 output Play#3 1 2,2 ! 100% 127 .. .. 100 0 0 0 100% 3 0
515 Play#3 output Play#3 1 4,2 ! 60% 127 .. .. 100 0 0 0 100% 7 0
516 Play#3 output Play#3 1 6,2 ! 59% 127 .. .. 100 50 0 0 100% 11 0 1
517 Play#3 output Play#3 1 3 sectors
518 Play#3 output Play#3 6 0 624
519 Play#3 input comm * ?des=!
520 Play#3 command commodity
521 Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
522 Play#3 output Play#3 1 COMMODITIES deliver-- distribute
523 Play#3 output Play#3 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
524 Play#3 output Play#3 1 2,2 ! .......... .......... 0 0 0 0 0 0 0 2 2 0
525 Play#3 output Play#3 1 4,2 ! .......... .......... 0 0 0 0 0 0 0 3 4 0
526 Play#3 output Play#3 1 6,2 ! .......... .......... 0 0 0 0 0 0 500 500 500 500
527 Play#3 output Play#3 1 3 sectors
528 Play#3 output Play#3 6 0 624
530 Play#3 output Play#3 1 Bye-bye
532 Play#3 output Play#3 3 so long...
533 Conn4 output Conn4 2 Empire server ready
534 Conn4 input user tester
535 Conn4 output Conn4 0 hello tester
537 Conn4 output Conn4 0 country name 4
539 Conn4 output Conn4 0 password ok
541 Conn4 login 4 127.0.0.1 tester
542 Play#4 output Play#4 2 2
543 Play#4 output Play#4 1
544 Play#4 output Play#4 1 *** Server configured for testing ***
545 Play#4 output Play#4 1 *** If you see this in a game, it is misconfigured! ***
546 Play#4 output Play#4 6 0 640
547 Play#4 input build n -1,3 @
549 Play#4 output Play#4 1 You can't build that!
550 Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build.
551 Play#4 output Play#4 1 command failed
552 Play#4 output Play#4 6 0 639
553 Play#4 input build n -1,3 5mt
555 Play#4 output Play#4 1 You can't build that!
556 Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build.
