3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name 1
15 Conn1 output Conn1 0 password ok
17 Conn1 login 1 127.0.0.1 tester
18 Play#1 output Play#1 2 2
19 Play#1 output Play#1 1
20 Play#1 output Play#1 1 *** Server configured for testing ***
21 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
22 Play#1 output Play#1 6 0 640
25 Play#1 output Play#1 4 Build (ship, nuke, bridge, plane, land unit, tower)?
27 Play#1 output Play#1 1 You can't build that!
28 Play#1 output Play#1 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
29 Play#1 output Play#1 6 0 640
30 Play#1 input build s 0,0 @
32 Play#1 output Play#1 1 You can't build that!
33 Play#1 output Play#1 1 Use `show ship build 100' to show types you can build.
34 Play#1 output Play#1 1 command failed
35 Play#1 output Play#1 6 0 639
36 Play#1 input build s 0,0 nuc
38 Play#1 output Play#1 1 You can't build that!
39 Play#1 output Play#1 1 Use `show ship build 100' to show types you can build.
40 Play#1 output Play#1 1 command failed
41 Play#1 output Play#1 6 0 638
42 Play#1 input build s 0,0 pt 21
44 Play#1 output Play#1 4 Are you sure that you want to build 21 of them?
46 Play#1 output Play#1 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
47 Play#1 output Play#1 6 0 638
48 Play#1 input build s 0,0 pt 1 101
50 Play#1 output Play#1 1 Your tech level is only 100.
51 Play#1 output Play#1 1 command failed
52 Play#1 output Play#1 6 0 637
53 Play#1 input build s 0,0 pt 1 39
55 Play#1 output Play#1 1 Required tech is 40.
56 Play#1 output Play#1 1 command failed
57 Play#1 output Play#1 6 0 636
58 Play#1 input build s 0,0 pt
60 Play#1 output Play#1 1 Ships must be built in harbours.
61 Play#1 output Play#1 6 0 635
62 Play#1 input build s 4:6,0 pt
64 Play#1 output Play#1 1 Not enough light products in 4,0 (need 4 more)
65 Play#1 output Play#1 1 Not enough heavy products in 4,0 (need 2 more)
66 Play#1 output Play#1 1 Sector 6,0 is not 60% efficient.
67 Play#1 output Play#1 6 0 634
68 Play#1 input move l 0,0 4 jh
70 Play#1 output Play#1 1 No mobility used
71 Play#1 output Play#1 1 127 mob left in 0,0
72 Play#1 output Play#1 6 0 633
73 Play#1 input move h 0,0 1 jh
75 Play#1 output Play#1 1 No mobility used
76 Play#1 output Play#1 1 127 mob left in 0,0
77 Play#1 output Play#1 6 0 632
78 Play#1 input move l 0,0 3 jjh
80 Play#1 output Play#1 1 Total movement cost = 1
81 Play#1 output Play#1 1 126 mob left in 0,0
82 Play#1 output Play#1 6 0 631
83 Play#1 input move h 0,0 2 jjh
85 Play#1 output Play#1 1 No mobility used
86 Play#1 output Play#1 1 126 mob left in 0,0
87 Play#1 output Play#1 6 0 630
88 Play#1 input build s 2:4,0 pt
90 Play#1 output Play#1 1 Not enough heavy products in 2,0 (need 1 more)
91 Play#1 output Play#1 1 Not enough light products in 4,0 (need 1 more)
92 Play#1 output Play#1 6 0 629
93 Play#1 input move l 0,0 12 jh
95 Play#1 output Play#1 1 No mobility used
96 Play#1 output Play#1 1 126 mob left in 0,0
97 Play#1 output Play#1 6 0 628
98 Play#1 input move h 0,0 7 jh
100 Play#1 output Play#1 1 No mobility used
101 Play#1 output Play#1 1 126 mob left in 0,0
102 Play#1 output Play#1 6 0 627
103 Play#1 input move l 0,0 13 jjh
105 Play#1 output Play#1 1 Total movement cost = 1
106 Play#1 output Play#1 1 125 mob left in 0,0
107 Play#1 output Play#1 6 0 626
108 Play#1 input move h 0,0 6 jjh
110 Play#1 output Play#1 1 Total movement cost = 1
111 Play#1 output Play#1 1 124 mob left in 0,0
112 Play#1 output Play#1 6 0 625
115 Play#1 output Play#1 4 (sects)?
117 Play#1 output Play#1 4 Ship type?
119 Play#1 output Play#1 1 pt patrol boat (#0) built in sector 2,0
120 Play#1 output Play#1 6 0 624
121 Play#1 input build s 2,0 pt
123 Play#1 output Play#1 1 pt patrol boat (#1) built in sector 2,0
124 Play#1 output Play#1 6 0 623
125 Play#1 input build s 2:4,0 pt 21 90 y
127 Play#1 output Play#1 1 Building with tech level 90.
128 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
129 Play#1 output Play#1 1 (12 available work required)
130 Play#1 output Play#1 1 pt patrol boat (#2) built in sector 4,0
131 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
132 Play#1 output Play#1 1 (12 available work required)
133 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
134 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
135 Play#1 output Play#1 1 (12 available work required)
136 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
137 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
138 Play#1 output Play#1 1 (12 available work required)
139 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
140 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
141 Play#1 output Play#1 1 (12 available work required)
142 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
143 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
144 Play#1 output Play#1 1 (12 available work required)
145 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
146 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
147 Play#1 output Play#1 1 (12 available work required)
148 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
149 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
150 Play#1 output Play#1 1 (12 available work required)
151 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
152 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
153 Play#1 output Play#1 1 (12 available work required)
154 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
155 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
156 Play#1 output Play#1 1 (12 available work required)
157 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
158 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
159 Play#1 output Play#1 1 (12 available work required)
160 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
161 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
162 Play#1 output Play#1 1 (12 available work required)
163 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
164 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
165 Play#1 output Play#1 1 (12 available work required)
166 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
167 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
168 Play#1 output Play#1 1 (12 available work required)
169 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
170 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
171 Play#1 output Play#1 1 (12 available work required)
172 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
173 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
174 Play#1 output Play#1 1 (12 available work required)
175 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
176 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
177 Play#1 output Play#1 1 (12 available work required)
178 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
179 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
180 Play#1 output Play#1 1 (12 available work required)
181 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
182 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
183 Play#1 output Play#1 1 (12 available work required)
184 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
185 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
186 Play#1 output Play#1 1 (12 available work required)
187 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
188 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
189 Play#1 output Play#1 1 (12 available work required)
190 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
191 Play#1 output Play#1 6 0 622
194 Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
195 Play#1 output Play#1 1 0 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100
196 Play#1 output Play#1 1 1 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100
197 Play#1 output Play#1 1 2 pt patrol boat 4,0 20% 0 0 0 0 0 0 0 0 0 90
198 Play#1 output Play#1 1 3 ships
199 Play#1 output Play#1 6 0 622
200 Play#1 input cens * ?des=h
201 Play#1 command census
202 Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
203 Play#1 output Play#1 1 CENSUS del dst
204 Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
205 Play#1 output Play#1 1 2,0 h 100% 127 .. .. 100 0 0 0 0% 11 0 1
206 Play#1 output Play#1 1 4,0 h 60% 127 .. .. 100 0 0 0 0% 23 0 1
207 Play#1 output Play#1 1 6,0 h 59% 127 .. .. 100 50 0 0 0% 35 0 1
208 Play#1 output Play#1 1 3 sectors
209 Play#1 output Play#1 6 0 622
210 Play#1 input comm * ?des=h
211 Play#1 command commodity
212 Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
213 Play#1 output Play#1 1 COMMODITIES deliver-- distribute
214 Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
215 Play#1 output Play#1 1 2,0 h .......... .......... 0 0 0 0 0 0 0 8 4 0
216 Play#1 output Play#1 1 4,0 h .......... .......... 0 0 0 0 0 0 0 12 6 0
217 Play#1 output Play#1 1 6,0 h .......... .......... 0 0 0 0 0 0 500 500 500 500
218 Play#1 output Play#1 1 3 sectors
219 Play#1 output Play#1 6 0 622
221 Play#1 output Play#1 1 Bye-bye
223 Play#1 output Play#1 3 so long...
224 Conn2 output Conn2 2 Empire server ready
225 Conn2 input user tester
226 Conn2 output Conn2 0 hello tester
228 Conn2 output Conn2 0 country name 2
230 Conn2 output Conn2 0 password ok
232 Conn2 login 2 127.0.0.1 tester
233 Play#2 output Play#2 2 2
234 Play#2 output Play#2 1
235 Play#2 output Play#2 1 *** Server configured for testing ***
236 Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! ***
237 Play#2 output Play#2 6 0 640
238 Play#2 input build p -1,1 @
240 Play#2 output Play#2 1 You can't build that!
241 Play#2 output Play#2 1 Use `show plane build 100' to show types you can build.
242 Play#2 output Play#2 1 command failed
243 Play#2 output Play#2 6 0 639
244 Play#2 input build p -1,1 sf
246 Play#2 output Play#2 1 You can't build that!
247 Play#2 output Play#2 1 Use `show plane build 100' to show types you can build.
248 Play#2 output Play#2 1 command failed
249 Play#2 output Play#2 6 0 638
250 Play#2 input build p -1,1 f2 21
252 Play#2 output Play#2 4 Are you sure that you want to build 21 of them?
254 Play#2 output Play#2 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
255 Play#2 output Play#2 6 0 638
256 Play#2 input build p -1,1 f2 1 101
258 Play#2 output Play#2 1 Your tech level is only 100.
259 Play#2 output Play#2 1 command failed
260 Play#2 output Play#2 6 0 637
261 Play#2 input build p -1,1 f2 1 79
263 Play#2 output Play#2 1 Required tech is 80.
264 Play#2 output Play#2 1 command failed
265 Play#2 output Play#2 6 0 636
266 Play#2 input build p -1,1 f2
268 Play#2 output Play#2 1 Planes must be built in airports.
269 Play#2 output Play#2 6 0 635
270 Play#2 input build p 3:5,1 f2
272 Play#2 output Play#2 1 Not enough light products in 3,1 (need 1 more)
273 Play#2 output Play#2 1 Not enough heavy products in 3,1 (need 1 more)
274 Play#2 output Play#2 1 Sector 5,1 is not 60% efficient.
275 Play#2 output Play#2 6 0 634
276 Play#2 input move m -1,1 1 jh
278 Play#2 output Play#2 1 Total movement cost = 1
279 Play#2 output Play#2 1 126 mob left in -1,1
280 Play#2 output Play#2 6 0 633
281 Play#2 input move l -1,1 1 jjh
283 Play#2 output Play#2 1 No mobility used
284 Play#2 output Play#2 1 126 mob left in -1,1
285 Play#2 output Play#2 6 0 632
286 Play#2 input move h -1,1 1 jjh
288 Play#2 output Play#2 1 No mobility used
289 Play#2 output Play#2 1 126 mob left in -1,1
290 Play#2 output Play#2 6 0 631
291 Play#2 input build p 1:3,1 f2
293 Play#2 output Play#2 1 Not enough light products in 1,1 (need 1 more)
294 Play#2 output Play#2 1 Not enough heavy products in 1,1 (need 1 more)
295 Play#2 output Play#2 1 Not enough military for crew in 3,1
296 Play#2 output Play#2 6 0 630
297 Play#2 input move m -1,1 3 jh
299 Play#2 output Play#2 1 Total movement cost = 1
300 Play#2 output Play#2 1 125 mob left in -1,1
301 Play#2 output Play#2 6 0 629
302 Play#2 input move l -1,1 4 jh
304 Play#2 output Play#2 1 No mobility used
305 Play#2 output Play#2 1 125 mob left in -1,1
306 Play#2 output Play#2 6 0 628
307 Play#2 input move h -1,1 4 jh
309 Play#2 output Play#2 1 No mobility used
310 Play#2 output Play#2 1 125 mob left in -1,1
311 Play#2 output Play#2 6 0 627
312 Play#2 input move m -1,1 4 jjh
314 Play#2 output Play#2 1 Total movement cost = 2
315 Play#2 output Play#2 1 123 mob left in -1,1
316 Play#2 output Play#2 6 0 626
317 Play#2 input move l -1,1 3 jjh
319 Play#2 output Play#2 1 Total movement cost = 1
320 Play#2 output Play#2 1 122 mob left in -1,1
321 Play#2 output Play#2 6 0 625
322 Play#2 input move h -1,1 3 jjh
324 Play#2 output Play#2 1 No mobility used
325 Play#2 output Play#2 1 122 mob left in -1,1
326 Play#2 output Play#2 6 0 624
329 Play#2 output Play#2 4 Build (ship, nuke, bridge, plane, land unit, tower)?
331 Play#2 output Play#2 4 (sects)?
333 Play#2 output Play#2 4 Plane type?
335 Play#2 output Play#2 1 f2 P-51 Mustang #0 built in sector 1,1
336 Play#2 output Play#2 6 0 623
337 Play#2 input build p 1,1 f2
339 Play#2 output Play#2 1 f2 P-51 Mustang #1 built in sector 1,1
340 Play#2 output Play#2 6 0 622
341 Play#2 input build p 1:3,1 f2 3 90
343 Play#2 output Play#2 1 Building with tech level 90.
344 Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
345 Play#2 output Play#2 1 (4 available work required)
346 Play#2 output Play#2 1 f2 P-51 Mustang #2 built in sector 3,1
347 Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
348 Play#2 output Play#2 1 (4 available work required)
349 Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang
350 Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
351 Play#2 output Play#2 1 (4 available work required)
352 Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang
353 Play#2 output Play#2 6 0 621