557 Play#4 output Play#4 1 command failed
558 Play#4 output Play#4 6 0 638
559 Play#4 input build n -1,3 10kt 21
561 Play#4 output Play#4 4 Are you sure that you want to build 21 of them?
563 Play#4 output Play#4 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
564 Play#4 output Play#4 6 0 638
565 Play#4 input build n -1,3 10kt 1 301
567 Play#4 output Play#4 1 Your tech level is only 300.
568 Play#4 output Play#4 1 command failed
569 Play#4 output Play#4 6 0 637
570 Play#4 input build n -1,3 10kt 1 279
572 Play#4 output Play#4 1 Required tech is 280.
573 Play#4 output Play#4 1 command failed
574 Play#4 output Play#4 6 0 636
575 Play#4 input build n -1,3 10kt
577 Play#4 output Play#4 1 Nuclear weapons must be built in nuclear plants.
578 Play#4 output Play#4 6 0 635
579 Play#4 input build n 3:5,3 10kt
581 Play#4 output Play#4 1 Not enough oil in 3,3 (need 25 more)
582 Play#4 output Play#4 1 Not enough light products in 3,3 (need 50 more)
583 Play#4 output Play#4 1 Not enough heavy products in 3,3 (need 50 more)
584 Play#4 output Play#4 1 Not enough radioactive materials in 3,3 (need 70 more)
585 Play#4 output Play#4 1 Sector 5,3 is not 60% efficient.
586 Play#4 output Play#4 6 0 634
587 Play#4 input move l -1,3 49 jh
589 Play#4 output Play#4 1 Total movement cost = 1
590 Play#4 output Play#4 1 126 mob left in -1,3
591 Play#4 output Play#4 6 0 633
592 Play#4 input move l -1,3 50 jjh
594 Play#4 output Play#4 1 Total movement cost = 2
595 Play#4 output Play#4 1 124 mob left in -1,3
596 Play#4 output Play#4 6 0 632
597 Play#4 input move h -1,3 50 jh
599 Play#4 output Play#4 1 Total movement cost = 1
600 Play#4 output Play#4 1 123 mob left in -1,3
601 Play#4 output Play#4 6 0 631
602 Play#4 input move h -1,3 49 jjh
604 Play#4 output Play#4 1 Total movement cost = 3
605 Play#4 output Play#4 1 120 mob left in -1,3
606 Play#4 output Play#4 6 0 630
607 Play#4 input move o -1,3 25 jh
609 Play#4 output Play#4 1 No mobility used
610 Play#4 output Play#4 1 120 mob left in -1,3
611 Play#4 output Play#4 6 0 629
612 Play#4 input move o -1,3 25 jjh
614 Play#4 output Play#4 1 Total movement cost = 1
615 Play#4 output Play#4 1 119 mob left in -1,3
616 Play#4 output Play#4 6 0 628
617 Play#4 input move r -1,3 70 jh
619 Play#4 output Play#4 1 Total movement cost = 11
620 Play#4 output Play#4 1 108 mob left in -1,3
621 Play#4 output Play#4 6 0 627
622 Play#4 input move r -1,3 70 jjh
624 Play#4 output Play#4 1 Total movement cost = 27
625 Play#4 output Play#4 1 81 mob left in -1,3
626 Play#4 output Play#4 6 0 626
627 Play#4 input build n 1:3,3 10kt
629 Play#4 output Play#4 1 Not enough light products in 1,3 (need 1 more)
630 Play#4 output Play#4 1 Not enough heavy products in 3,3 (need 1 more)
631 Play#4 output Play#4 6 0 625
632 Play#4 input move l -1,3 1 jh
634 Play#4 output Play#4 1 No mobility used
635 Play#4 output Play#4 1 81 mob left in -1,3
636 Play#4 output Play#4 6 0 624
637 Play#4 input move h -1,3 1 jjh
639 Play#4 output Play#4 1 No mobility used
640 Play#4 output Play#4 1 81 mob left in -1,3
641 Play#4 output Play#4 6 0 623
642 Play#4 input move o 1,3 1 gh
644 Play#4 output Play#4 1 No mobility used
645 Play#4 output Play#4 1 127 mob left in 1,3
646 Play#4 output Play#4 6 0 622
647 Play#4 input move r 3,3 1 ggh
649 Play#4 output Play#4 1 Total movement cost = 3
650 Play#4 output Play#4 1 124 mob left in 3,3
651 Play#4 output Play#4 6 0 621
652 Play#4 input build n 1:3,3 10kt
654 Play#4 output Play#4 1 Not enough oil in 1,3 (need 1 more)
655 Play#4 output Play#4 1 Not enough radioactive materials in 3,3 (need 1 more)
656 Play#4 output Play#4 6 0 620
657 Play#4 input move l -1,3 100 jh
659 Play#4 output Play#4 1 Total movement cost = 2
660 Play#4 output Play#4 1 79 mob left in -1,3
661 Play#4 output Play#4 6 0 619
662 Play#4 input move l -1,3 100 jjh
664 Play#4 output Play#4 1 Total movement cost = 5
665 Play#4 output Play#4 1 74 mob left in -1,3
666 Play#4 output Play#4 6 0 618
667 Play#4 input move h -1,3 100 jh
669 Play#4 output Play#4 1 Total movement cost = 2
670 Play#4 output Play#4 1 72 mob left in -1,3
671 Play#4 output Play#4 6 0 617
672 Play#4 input move h -1,3 100 jjh
674 Play#4 output Play#4 1 Total movement cost = 4
675 Play#4 output Play#4 1 68 mob left in -1,3
676 Play#4 output Play#4 6 0 616
677 Play#4 input move o -1,3 51 jh
679 Play#4 output Play#4 1 Total movement cost = 1
680 Play#4 output Play#4 1 67 mob left in -1,3
681 Play#4 output Play#4 6 0 615