356 Play#2 output Play#2 1 # type x,y w eff mu def tech ran hard carry special
357 Play#2 output Play#2 1 0 f2 P-51 Mustang 1,1 10% 0 5 100 12 0
358 Play#2 output Play#2 1 1 f2 P-51 Mustang 1,1 10% 0 5 100 12 0
359 Play#2 output Play#2 1 2 f2 P-51 Mustang 3,1 10% 0 4 90 11 0
360 Play#2 output Play#2 1 3 planes
361 Play#2 output Play#2 6 0 621
362 Play#2 input cens * ?des=*
363 Play#2 command census
364 Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
365 Play#2 output Play#2 1 CENSUS del dst
366 Play#2 output Play#2 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
367 Play#2 output Play#2 1 1,1 * 100% 127 .. .. 100 2 0 0 0% 3 0
368 Play#2 output Play#2 1 3,1 * 60% 127 .. .. 100 3 0 0 0% 7 0
369 Play#2 output Play#2 1 5,1 * 59% 127 .. .. 100 50 0 0 0% 11 0 1
370 Play#2 output Play#2 1 3 sectors
371 Play#2 output Play#2 6 0 621
372 Play#2 input comm * ?des=*
373 Play#2 command commodity
374 Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
375 Play#2 output Play#2 1 COMMODITIES deliver-- distribute
376 Play#2 output Play#2 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
377 Play#2 output Play#2 1 1,1 * .......... .......... 0 0 0 0 0 0 0 2 2 0
378 Play#2 output Play#2 1 3,1 * .......... .......... 0 0 0 0 0 0 0 3 3 0
379 Play#2 output Play#2 1 5,1 * .......... .......... 0 0 0 0 0 0 500 500 500 500
380 Play#2 output Play#2 1 3 sectors
381 Play#2 output Play#2 6 0 621
383 Play#2 output Play#2 1 Bye-bye
385 Play#2 output Play#2 3 so long...
386 Conn3 output Conn3 2 Empire server ready
387 Conn3 input user tester
388 Conn3 output Conn3 0 hello tester
390 Conn3 output Conn3 0 country name 3
392 Conn3 output Conn3 0 password ok
394 Conn3 login 3 127.0.0.1 tester
395 Play#3 output Play#3 2 2
396 Play#3 output Play#3 1
397 Play#3 output Play#3 1 *** Server configured for testing ***
398 Play#3 output Play#3 1 *** If you see this in a game, it is misconfigured! ***
399 Play#3 output Play#3 6 0 640
400 Play#3 input build l 0,2 @
402 Play#3 output Play#3 1 You can't build that!
403 Play#3 output Play#3 1 Use `show land build 100' to show types you can build.
404 Play#3 output Play#3 1 command failed
405 Play#3 output Play#3 6 0 639
406 Play#3 input build l 0,2 rad
408 Play#3 output Play#3 1 You can't build that!
409 Play#3 output Play#3 1 Use `show land build 100' to show types you can build.
410 Play#3 output Play#3 1 command failed
411 Play#3 output Play#3 6 0 638
412 Play#3 input build l 0,2 linf 21
414 Play#3 output Play#3 4 Are you sure that you want to build 21 of them?
416 Play#3 output Play#3 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
417 Play#3 output Play#3 6 0 638
418 Play#3 input build l 0,2 linf 1 101
420 Play#3 output Play#3 1 Your tech level is only 100.
421 Play#3 output Play#3 1 command failed
422 Play#3 output Play#3 6 0 637
423 Play#3 input build l 0,2 linf 1 39
425 Play#3 output Play#3 1 Required tech is 40.
426 Play#3 output Play#3 1 command failed
427 Play#3 output Play#3 6 0 636
428 Play#3 input build l 0,2 linf
430 Play#3 output Play#3 1 Land units must be built in headquarters.
431 Play#3 output Play#3 6 0 635
432 Play#3 input build l 4:6,2 linf
434 Play#3 output Play#3 1 Not enough light products in 4,2 (need 1 more)
435 Play#3 output Play#3 1 Not enough heavy products in 4,2 (need 1 more)
436 Play#3 output Play#3 1 Sector 6,2 is not 60% efficient.
437 Play#3 output Play#3 6 0 634
438 Play#3 input move l 0,2 1 jjh
440 Play#3 output Play#3 1 No mobility used
441 Play#3 output Play#3 1 127 mob left in 0,2
442 Play#3 output Play#3 6 0 633
443 Play#3 input move h 0,2 1 jh
445 Play#3 output Play#3 1 No mobility used
446 Play#3 output Play#3 1 127 mob left in 0,2
447 Play#3 output Play#3 6 0 632
448 Play#3 input build l 2:4,2 linf
450 Play#3 output Play#3 1 Not enough light products in 2,2 (need 1 more)
451 Play#3 output Play#3 1 Not enough heavy products in 4,2 (need 1 more)
452 Play#3 output Play#3 6 0 631
453 Play#3 input move l 0,2 4 jh
455 Play#3 output Play#3 1 No mobility used
456 Play#3 output Play#3 1 127 mob left in 0,2
457 Play#3 output Play#3 6 0 630
458 Play#3 input move h 0,2 3 jh
460 Play#3 output Play#3 1 No mobility used
461 Play#3 output Play#3 1 127 mob left in 0,2
462 Play#3 output Play#3 6 0 629
463 Play#3 input move l 0,2 3 jjh
465 Play#3 output Play#3 1 No mobility used
466 Play#3 output Play#3 1 127 mob left in 0,2
467 Play#3 output Play#3 6 0 628
468 Play#3 input move h 0,2 4 jjh
470 Play#3 output Play#3 1 No mobility used
471 Play#3 output Play#3 1 127 mob left in 0,2
472 Play#3 output Play#3 6 0 627
475 Play#3 output Play#3 4 Build (ship, nuke, bridge, plane, land unit, tower)?
477 Play#3 output Play#3 4 (sects)?
479 Play#3 output Play#3 4 Land unit type?
481 Play#3 output Play#3 1 linf light infantry #0 built in sector 2,2
482 Play#3 output Play#3 6 0 626
483 Play#3 input build l 2,2 linf
485 Play#3 output Play#3 1 linf light infantry #1 built in sector 2,2
486 Play#3 output Play#3 6 0 625
487 Play#3 input build l 2:4,2 linf 3 90
489 Play#3 output Play#3 1 Building with tech level 90.
490 Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
491 Play#3 output Play#3 1 (4 available work required)
492 Play#3 output Play#3 1 linf light infantry #2 built in sector 4,2
493 Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
494 Play#3 output Play#3 1 (4 available work required)
495 Play#3 output Play#3 1 Not enough money left to build a linf light infantry
496 Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
497 Play#3 output Play#3 1 (4 available work required)
498 Play#3 output Play#3 1 Not enough money left to build a linf light infantry
499 Play#3 output Play#3 6 0 624
502 Play#3 output Play#3 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
503 Play#3 output Play#3 1 0 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0
504 Play#3 output Play#3 1 1 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0
505 Play#3 output Play#3 1 2 linf light infa 4,2 10% 0 0 0 0 90 42% 0 0
506 Play#3 output Play#3 1 3 units
507 Play#3 output Play#3 6 0 624
508 Play#3 input cens * ?des=!
509 Play#3 command census
510 Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
511 Play#3 output Play#3 1 CENSUS del dst
512 Play#3 output Play#3 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
513 Play#3 output Play#3 1 2,2 ! 100% 127 .. .. 100 0 0 0 0% 3 0
514 Play#3 output Play#3 1 4,2 ! 60% 127 .. .. 100 0 0 0 0% 7 0
515 Play#3 output Play#3 1 6,2 ! 59% 127 .. .. 100 50 0 0 0% 11 0 1
516 Play#3 output Play#3 1 3 sectors
517 Play#3 output Play#3 6 0 624
518 Play#3 input comm * ?des=!
519 Play#3 command commodity
520 Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
521 Play#3 output Play#3 1 COMMODITIES deliver-- distribute
522 Play#3 output Play#3 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