682 Play#4 input move o -1,3 50 jjh
684 Play#4 output Play#4 1 Total movement cost = 2
685 Play#4 output Play#4 1 65 mob left in -1,3
686 Play#4 output Play#4 6 0 614
687 Play#4 input move r -1,3 140 jh
689 Play#4 output Play#4 1 Total movement cost = 22
690 Play#4 output Play#4 1 43 mob left in -1,3
691 Play#4 output Play#4 6 0 613
692 Play#4 input move r 7,3 141 ggh
694 Play#4 output Play#4 1 Total movement cost = 63
695 Play#4 output Play#4 1 64 mob left in 7,3
696 Play#4 output Play#4 6 0 612
699 Play#4 output Play#4 4 Build (ship, nuke, bridge, plane, land unit, tower)?
701 Play#4 output Play#4 4 (sects)?
703 Play#4 output Play#4 4 Nuke type?
705 Play#4 output Play#4 1 10kt fission warhead #0 created in 1,3
706 Play#4 output Play#4 1 That just cost you $10000.00
707 Play#4 output Play#4 6 0 611
708 Play#4 input build n 1,3 10kt
710 Play#4 output Play#4 1 10kt fission warhead #1 created in 1,3
711 Play#4 output Play#4 1 That just cost you $10000.00
712 Play#4 output Play#4 6 0 610
713 Play#4 input build n 1:3,3 10kt 3 290
715 Play#4 output Play#4 1 Building with tech level 290.
716 Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission
717 Play#4 output Play#4 1 (49 available work required)
718 Play#4 output Play#4 1 10kt fission warhead #2 created in 3,3
719 Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission
720 Play#4 output Play#4 1 (49 available work required)
721 Play#4 output Play#4 1 Not enough money left to build a 10kt fission
722 Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission
723 Play#4 output Play#4 1 (49 available work required)
724 Play#4 output Play#4 1 Not enough money left to build a 10kt fission
725 Play#4 output Play#4 1 That just cost you $10000.00
726 Play#4 output Play#4 6 0 609
729 Play#4 output Play#4 1 # nuke type x,y s eff tech carry burst
730 Play#4 output Play#4 1 0 10kt fission 1,3 100% 300
731 Play#4 output Play#4 1 1 10kt fission 1,3 100% 300
732 Play#4 output Play#4 1 2 10kt fission 3,3 100% 290
733 Play#4 output Play#4 1 3 nukes
734 Play#4 output Play#4 6 0 609
735 Play#4 input cens * ?des=n
736 Play#4 command census
737 Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970
738 Play#4 output Play#4 1 CENSUS del dst
739 Play#4 output Play#4 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
740 Play#4 output Play#4 1 1,3 n 100% 127 .. .. 100 0 0 0 100% 48 0
741 Play#4 output Play#4 1 3,3 n 60% 124 .. .. 100 0 0 0 100% 97 0
742 Play#4 output Play#4 1 5,3 n 59% 127 .. .. 100 50 0 0 100% 146 0
743 Play#4 output Play#4 1 3 sectors
744 Play#4 output Play#4 6 0 609
745 Play#4 input comm * ?des=n
746 Play#4 command commodity
747 Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970
748 Play#4 output Play#4 1 COMMODITIES deliver-- distribute
749 Play#4 output Play#4 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
750 Play#4 output Play#4 1 1,3 n .......... .......... 0 0 0 0 0 0 25 50 50 70
751 Play#4 output Play#4 1 3,3 n .......... .......... 0 0 0 0 0 0 50 100 100 140
752 Play#4 output Play#4 1 5,3 n .......... .......... 0 0 0 0 0 0 500 500 500 500
753 Play#4 output Play#4 1 3 sectors
754 Play#4 output Play#4 6 0 609
756 Play#4 output Play#4 1 Bye-bye
758 Play#4 output Play#4 3 so long...
759 Conn5 output Conn5 2 Empire server ready
760 Conn5 input user tester
761 Conn5 output Conn5 0 hello tester
762 Conn5 input coun POGO
763 Conn5 output Conn5 0 country name POGO
764 Conn5 input pass peter
765 Conn5 output Conn5 0 password ok
767 Conn5 login 0 127.0.0.1 tester
768 Play#0 output Play#0 2 2
769 Play#0 output Play#0 1
770 Play#0 output Play#0 1 *** Server configured for testing ***
771 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
772 Play#0 output Play#0 6 0 640
773 Play#0 input build s -3:-1,-1 lc
775 Play#0 output Play#0 1 lc light cruiser (#3) built in sector -3,-1
776 Play#0 output Play#0 1 lc light cruiser (#4) built in sector -1,-1
777 Play#0 output Play#0 6 0 639
778 Play#0 input build p -3,-1 np
780 Play#0 output Play#0 1 np naval plane #3 built in sector -3,-1
781 Play#0 output Play#0 6 0 638
782 Play#0 input build p -1,-1 np 2 150
784 Play#0 output Play#0 1 Building with tech level 150.
785 Play#0 output Play#0 1 np naval plane #4 built in sector -1,-1
786 Play#0 output Play#0 1 np naval plane #5 built in sector -1,-1
787 Play#0 output Play#0 6 0 637
788 Play#0 input build l -3:-1,-1 aau
790 Play#0 output Play#0 1 aau aa unit #3 built in sector -3,-1
791 Play#0 output Play#0 1 aau aa unit #4 built in sector -1,-1
792 Play#0 output Play#0 6 0 636
793 Play#0 input build n -3:-1,-1 1mt
795 Play#0 output Play#0 1 1mt fusion warhead #3 created in -3,-1
796 Play#0 output Play#0 1 1mt fusion warhead #4 created in -1,-1
797 Play#0 output Play#0 6 0 635
798 Play#0 input ship -3:-1,-1
800 Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
801 Play#0 output Play#0 1 6 3 lc light cruis -3,-1 20% 0 0 0 0 0 0 0 0 0 45
802 Play#0 output Play#0 1 6 4 lc light cruis -1,-1 20% 0 0 0 0 0 0 0 0 0 45
803 Play#0 output Play#0 1 2 ships
804 Play#0 output Play#0 6 0 635
805 Play#0 input plane -3:-1,-1
807 Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
808 Play#0 output Play#0 1 6 3 np naval plane -3,-1 10% 0 4 135 28 0
809 Play#0 output Play#0 1 6 4 np naval plane -1,-1 10% 0 4 150 31 0
810 Play#0 output Play#0 1 6 5 np naval plane -1,-1 10% 0 4 150 31 0
811 Play#0 output Play#0 1 3 planes
812 Play#0 output Play#0 6 0 635
813 Play#0 input land -3:-1,-1
815 Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
816 Play#0 output Play#0 1 6 3 aau aa unit -3,-1 10% 0 0 0 0 70 42% 0 0
817 Play#0 output Play#0 1 6 4 aau aa unit -1,-1 10% 0 0 0 0 70 42% 0 0
818 Play#0 output Play#0 1 2 units
819 Play#0 output Play#0 6 0 635
820 Play#0 input nuke -3:-1,-1
822 Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
823 Play#0 output Play#0 1 6 3 1mt fusion -3,-1 100% 350
824 Play#0 output Play#0 1 6 4 1mt fusion -1,-1 100% 350
825 Play#0 output Play#0 1 2 nukes
826 Play#0 output Play#0 6 0 635
827 Play#0 input cens -3:-1,-1
828 Play#0 command census
829 Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
830 Play#0 output Play#0 1 CENSUS del dst
831 Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
832 Play#0 output Play#0 1 6 -3,-1 c 100% 127 .. .. 100 0 0 0 100% 0 0 1
833 Play#0 output Play#0 1 6 -1,-1 w 100% 127 .. .. 100 90 0 0 100% 0 0 1
834 Play#0 output Play#0 1 2 sectors
835 Play#0 output Play#0 6 0 635
836 Play#0 input comm -3:-1,-1
837 Play#0 command commodity
838 Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
839 Play#0 output Play#0 1 COMMODITIES deliver-- distribute
840 Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
841 Play#0 output Play#0 1 6 -3,-1 c .......... .......... 0 0 0 0 0 0 0 0 0 0
842 Play#0 output Play#0 1 6 -1,-1 w .......... .......... 0 0 0 0 0 0 900 2000 2000 900
843 Play#0 output Play#0 1 2 sectors
844 Play#0 output Play#0 6 0 635
845 Play#0 input __cmd added 11 5 0
847 Play#0 output Play#0 6 0 640
849 Play#0 output Play#0 1 Bye-bye
851 Play#0 output Play#0 3 so long...
852 Conn6 output Conn6 2 Empire server ready
853 Conn6 input user tester
854 Conn6 output Conn6 0 hello tester
856 Conn6 output Conn6 0 country name 5
858 Conn6 output Conn6 0 password ok
860 Conn6 login 5 127.0.0.1 tester
861 Play#5 output Play#5 2 2
862 Play#5 output Play#5 1
863 Play#5 output Play#5 1 *** Server configured for testing ***
864 Play#5 output Play#5 1 *** If you see this in a game, it is misconfigured! ***
865 Play#5 output Play#5 6 0 640
866 Play#5 input build t -4,4 b
868 Play#5 output Play#5 1 Building a tower requires a tech of 100
869 Play#5 output Play#5 1 command failed
870 Play#5 output Play#5 6 0 639
871 Play#5 input build b 4:6,4 n
873 Play#5 output Play#5 1 Not enough heavy products in 4,4 (need 100 more)
874 Play#5 output Play#5 1 Sector 6,4 is not 60% efficient.
875 Play#5 output Play#5 6 0 638
876 Play#5 input move h 0,4 99 ggh
878 Play#5 output Play#5 1 Total movement cost = 2
879 Play#5 output Play#5 1 125 mob left in 0,4
880 Play#5 output Play#5 6 0 637
881 Play#5 input build b -4,4 n
883 Play#5 output Play#5 1 Not enough heavy products in -4,4 (need 1 more)
884 Play#5 output Play#5 6 0 636
885 Play#5 input move h 0,4 201 ggh
887 Play#5 output Play#5 1 Total movement cost = 4
888 Play#5 output Play#5 1 121 mob left in 0,4
889 Play#5 output Play#5 6 0 635
890 Play#5 input move h 0,4 200 jjh
892 Play#5 output Play#5 1 Total movement cost = 16
893 Play#5 output Play#5 1 105 mob left in 0,4
894 Play#5 output Play#5 6 0 634
895 Play#5 input build b -4,4 @
897 Play#5 output Play#5 1 '@' is not a valid direction...
898 Play#5 output Play#5 1 Legal directions are:
899 Play#5 output Play#5 1 y u
900 Play#5 output Play#5 1 g j
901 Play#5 output Play#5 1 b n
902 Play#5 output Play#5 6 0 633
903 Play#5 input build b -4,4 j
905 Play#5 output Play#5 1 -2,4 is not a water sector
906 Play#5 output Play#5 6 0 632
907 Play#5 input build b -4,4 b