523 Play#3 output Play#3 1 2,2 ! .......... .......... 0 0 0 0 0 0 0 2 2 0
524 Play#3 output Play#3 1 4,2 ! .......... .......... 0 0 0 0 0 0 0 3 4 0
525 Play#3 output Play#3 1 6,2 ! .......... .......... 0 0 0 0 0 0 500 500 500 500
526 Play#3 output Play#3 1 3 sectors
527 Play#3 output Play#3 6 0 624
529 Play#3 output Play#3 1 Bye-bye
531 Play#3 output Play#3 3 so long...
532 Conn4 output Conn4 2 Empire server ready
533 Conn4 input user tester
534 Conn4 output Conn4 0 hello tester
536 Conn4 output Conn4 0 country name 4
538 Conn4 output Conn4 0 password ok
540 Conn4 login 4 127.0.0.1 tester
541 Play#4 output Play#4 2 2
542 Play#4 output Play#4 1
543 Play#4 output Play#4 1 *** Server configured for testing ***
544 Play#4 output Play#4 1 *** If you see this in a game, it is misconfigured! ***
545 Play#4 output Play#4 6 0 640
546 Play#4 input build n -1,3 @
548 Play#4 output Play#4 1 You can't build that!
549 Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build.
550 Play#4 output Play#4 1 command failed
551 Play#4 output Play#4 6 0 639
552 Play#4 input build n -1,3 5mt
554 Play#4 output Play#4 1 You can't build that!
555 Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build.
556 Play#4 output Play#4 1 command failed
557 Play#4 output Play#4 6 0 638
558 Play#4 input build n -1,3 10kt 21
560 Play#4 output Play#4 4 Are you sure that you want to build 21 of them?
562 Play#4 output Play#4 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
563 Play#4 output Play#4 6 0 638
564 Play#4 input build n -1,3 10kt 1 301
566 Play#4 output Play#4 1 Your tech level is only 300.
567 Play#4 output Play#4 1 command failed
568 Play#4 output Play#4 6 0 637
569 Play#4 input build n -1,3 10kt 1 279
571 Play#4 output Play#4 1 Required tech is 280.
572 Play#4 output Play#4 1 command failed
573 Play#4 output Play#4 6 0 636
574 Play#4 input build n -1,3 10kt
576 Play#4 output Play#4 1 Nuclear weapons must be built in nuclear plants.
577 Play#4 output Play#4 6 0 635
578 Play#4 input build n 3:5,3 10kt
580 Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 3,3
581 Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
582 Play#4 output Play#4 1 Sector 5,3 is not 60% efficient.
583 Play#4 output Play#4 6 0 634
584 Play#4 input move l -1,3 49 jh
586 Play#4 output Play#4 1 Total movement cost = 1
587 Play#4 output Play#4 1 126 mob left in -1,3
588 Play#4 output Play#4 6 0 633
589 Play#4 input move l -1,3 50 jjh
591 Play#4 output Play#4 1 Total movement cost = 2
592 Play#4 output Play#4 1 124 mob left in -1,3
593 Play#4 output Play#4 6 0 632
594 Play#4 input move h -1,3 50 jh
596 Play#4 output Play#4 1 Total movement cost = 1
597 Play#4 output Play#4 1 123 mob left in -1,3
598 Play#4 output Play#4 6 0 631
599 Play#4 input move h -1,3 49 jjh
601 Play#4 output Play#4 1 Total movement cost = 3
602 Play#4 output Play#4 1 120 mob left in -1,3
603 Play#4 output Play#4 6 0 630
604 Play#4 input move o -1,3 25 jh
606 Play#4 output Play#4 1 No mobility used
607 Play#4 output Play#4 1 120 mob left in -1,3
608 Play#4 output Play#4 6 0 629
609 Play#4 input move o -1,3 25 jjh
611 Play#4 output Play#4 1 Total movement cost = 1
612 Play#4 output Play#4 1 119 mob left in -1,3
613 Play#4 output Play#4 6 0 628
614 Play#4 input move r -1,3 70 jh
616 Play#4 output Play#4 1 Total movement cost = 11
617 Play#4 output Play#4 1 108 mob left in -1,3
618 Play#4 output Play#4 6 0 627
619 Play#4 input move r -1,3 70 jjh
621 Play#4 output Play#4 1 Total movement cost = 27
622 Play#4 output Play#4 1 81 mob left in -1,3
623 Play#4 output Play#4 6 0 626
624 Play#4 input build n 1:3,3 10kt
626 Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 1,3
627 Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
628 Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 3,3
629 Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
630 Play#4 output Play#4 6 0 625
631 Play#4 input move l -1,3 1 jh
633 Play#4 output Play#4 1 No mobility used
634 Play#4 output Play#4 1 81 mob left in -1,3
635 Play#4 output Play#4 6 0 624
636 Play#4 input move h -1,3 1 jjh
638 Play#4 output Play#4 1 No mobility used
639 Play#4 output Play#4 1 81 mob left in -1,3
640 Play#4 output Play#4 6 0 623
641 Play#4 input move o 1,3 1 gh
643 Play#4 output Play#4 1 No mobility used
644 Play#4 output Play#4 1 127 mob left in 1,3
645 Play#4 output Play#4 6 0 622
646 Play#4 input move r 3,3 1 ggh
648 Play#4 output Play#4 1 Total movement cost = 3
649 Play#4 output Play#4 1 124 mob left in 3,3
650 Play#4 output Play#4 6 0 621
651 Play#4 input build n 1:3,3 10kt
653 Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 1,3
654 Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
655 Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 3,3
656 Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
657 Play#4 output Play#4 6 0 620
658 Play#4 input move l -1,3 100 jh
660 Play#4 output Play#4 1 Total movement cost = 2
661 Play#4 output Play#4 1 79 mob left in -1,3
662 Play#4 output Play#4 6 0 619
663 Play#4 input move l -1,3 100 jjh
665 Play#4 output Play#4 1 Total movement cost = 5
666 Play#4 output Play#4 1 74 mob left in -1,3
667 Play#4 output Play#4 6 0 618
668 Play#4 input move h -1,3 100 jh
670 Play#4 output Play#4 1 Total movement cost = 2
671 Play#4 output Play#4 1 72 mob left in -1,3
672 Play#4 output Play#4 6 0 617
673 Play#4 input move h -1,3 100 jjh
675 Play#4 output Play#4 1 Total movement cost = 4
676 Play#4 output Play#4 1 68 mob left in -1,3
677 Play#4 output Play#4 6 0 616
678 Play#4 input move o -1,3 51 jh
680 Play#4 output Play#4 1 Total movement cost = 1
681 Play#4 output Play#4 1 67 mob left in -1,3
682 Play#4 output Play#4 6 0 615
683 Play#4 input move o -1,3 50 jjh
685 Play#4 output Play#4 1 Total movement cost = 2
686 Play#4 output Play#4 1 65 mob left in -1,3
687 Play#4 output Play#4 6 0 614
688 Play#4 input move r -1,3 140 jh
690 Play#4 output Play#4 1 Total movement cost = 22
691 Play#4 output Play#4 1 43 mob left in -1,3
692 Play#4 output Play#4 6 0 613
693 Play#4 input move r 7,3 141 ggh
695 Play#4 output Play#4 1 Total movement cost = 63
696 Play#4 output Play#4 1 64 mob left in 7,3
697 Play#4 output Play#4 6 0 612
700 Play#4 output Play#4 4 Build (ship, nuke, bridge, plane, land unit, tower)?
702 Play#4 output Play#4 4 (sects)?
704 Play#4 output Play#4 4 Nuke type?
706 Play#4 output Play#4 1 10kt fission warhead #0 created in 1,3
707 Play#4 output Play#4 1 That just cost you $10000.00
708 Play#4 output Play#4 6 0 611
709 Play#4 input build n 1,3 10kt
711 Play#4 output Play#4 1 10kt fission warhead #1 created in 1,3
712 Play#4 output Play#4 1 That just cost you $10000.00
713 Play#4 output Play#4 6 0 610
714 Play#4 input build n 1:3,3 10kt 3 290
716 Play#4 output Play#4 1 Building with tech level 290.
717 Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission;
718 Play#4 output Play#4 1 (49 available work required)
719 Play#4 output Play#4 1 10kt fission warhead #2 created in 3,3
720 Play#4 output Play#4 1 Not enough money left to build a 10kt fission
721 Play#4 output Play#4 1 Not enough money left to build a 10kt fission
722 Play#4 output Play#4 1 Not enough money left to build a 10kt fission
723 Play#4 output Play#4 1 Not enough money left to build a 10kt fission
724 Play#4 output Play#4 1 That just cost you $10000.00
725 Play#4 output Play#4 6 0 609
728 Play#4 output Play#4 1 # nuke type x,y s eff tech carry burst
729 Play#4 output Play#4 1 0 10kt fission 1,3 100% 300
730 Play#4 output Play#4 1 1 10kt fission 1,3 100% 300
731 Play#4 output Play#4 1 2 10kt fission 3,3 100% 290
732 Play#4 output Play#4 1 3 nukes
733 Play#4 output Play#4 6 0 609
734 Play#4 input cens * ?des=n
735 Play#4 command census
736 Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970
737 Play#4 output Play#4 1 CENSUS del dst
738 Play#4 output Play#4 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
739 Play#4 output Play#4 1 1,3 n 100% 127 .. .. 100 0 0 0 0% 48 0
740 Play#4 output Play#4 1 3,3 n 60% 124 .. .. 100 0 0 0 0% 97 0
741 Play#4 output Play#4 1 5,3 n 59% 127 .. .. 100 50 0 0 0% 146 0
742 Play#4 output Play#4 1 3 sectors
743 Play#4 output Play#4 6 0 609
744 Play#4 input comm * ?des=n
745 Play#4 command commodity
746 Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970
747 Play#4 output Play#4 1 COMMODITIES deliver-- distribute
748 Play#4 output Play#4 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
749 Play#4 output Play#4 1 1,3 n .......... .......... 0 0 0 0 0 0 25 50 50 70
750 Play#4 output Play#4 1 3,3 n .......... .......... 0 0 0 0 0 0 50 100 100 140
751 Play#4 output Play#4 1 5,3 n .......... .......... 0 0 0 0 0 0 500 500 500 500
752 Play#4 output Play#4 1 3 sectors
753 Play#4 output Play#4 6 0 609
755 Play#4 output Play#4 1 Bye-bye
757 Play#4 output Play#4 3 so long...
758 Conn5 output Conn5 2 Empire server ready
759 Conn5 input user tester
760 Conn5 output Conn5 0 hello tester
762 Conn5 output Conn5 0 country name 5
764 Conn5 output Conn5 0 password ok
766 Conn5 login 5 127.0.0.1 tester
767 Play#5 output Play#5 2 2
768 Play#5 output Play#5 1
769 Play#5 output Play#5 1 *** Server configured for testing ***
770 Play#5 output Play#5 1 *** If you see this in a game, it is misconfigured! ***
771 Play#5 output Play#5 6 0 640
772 Play#5 input build t -4,4 b
774 Play#5 output Play#5 1 Building a tower requires a tech of 100
775 Play#5 output Play#5 1 command failed
776 Play#5 output Play#5 6 0 639
777 Play#5 input build b 4:6,4 n
779 Play#5 output Play#5 1 4,4 only has 0 unit of hcm,
780 Play#5 output Play#5 1 (a bridge span requires 100)
781 Play#5 output Play#5 1 Sector 6,4 is not 60% efficient.
782 Play#5 output Play#5 6 0 638
783 Play#5 input move h 0,4 99 ggh
785 Play#5 output Play#5 1 Total movement cost = 2
786 Play#5 output Play#5 1 125 mob left in 0,4
787 Play#5 output Play#5 6 0 637
788 Play#5 input build b -4,4 n
790 Play#5 output Play#5 1 -4,4 only has 99 units of hcm,
791 Play#5 output Play#5 1 (a bridge span requires 100)
792 Play#5 output Play#5 6 0 636
793 Play#5 input move h 0,4 201 ggh
795 Play#5 output Play#5 1 Total movement cost = 4
796 Play#5 output Play#5 1 121 mob left in 0,4
797 Play#5 output Play#5 6 0 635
798 Play#5 input move h 0,4 200 jjh
800 Play#5 output Play#5 1 Total movement cost = 16
801 Play#5 output Play#5 1 105 mob left in 0,4
802 Play#5 output Play#5 6 0 634
803 Play#5 input build b -4,4 @
805 Play#5 output Play#5 1 '@' is not a valid direction...
806 Play#5 output Play#5 1 Legal directions are:
807 Play#5 output Play#5 1 y u
808 Play#5 output Play#5 1 g j
809 Play#5 output Play#5 1 b n
810 Play#5 output Play#5 6 0 633
811 Play#5 input build b -4,4 j
813 Play#5 output Play#5 1 -2,4 is not a water sector
814 Play#5 output Play#5 6 0 632
815 Play#5 input build b -4,4 b
817 Play#5 output Play#5 1 Bridges must be built adjacent to land or bridge towers.
818 Play#5 output Play#5 1 That sector is not adjacent to land or a bridge tower.
819 Play#5 output Play#5 6 0 631
822 Play#5 output Play#5 4 (sects)?
824 Play#5 output Play#5 1 Bridge head at -4,4
825 Play#5 output Play#5 1 . c
826 Play#5 output Play#5 1 . = c
827 Play#5 output Play#5 1 . .
828 Play#5 output Play#5 4 build span in what direction?
830 Play#5 output Play#5 1 Bridge span built over -6,4
831 Play#5 output Play#5 1 That just cost you $1000.00
832 Play#5 output Play#5 6 0 630
833 Play#5 input build b -4,4 n
835 Play#5 output Play#5 1 Bridge span built over -3,5
836 Play#5 output Play#5 1 That just cost you $1000.00
837 Play#5 output Play#5 6 0 629
838 Play#5 input cens -4:4,4 ?des#w&hcm>0
839 Play#5 command census
840 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
841 Play#5 output Play#5 1 CENSUS del dst
842 Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
843 Play#5 output Play#5 1 -4,4 = 100% 127 .. .. 100 0 0 0 0% 39 0 1