909 Play#5 output Play#5 1 -5,5 is not next to land or a bridge tower
910 Play#5 output Play#5 6 0 631
913 Play#5 output Play#5 4 (sects)?
915 Play#5 output Play#5 1 Bridge head at -4,4
916 Play#5 output Play#5 1 . c
917 Play#5 output Play#5 1 . = c
918 Play#5 output Play#5 1 . .
919 Play#5 output Play#5 4 build span in what direction?
921 Play#5 output Play#5 1 Bridge span built over -6,4
922 Play#5 output Play#5 1 That just cost you $1000.00
923 Play#5 output Play#5 6 0 630
924 Play#5 input build b -4,4 n
926 Play#5 output Play#5 1 Bridge span built over -3,5
927 Play#5 output Play#5 1 That just cost you $1000.00
928 Play#5 output Play#5 6 0 629
929 Play#5 input cens -4:4,4 ?des#w&hcm>0
930 Play#5 command census
931 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
932 Play#5 output Play#5 1 CENSUS del dst
933 Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
934 Play#5 output Play#5 1 -4,4 = 100% 127 .. .. 100 0 0 0 100% 39 0 1
935 Play#5 output Play#5 1 4,4 - 60% 127 .. .. 100 0 0 0 100% 119 0 1
936 Play#5 output Play#5 1 2 sectors
937 Play#5 output Play#5 6 0 629
938 Play#5 input build b -4:4,4 ?des#c&des#w b
940 Play#5 output Play#5 1 Not enough available work in -4,4 to build a bridge span
941 Play#5 output Play#5 1 (40 available work required)
942 Play#5 output Play#5 1 Not enough heavy products in 2,4 (need 100 more)
943 Play#5 output Play#5 1 Bridge span built over 3,5
944 Play#5 output Play#5 1 That just cost you $1000.00
945 Play#5 output Play#5 6 0 628
946 Play#5 input build b 4,4 n
948 Play#5 output Play#5 1 Not enough money left to build a bridge span
949 Play#5 output Play#5 6 0 627
950 Play#5 input cens * ?des=#
951 Play#5 command census
952 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
953 Play#5 output Play#5 1 *: No sector(s)
954 Play#5 output Play#5 1 command failed
955 Play#5 output Play#5 6 0 627
956 Play#5 input comm * ?des=#
957 Play#5 command commodity
958 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
959 Play#5 output Play#5 1 *: No sector(s)
960 Play#5 output Play#5 1 command failed
961 Play#5 output Play#5 6 0 627
962 Play#5 input cens * ?des=@
963 Play#5 command census
964 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
965 Play#5 output Play#5 1 CENSUS del dst
966 Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
967 Play#5 output Play#5 1 -8,4 @ 100% 127 .. .. 100 0 0 0 100% 119 0 1
968 Play#5 output Play#5 1 1 sector
969 Play#5 output Play#5 6 0 627
970 Play#5 input comm * ?des=@
971 Play#5 command commodity
972 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
973 Play#5 output Play#5 1 COMMODITIES deliver-- distribute
974 Play#5 output Play#5 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
975 Play#5 output Play#5 1 -8,4 @ .......... .......... 0 0 0 0 0 0 0 0 0 0
976 Play#5 output Play#5 1 1 sector
977 Play#5 output Play#5 6 0 627
979 Play#5 output Play#5 1 Bye-bye
981 Play#5 output Play#5 3 so long...
982 Conn7 output Conn7 2 Empire server ready
983 Conn7 input user tester
984 Conn7 output Conn7 0 hello tester
986 Conn7 output Conn7 0 country name 6
988 Conn7 output Conn7 0 password ok
990 Conn7 login 6 127.0.0.1 tester
991 Play#6 output Play#6 2 2
992 Play#6 output Play#6 1
993 Play#6 output Play#6 1 *** Server configured for testing ***
994 Play#6 output Play#6 1 *** If you see this in a game, it is misconfigured! ***
995 Play#6 output Play#6 6 0 640
996 Play#6 input build b 1,-1 g
998 Play#6 output Play#6 1 Building a span requires a tech of 10
999 Play#6 output Play#6 1 command failed
1000 Play#6 output Play#6 6 0 639
1002 Play#6 output Play#6 1 Bye-bye
1004 Play#6 output Play#6 3 so long...
1005 Conn8 output Conn8 2 Empire server ready
1006 Conn8 input user tester
1007 Conn8 output Conn8 0 hello tester
1009 Conn8 output Conn8 0 country name 9
1011 Conn8 output Conn8 0 password ok
1013 Conn8 login 9 127.0.0.1 tester
1014 Play#9 output Play#9 2 2
1015 Play#9 output Play#9 1
1016 Play#9 output Play#9 1 *** Server configured for testing ***
1017 Play#9 output Play#9 1 *** If you see this in a game, it is misconfigured! ***
1018 Play#9 output Play#9 6 0 640
1019 Play#9 input build t 0,-4 u
1020 Play#9 command build
1021 Play#9 output Play#9 1 Bridge towers can only be built from bridge spans.
1022 Play#9 output Play#9 6 0 639
1023 Play#9 input build t -9:-8,-5:-4 b
1024 Play#9 command build
1025 Play#9 output Play#9 1 Sector -9,-5 is not 60% efficient.