844 Play#5 output Play#5 1 4,4 - 60% 127 .. .. 100 0 0 0 0% 119 0 1
845 Play#5 output Play#5 1 2 sectors
846 Play#5 output Play#5 6 0 629
847 Play#5 input build b -4:4,4 ?des#c&des#w b
849 Play#5 output Play#5 1 Not enough available work in -4,4 to build a bridge
850 Play#5 output Play#5 1 (40 available work required)
851 Play#5 output Play#5 1 2,4 only has 0 unit of hcm,
852 Play#5 output Play#5 1 (a bridge span requires 100)
853 Play#5 output Play#5 1 Bridge span built over 3,5
854 Play#5 output Play#5 1 That just cost you $1000.00
855 Play#5 output Play#5 6 0 628
856 Play#5 input build b 4,4 n
858 Play#5 output Play#5 1 Not enough money left to build a bridge span
859 Play#5 output Play#5 6 0 627
860 Play#5 input cens * ?des=#
861 Play#5 command census
862 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
863 Play#5 output Play#5 1 *: No sector(s)
864 Play#5 output Play#5 1 command failed
865 Play#5 output Play#5 6 0 627
866 Play#5 input comm * ?des=#
867 Play#5 command commodity
868 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
869 Play#5 output Play#5 1 *: No sector(s)
870 Play#5 output Play#5 1 command failed
871 Play#5 output Play#5 6 0 627
872 Play#5 input cens * ?des=@
873 Play#5 command census
874 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
875 Play#5 output Play#5 1 CENSUS del dst
876 Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
877 Play#5 output Play#5 1 -8,4 @ 100% 127 .. .. 100 0 0 0 0% 119 0 1
878 Play#5 output Play#5 1 1 sector
879 Play#5 output Play#5 6 0 627
880 Play#5 input comm * ?des=@
881 Play#5 command commodity
882 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
883 Play#5 output Play#5 1 COMMODITIES deliver-- distribute
884 Play#5 output Play#5 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
885 Play#5 output Play#5 1 -8,4 @ .......... .......... 0 0 0 0 0 0 0 0 0 0
886 Play#5 output Play#5 1 1 sector
887 Play#5 output Play#5 6 0 627
889 Play#5 output Play#5 1 Bye-bye
891 Play#5 output Play#5 3 so long...
892 Conn6 output Conn6 2 Empire server ready
893 Conn6 input user tester
894 Conn6 output Conn6 0 hello tester
896 Conn6 output Conn6 0 country name 6
898 Conn6 output Conn6 0 password ok
900 Conn6 login 6 127.0.0.1 tester
901 Play#6 output Play#6 2 2
902 Play#6 output Play#6 1
903 Play#6 output Play#6 1 *** Server configured for testing ***
904 Play#6 output Play#6 1 *** If you see this in a game, it is misconfigured! ***
905 Play#6 output Play#6 6 0 640
906 Play#6 input build b 1,-1 g
908 Play#6 output Play#6 1 Building a span requires a tech of 10
909 Play#6 output Play#6 1 command failed
910 Play#6 output Play#6 6 0 639
912 Play#6 output Play#6 1 Bye-bye
914 Play#6 output Play#6 3 so long...
915 Conn7 output Conn7 2 Empire server ready
916 Conn7 input user tester
917 Conn7 output Conn7 0 hello tester
919 Conn7 output Conn7 0 country name 9
921 Conn7 output Conn7 0 password ok
923 Conn7 login 9 127.0.0.1 tester
924 Play#9 output Play#9 2 2
925 Play#9 output Play#9 1
926 Play#9 output Play#9 1 *** Server configured for testing ***
927 Play#9 output Play#9 1 *** If you see this in a game, it is misconfigured! ***
928 Play#9 output Play#9 6 0 640
929 Play#9 input build t 0,-4 u
931 Play#9 output Play#9 1 Bridge towers can only be built from bridge spans.
932 Play#9 output Play#9 6 0 639
933 Play#9 input build t -9:-8,-5:-4 b
935 Play#9 output Play#9 1 Sector -9,-5 is not 60% efficient.
936 Play#9 output Play#9 1 -8,-4 only has 0 unit of hcm,
937 Play#9 output Play#9 1 (a bridge tower requires 300)
938 Play#9 output Play#9 6 0 638
939 Play#9 input move h 0,-4 299 gyggbh
941 Play#9 output Play#9 1 Total movement cost = 6
942 Play#9 output Play#9 1 121 mob left in 0,-4
943 Play#9 output Play#9 6 0 637
944 Play#9 input build t -8,-4 g
946 Play#9 output Play#9 1 -8,-4 only has 299 units of hcm,
947 Play#9 output Play#9 1 (a bridge tower requires 300)
948 Play#9 output Play#9 6 0 636
949 Play#9 input move h 0,-4 601 gyggbh
951 Play#9 output Play#9 1 Total movement cost = 12
952 Play#9 output Play#9 1 109 mob left in 0,-4
953 Play#9 output Play#9 6 0 635
954 Play#9 input move h 0,-4 600 gygbh
956 Play#9 output Play#9 1 Total movement cost = 22
957 Play#9 output Play#9 1 87 mob left in 0,-4
958 Play#9 output Play#9 6 0 634
959 Play#9 input build t -8,-4 @
961 Play#9 output Play#9 1 '@' is not a valid direction...
962 Play#9 output Play#9 1 Legal directions are:
963 Play#9 output Play#9 1 y u
964 Play#9 output Play#9 1 g j
965 Play#9 output Play#9 1 b n
966 Play#9 output Play#9 6 0 633
967 Play#9 input build t -8,-4 u
969 Play#9 output Play#9 1 -7,-5 is not a water sector
970 Play#9 output Play#9 6 0 632
971 Play#9 input build t -6,-4 j
973 Play#9 output Play#9 1 Bridge towers cannot be built adjacent to land.
974 Play#9 output Play#9 1 That sector is adjacent to land.
975 Play#9 output Play#9 6 0 631
978 Play#9 output Play#9 4 (sects)?
980 Play#9 output Play#9 1 Building from -8,-4
981 Play#9 output Play#9 1 = @
982 Play#9 output Play#9 1 . = =
983 Play#9 output Play#9 1 . .
984 Play#9 output Play#9 4 build tower in what direction?
986 Play#9 output Play#9 1 Bridge tower built in -10,-4
987 Play#9 output Play#9 1 That just cost you $3000.00
988 Play#9 output Play#9 6 0 630
989 Play#9 input build t -8,-4 b
991 Play#9 output Play#9 1 Bridge tower built in -9,-3
992 Play#9 output Play#9 1 That just cost you $3000.00
993 Play#9 output Play#9 6 0 629
994 Play#9 input build t -8:-6,-4 n
996 Play#9 output Play#9 1 Not enough available work in -8,-4 to build a bridge tower
997 Play#9 output Play#9 1 (120 available work required)
998 Play#9 output Play#9 1 Bridge tower built in -5,-3
999 Play#9 output Play#9 1 That just cost you $3000.00
1000 Play#9 output Play#9 6 0 628
1001 Play#9 input build t -6,-4 b
1002 Play#9 command build
1003 Play#9 output Play#9 1 Not enough money left to build a bridge tower
1004 Play#9 output Play#9 6 0 627
1005 Play#9 input cens * ?des==
1006 Play#9 command census
1007 Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970
1008 Play#9 output Play#9 1 CENSUS del dst
1009 Play#9 output Play#9 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
1010 Play#9 output Play#9 1 -9,-5 = 59% 127 .. .. 100 50 0 0 0% 359 0 1
1011 Play#9 output Play#9 1 -5,-5 = 100% 127 .. .. 100 0 0 0 0% 359 0 1
1012 Play#9 output Play#9 1 -8,-4 = 100% 127 .. .. 100 0 0 0 0% 119 0 1
1013 Play#9 output Play#9 1 -6,-4 = 60% 127 .. .. 100 0 0 0 0% 239 0 1
1014 Play#9 output Play#9 1 4 sectors
1015 Play#9 output Play#9 6 0 627
1016 Play#9 input comm * ?des==
1017 Play#9 command commodity
1018 Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970
1019 Play#9 output Play#9 1 COMMODITIES deliver-- distribute
1020 Play#9 output Play#9 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
1021 Play#9 output Play#9 1 -9,-5 = .......... .......... 0 0 0 0 0 0 500 500 500 500
1022 Play#9 output Play#9 1 -5,-5 = .......... .......... 0 0 0 0 0 0 0 0 0 0
1023 Play#9 output Play#9 1 -8,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0
1024 Play#9 output Play#9 1 -6,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0
1025 Play#9 output Play#9 1 4 sectors
1026 Play#9 output Play#9 6 0 627
1028 Play#9 output Play#9 1 Bye-bye
1030 Play#9 output Play#9 3 so long...
1034 Conn0 output Conn0 2 Empire server ready
1035 Conn0 input user tester
1036 Conn0 output Conn0 0 hello tester
1037 Conn0 input coun red
1038 Conn0 output Conn0 10 country red does not exist
1039 Conn0 output Conn0 3 so long...
1040 Conn1 output Conn1 2 Empire server ready
1041 Conn1 input user tester
1042 Conn1 output Conn1 0 hello tester
1044 Conn1 output Conn1 0 country name 7
1046 Conn1 output Conn1 0 password ok
1048 Conn1 login 7 127.0.0.1 tester
1049 Play#7 output Play#7 2 2
1050 Play#7 output Play#7 1
1051 Play#7 output Play#7 1 *** Server configured for testing ***
1052 Play#7 output Play#7 1 *** If you see this in a game, it is misconfigured! ***
1053 Play#7 output Play#7 6 0 640
1054 Play#7 input build t -4,-2 u
1055 Play#7 command build
1056 Play#7 output Play#7 1 Bridge tower building is disabled.
1057 Play#7 output Play#7 1 command failed
1058 Play#7 output Play#7 6 0 639
1059 Play#7 input build b 0,-2 u
1060 Play#7 command build
1061 Play#7 output Play#7 6 0 638
1062 Play#7 input build b 4:6,-2 u
1063 Play#7 command build
1064 Play#7 output Play#7 1 4,-2 only has 0 unit of hcm,
1065 Play#7 output Play#7 1 (a bridge span requires 100)
1066 Play#7 output Play#7 1 Sector 6,-2 is not 60% efficient.
1067 Play#7 output Play#7 6 0 637
1068 Play#7 input move h 0,-2 99 jh
1070 Play#7 output Play#7 1 No mobility used
1071 Play#7 output Play#7 1 127 mob left in 0,-2
1072 Play#7 output Play#7 6 0 636
1073 Play#7 input build b 2,-2 u
1074 Play#7 command build
1075 Play#7 output Play#7 1 2,-2 only has 99 units of hcm,
1076 Play#7 output Play#7 1 (a bridge span requires 100)
1077 Play#7 output Play#7 6 0 635
1078 Play#7 input move h 0,-2 201 jh
1080 Play#7 output Play#7 1 No mobility used
1081 Play#7 output Play#7 1 127 mob left in 0,-2
1082 Play#7 output Play#7 6 0 634
1083 Play#7 input move h 0,-2 200 jjh
1085 Play#7 output Play#7 1 Total movement cost = 3
1086 Play#7 output Play#7 1 124 mob left in 0,-2
1087 Play#7 output Play#7 6 0 633
1088 Play#7 input build b 2,-2 @
1089 Play#7 command build
1090 Play#7 output Play#7 1 '@' is not a valid direction...
1091 Play#7 output Play#7 1 Legal directions are:
1092 Play#7 output Play#7 1 y u
1093 Play#7 output Play#7 1 g j
1094 Play#7 output Play#7 1 b n
1095 Play#7 output Play#7 6 0 632
1096 Play#7 input build b 2,-2 g
1097 Play#7 command build
1098 Play#7 output Play#7 1 0,-2 is not a water sector
1099 Play#7 output Play#7 6 0 631
1100 Play#7 input build b
1101 Play#7 command build
1102 Play#7 output Play#7 4 (sects)?
1104 Play#7 output Play#7 1 Bridge head at 2,-2
1105 Play#7 output Play#7 1 . .
1106 Play#7 output Play#7 1 w # #
1107 Play#7 output Play#7 1 . .