1026 Play#9 output Play#9 1 Not enough heavy products in -8,-4 (need 300 more)
1027 Play#9 output Play#9 6 0 638
1028 Play#9 input move h 0,-4 299 gyggbh
1030 Play#9 output Play#9 1 Total movement cost = 6
1031 Play#9 output Play#9 1 121 mob left in 0,-4
1032 Play#9 output Play#9 6 0 637
1033 Play#9 input build t -8,-4 g
1034 Play#9 command build
1035 Play#9 output Play#9 1 Not enough heavy products in -8,-4 (need 1 more)
1036 Play#9 output Play#9 6 0 636
1037 Play#9 input move h 0,-4 601 gyggbh
1039 Play#9 output Play#9 1 Total movement cost = 12
1040 Play#9 output Play#9 1 109 mob left in 0,-4
1041 Play#9 output Play#9 6 0 635
1042 Play#9 input move h 0,-4 600 gygbh
1044 Play#9 output Play#9 1 Total movement cost = 22
1045 Play#9 output Play#9 1 87 mob left in 0,-4
1046 Play#9 output Play#9 6 0 634
1047 Play#9 input build t -8,-4 @
1048 Play#9 command build
1049 Play#9 output Play#9 1 '@' is not a valid direction...
1050 Play#9 output Play#9 1 Legal directions are:
1051 Play#9 output Play#9 1 y u
1052 Play#9 output Play#9 1 g j
1053 Play#9 output Play#9 1 b n
1054 Play#9 output Play#9 6 0 633
1055 Play#9 input build t -8,-4 u
1056 Play#9 command build
1057 Play#9 output Play#9 1 -7,-5 is not a water sector
1058 Play#9 output Play#9 6 0 632
1059 Play#9 input build t -6,-4 j
1060 Play#9 command build
1061 Play#9 output Play#9 1 -4,-4 is next to land, can't build bridge tower there
1062 Play#9 output Play#9 6 0 631
1063 Play#9 input build t
1064 Play#9 command build
1065 Play#9 output Play#9 4 (sects)?
1067 Play#9 output Play#9 1 Building from -8,-4
1068 Play#9 output Play#9 1 = @
1069 Play#9 output Play#9 1 . = =
1070 Play#9 output Play#9 1 . .
1071 Play#9 output Play#9 4 build tower in what direction?
1073 Play#9 output Play#9 1 Bridge tower built in -10,-4
1074 Play#9 output Play#9 1 That just cost you $3000.00
1075 Play#9 output Play#9 6 0 630
1076 Play#9 input build t -8,-4 b
1077 Play#9 command build
1078 Play#9 output Play#9 1 Bridge tower built in -9,-3
1079 Play#9 output Play#9 1 That just cost you $3000.00
1080 Play#9 output Play#9 6 0 629
1081 Play#9 input build t -8:-6,-4 n
1082 Play#9 command build
1083 Play#9 output Play#9 1 Not enough available work in -8,-4 to build a bridge tower
1084 Play#9 output Play#9 1 (120 available work required)
1085 Play#9 output Play#9 1 Bridge tower built in -5,-3
1086 Play#9 output Play#9 1 That just cost you $3000.00
1087 Play#9 output Play#9 6 0 628
1088 Play#9 input build t -6,-4 b
1089 Play#9 command build
1090 Play#9 output Play#9 1 Not enough money left to build a bridge tower
1091 Play#9 output Play#9 6 0 627
1092 Play#9 input cens * ?des==
1093 Play#9 command census
1094 Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970
1095 Play#9 output Play#9 1 CENSUS del dst
1096 Play#9 output Play#9 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
1097 Play#9 output Play#9 1 -9,-5 = 59% 127 .. .. 100 50 0 0 100% 359 0 1
1098 Play#9 output Play#9 1 -5,-5 = 100% 127 .. .. 100 0 0 0 100% 359 0 1
1099 Play#9 output Play#9 1 -8,-4 = 100% 127 .. .. 100 0 0 0 100% 119 0 1
1100 Play#9 output Play#9 1 -6,-4 = 60% 127 .. .. 100 0 0 0 100% 239 0 1
1101 Play#9 output Play#9 1 4 sectors
1102 Play#9 output Play#9 6 0 627
1103 Play#9 input comm * ?des==
1104 Play#9 command commodity
1105 Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970
1106 Play#9 output Play#9 1 COMMODITIES deliver-- distribute
1107 Play#9 output Play#9 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
1108 Play#9 output Play#9 1 -9,-5 = .......... .......... 0 0 0 0 0 0 500 500 500 500
1109 Play#9 output Play#9 1 -5,-5 = .......... .......... 0 0 0 0 0 0 0 0 0 0
1110 Play#9 output Play#9 1 -8,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0
1111 Play#9 output Play#9 1 -6,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0
1112 Play#9 output Play#9 1 4 sectors
1113 Play#9 output Play#9 6 0 627
1115 Play#9 output Play#9 1 Bye-bye
1117 Play#9 output Play#9 3 so long...
1118 Conn9 output Conn9 2 Empire server ready
1119 Conn9 input user tester
1120 Conn9 output Conn9 0 hello tester
1121 Conn9 input coun POGO
1122 Conn9 output Conn9 0 country name POGO
1123 Conn9 input pass peter
1124 Conn9 output Conn9 0 password ok
1126 Conn9 login 0 127.0.0.1 tester
1127 Play#0 output Play#0 2 2
1128 Play#0 output Play#0 1
1129 Play#0 output Play#0 1 *** Server configured for testing ***
1130 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1131 Play#0 output Play#0 6 0 640
1132 Play#0 input build t -8,2 n
1133 Play#0 command build
1134 Play#0 output Play#0 1 Bridge tower built in -7,3
1135 Play#0 output Play#0 6 0 639
1136 Play#0 input build b -8,2 u
1137 Play#0 command build
1138 Play#0 output Play#0 1 -7,1 is not next to land or a bridge tower
1139 Play#0 output Play#0 6 0 638
1140 Play#0 input build b -8,2 j
1141 Play#0 command build
1142 Play#0 output Play#0 1 Bridge span built over -6,2
1143 Play#0 output Play#0 6 0 637
1144 Play#0 input __cmd added 3 3 0
1145 Play#0 command __cmd
1146 Play#0 output Play#0 6 0 640
1148 Play#0 output Play#0 1 Bye-bye
1150 Play#0 output Play#0 3 so long...
1154 Conn0 output Conn0 2 Empire server ready
1155 Conn0 input user tester
1156 Conn0 output Conn0 0 hello tester
1157 Conn0 input coun red
1158 Conn0 output Conn0 10 country red does not exist
1159 Conn0 output Conn0 3 so long...
1160 Conn1 output Conn1 2 Empire server ready
1161 Conn1 input user tester
1162 Conn1 output Conn1 0 hello tester
1164 Conn1 output Conn1 0 country name 7
1166 Conn1 output Conn1 0 password ok
1168 Conn1 login 7 127.0.0.1 tester
1169 Play#7 output Play#7 2 2
1170 Play#7 output Play#7 1
1171 Play#7 output Play#7 1 *** Server configured for testing ***
1172 Play#7 output Play#7 1 *** If you see this in a game, it is misconfigured! ***
1173 Play#7 output Play#7 6 0 640
1174 Play#7 input build t -4,-2 u
1175 Play#7 command build
1176 Play#7 output Play#7 1 Bridge tower building is disabled.
1177 Play#7 output Play#7 1 command failed
1178 Play#7 output Play#7 6 0 639
1179 Play#7 input build b 0,-2 u
1180 Play#7 command build
1181 Play#7 output Play#7 6 0 638
1182 Play#7 input build b 4:6,-2 u
1183 Play#7 command build
1184 Play#7 output Play#7 1 Not enough heavy products in 4,-2 (need 100 more)
1185 Play#7 output Play#7 1 Sector 6,-2 is not 60% efficient.
1186 Play#7 output Play#7 6 0 637
1187 Play#7 input move h 0,-2 99 jh
1189 Play#7 output Play#7 1 No mobility used
1190 Play#7 output Play#7 1 127 mob left in 0,-2
1191 Play#7 output Play#7 6 0 636
1192 Play#7 input build b 2,-2 u
1193 Play#7 command build
1194 Play#7 output Play#7 1 Not enough heavy products in 2,-2 (need 1 more)
1195 Play#7 output Play#7 6 0 635
1196 Play#7 input move h 0,-2 201 jh
1198 Play#7 output Play#7 1 No mobility used
1199 Play#7 output Play#7 1 127 mob left in 0,-2
1200 Play#7 output Play#7 6 0 634
1201 Play#7 input move h 0,-2 200 jjh
1203 Play#7 output Play#7 1 Total movement cost = 3
1204 Play#7 output Play#7 1 124 mob left in 0,-2
1205 Play#7 output Play#7 6 0 633
1206 Play#7 input build b 2,-2 @
1207 Play#7 command build
1208 Play#7 output Play#7 1 '@' is not a valid direction...
1209 Play#7 output Play#7 1 Legal directions are:
1210 Play#7 output Play#7 1 y u
1211 Play#7 output Play#7 1 g j
1212 Play#7 output Play#7 1 b n
1213 Play#7 output Play#7 6 0 632
1214 Play#7 input build b 2,-2 g
1215 Play#7 command build
1216 Play#7 output Play#7 1 0,-2 is not a water sector
1217 Play#7 output Play#7 6 0 631
1218 Play#7 input build b
1219 Play#7 command build
1220 Play#7 output Play#7 4 (sects)?
1222 Play#7 output Play#7 1 Bridge head at 2,-2
1223 Play#7 output Play#7 1 . .
1224 Play#7 output Play#7 1 w # #
1225 Play#7 output Play#7 1 . .
1226 Play#7 output Play#7 4 build span in what direction?
1228 Play#7 output Play#7 1 Bridge span built over 1,-3
1229 Play#7 output Play#7 1 That just cost you $1000.00
1230 Play#7 output Play#7 6 0 630
1231 Play#7 input build b 2,-2 n
1232 Play#7 command build
1233 Play#7 output Play#7 1 Bridge span built over 3,-1
1234 Play#7 output Play#7 1 That just cost you $1000.00
1235 Play#7 output Play#7 6 0 629
1236 Play#7 input build b -6,-2 b
1237 Play#7 command build
1238 Play#7 output Play#7 1 Bridge span built over -7,-1
1239 Play#7 output Play#7 1 That just cost you $1000.00
1240 Play#7 output Play#7 6 0 628
1241 Play#7 input build b 2:4,-2
1242 Play#7 command build
1243 Play#7 output Play#7 1 Not enough available work in 2,-2 to build a bridge span
1244 Play#7 output Play#7 1 (40 available work required)
1245 Play#7 output Play#7 1 Bridge head at 4,-2
1246 Play#7 output Play#7 1 . .
1247 Play#7 output Play#7 1 # # #
1248 Play#7 output Play#7 1 = .
1249 Play#7 output Play#7 4 build span in what direction?
1251 Play#7 output Play#7 1 Bridge span built over 5,-1
1252 Play#7 output Play#7 1 That just cost you $1000.00
1253 Play#7 output Play#7 6 0 627