1108 Play#7 output Play#7 4 build span in what direction?
1110 Play#7 output Play#7 1 Bridge span built over 1,-3
1111 Play#7 output Play#7 1 That just cost you $1000.00
1112 Play#7 output Play#7 6 0 630
1113 Play#7 input build b 2,-2 n
1114 Play#7 command build
1115 Play#7 output Play#7 1 Bridge span built over 3,-1
1116 Play#7 output Play#7 1 That just cost you $1000.00
1117 Play#7 output Play#7 6 0 629
1118 Play#7 input build b -6,-2 b
1119 Play#7 command build
1120 Play#7 output Play#7 1 Bridge span built over -7,-1
1121 Play#7 output Play#7 1 That just cost you $1000.00
1122 Play#7 output Play#7 6 0 628
1123 Play#7 input build b 2:4,-2
1124 Play#7 command build
1125 Play#7 output Play#7 1 Not enough available work in 2,-2 to build a bridge
1126 Play#7 output Play#7 1 (40 available work required)
1127 Play#7 output Play#7 1 Bridge head at 4,-2
1128 Play#7 output Play#7 1 . .
1129 Play#7 output Play#7 1 # # #
1130 Play#7 output Play#7 1 = .
1131 Play#7 output Play#7 4 build span in what direction?
1133 Play#7 output Play#7 1 Bridge span built over 5,-1
1134 Play#7 output Play#7 1 That just cost you $1000.00
1135 Play#7 output Play#7 6 0 627
1136 Play#7 input build b 4,-2 n
1137 Play#7 command build
1138 Play#7 output Play#7 1 Not enough money left to build a bridge span
1139 Play#7 output Play#7 6 0 626
1140 Play#7 input cens * ?des=#
1141 Play#7 command census
1142 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1143 Play#7 output Play#7 1 CENSUS del dst
1144 Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
1145 Play#7 output Play#7 1 2,-2 # 100% 127 .. .. 100 0 0 0 0% 39 0 1
1146 Play#7 output Play#7 1 4,-2 # 60% 127 .. .. 100 0 0 0 0% 79 0 1
1147 Play#7 output Play#7 1 6,-2 # 59% 127 .. .. 100 50 0 0 0% 119 0 1
1148 Play#7 output Play#7 1 3 sectors
1149 Play#7 output Play#7 6 0 626
1150 Play#7 input comm * ?des=#
1151 Play#7 command commodity
1152 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1153 Play#7 output Play#7 1 COMMODITIES deliver-- distribute
1154 Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
1155 Play#7 output Play#7 1 2,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0
1156 Play#7 output Play#7 1 4,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0
1157 Play#7 output Play#7 1 6,-2 # .......... .......... 0 0 0 0 0 0 500 500 500 500
1158 Play#7 output Play#7 1 3 sectors
1159 Play#7 output Play#7 6 0 626
1160 Play#7 input cens * ?des=@
1161 Play#7 command census
1162 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1163 Play#7 output Play#7 1 CENSUS del dst
1164 Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
1165 Play#7 output Play#7 1 -6,-2 @ 100% 127 .. .. 100 0 0 0 0% 79 0 1
1166 Play#7 output Play#7 1 1 sector
1167 Play#7 output Play#7 6 0 626
1168 Play#7 input comm * ?des=@
1169 Play#7 command commodity
1170 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1171 Play#7 output Play#7 1 COMMODITIES deliver-- distribute
1172 Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
1173 Play#7 output Play#7 1 -6,-2 @ .......... .......... 0 0 0 0 0 0 0 0 0 0
1174 Play#7 output Play#7 1 1 sector
1175 Play#7 output Play#7 6 0 626
1177 Play#7 output Play#7 1 Bye-bye
1179 Play#7 output Play#7 3 so long...
1180 Conn2 output Conn2 2 Empire server ready
1181 Conn2 input user tester
1182 Conn2 output Conn2 0 hello tester
1183 Conn2 input coun POGO
1184 Conn2 output Conn2 0 country name POGO
1185 Conn2 input pass peter
1186 Conn2 output Conn2 0 password ok
1188 Conn2 login 0 127.0.0.1 tester
1189 Play#0 output Play#0 2 2
1190 Play#0 output Play#0 1
1191 Play#0 output Play#0 1 *** Server configured for testing ***
1192 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1193 Play#0 output Play#0 6 0 640
1194 Play#0 input cens * ?own=0&des#.
1195 Play#0 command census
1196 Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
1197 Play#0 output Play#0 1 CENSUS del dst
1198 Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
1199 Play#0 output Play#0 1 0 -10,-4 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
1200 Play#0 output Play#0 1 0 -9,-3 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
1201 Play#0 output Play#0 1 0 -5,-3 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
1202 Play#0 output Play#0 1 0 1,-3 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1203 Play#0 output Play#0 1 0 -7,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1204 Play#0 output Play#0 1 0 3,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1205 Play#0 output Play#0 1 0 5,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1206 Play#0 output Play#0 1 0 -6,4 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1207 Play#0 output Play#0 1 0 -3,5 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1208 Play#0 output Play#0 1 0 3,5 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1209 Play#0 output Play#0 1 10 sectors
1210 Play#0 output Play#0 6 0 640
1212 Play#0 output Play#0 1 Bye-bye
1214 Play#0 output Play#0 3 so long...