1254 Play#7 input build b 4,-2 n
1255 Play#7 command build
1256 Play#7 output Play#7 1 Not enough money left to build a bridge span
1257 Play#7 output Play#7 6 0 626
1258 Play#7 input cens * ?des=#
1259 Play#7 command census
1260 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1261 Play#7 output Play#7 1 CENSUS del dst
1262 Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
1263 Play#7 output Play#7 1 2,-2 # 100% 127 .. .. 100 0 0 0 100% 39 0 1
1264 Play#7 output Play#7 1 4,-2 # 60% 127 .. .. 100 0 0 0 100% 79 0 1
1265 Play#7 output Play#7 1 6,-2 # 59% 127 .. .. 100 50 0 0 100% 119 0 1
1266 Play#7 output Play#7 1 3 sectors
1267 Play#7 output Play#7 6 0 626
1268 Play#7 input comm * ?des=#
1269 Play#7 command commodity
1270 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1271 Play#7 output Play#7 1 COMMODITIES deliver-- distribute
1272 Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
1273 Play#7 output Play#7 1 2,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0
1274 Play#7 output Play#7 1 4,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0
1275 Play#7 output Play#7 1 6,-2 # .......... .......... 0 0 0 0 0 0 500 500 500 500
1276 Play#7 output Play#7 1 3 sectors
1277 Play#7 output Play#7 6 0 626
1278 Play#7 input cens * ?des=@
1279 Play#7 command census
1280 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1281 Play#7 output Play#7 1 CENSUS del dst
1282 Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
1283 Play#7 output Play#7 1 -6,-2 @ 100% 127 .. .. 100 0 0 0 100% 79 0 1
1284 Play#7 output Play#7 1 1 sector
1285 Play#7 output Play#7 6 0 626
1286 Play#7 input comm * ?des=@
1287 Play#7 command commodity
1288 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1289 Play#7 output Play#7 1 COMMODITIES deliver-- distribute
1290 Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
1291 Play#7 output Play#7 1 -6,-2 @ .......... .......... 0 0 0 0 0 0 0 0 0 0
1292 Play#7 output Play#7 1 1 sector
1293 Play#7 output Play#7 6 0 626
1295 Play#7 output Play#7 1 Bye-bye
1297 Play#7 output Play#7 3 so long...
1298 Conn2 output Conn2 2 Empire server ready
1299 Conn2 input user tester
1300 Conn2 output Conn2 0 hello tester
1301 Conn2 input coun POGO
1302 Conn2 output Conn2 0 country name POGO
1303 Conn2 input pass peter
1304 Conn2 output Conn2 0 password ok
1306 Conn2 login 0 127.0.0.1 tester
1307 Play#0 output Play#0 2 2
1308 Play#0 output Play#0 1
1309 Play#0 output Play#0 1 *** Server configured for testing ***
1310 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1311 Play#0 output Play#0 6 0 640
1312 Play#0 input build t -8,-6 g
1313 Play#0 command build
1314 Play#0 output Play#0 1 Bridge tower building is disabled.
1315 Play#0 output Play#0 1 command failed
1316 Play#0 output Play#0 6 0 639
1317 Play#0 input build b 4,-4 g
1318 Play#0 command build
1319 Play#0 output Play#0 1 2,-4 is not next to a supporting bridge head or tower
1320 Play#0 output Play#0 6 0 638
1321 Play#0 input build b 6,-4 n
1322 Play#0 command build
1323 Play#0 output Play#0 1 Bridge span built over 7,-3
1324 Play#0 output Play#0 6 0 637
1325 Play#0 input cens * ?own=0&des#.
1326 Play#0 command census
1327 Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
1328 Play#0 output Play#0 1 CENSUS del dst
1329 Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
1330 Play#0 output Play#0 1 0 -10,-4 @ 20% 0 .. .. 0 0 0 0 100% 0 0 1
1331 Play#0 output Play#0 1 0 -9,-3 @ 20% 0 .. .. 0 0 0 0 100% 0 0 1
1332 Play#0 output Play#0 1 0 -5,-3 @ 20% 0 .. .. 0 0 0 0 100% 0 0 1
1333 Play#0 output Play#0 1 0 1,-3 = 20% 0 .. .. 0 0 0 0 100% 0 0 1
1334 Play#0 output Play#0 1 0 7,-3 = 20% 0 .. .. 0 0 0 0 100% 0 0 1
1335 Play#0 output Play#0 1 0 -7,-1 = 20% 0 .. .. 0 0 0 0 100% 0 0 1
1336 Play#0 output Play#0 1 0 3,-1 = 20% 0 .. .. 0 0 0 0 100% 0 0 1
1337 Play#0 output Play#0 1 0 5,-1 = 20% 0 .. .. 0 0 0 0 100% 0 0 1
1338 Play#0 output Play#0 1 0 -6,2 = 20% 0 .. .. 0 0 0 0 100% 0 0 1
1339 Play#0 output Play#0 1 0 -7,3 @ 20% 0 .. .. 0 0 0 0 100% 0 0 1
1340 Play#0 output Play#0 1 0 -6,4 = 20% 0 .. .. 0 0 0 0 100% 0 0 1
1341 Play#0 output Play#0 1 0 -3,5 = 20% 0 .. .. 0 0 0 0 100% 0 0 1
1342 Play#0 output Play#0 1 0 3,5 = 20% 0 .. .. 0 0 0 0 100% 0 0 1
1343 Play#0 output Play#0 1 13 sectors
1344 Play#0 output Play#0 6 0 637
1346 Play#0 output Play#0 1 Bye-bye
1348 Play#0 output Play#0 3 so long...